You guys can express your disagreement without royally shitting over the game's name, creating bad fame for it's netcode. Complain but don't exaggerate with your negativity.
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Show posts MenuQuote from: LouisCipher on November 24, 2011, 03:38:40 AM
Got almost nothing but desyncs tonight. Played one guy, good connection, his name was I believe KimKPhwan, a Mexican dude judging by the flag in his avatar. It was actually pretty good. Got 2 sets in with him, then it desynced. And every person afterwards desynced. We'd get to the character select screen, synchronising message would pop up, 15-20 seconds later an opponent has left the match message would come up. Every time.
Hope this is patched
Quote from: Sabin on November 23, 2011, 06:50:11 PM
After reading your reactions in this thread i think i wil do another kof stream again in the future to further test the netcode. the game is hella fun and i wouldnt not buy it based on subpar netcode since the game is good but i definitely want to get to the bottom of the netcode issue. better to play ppl that know what theyre doing than randoms online even if they have good connection so i can see it for myself
ill probably make a thread or hit up some of the dreamcancel guys to see if i can set it up for sure.
but yeah def check out the stream archive i think my reactions are pretty telling for a ot of issues that people will run into online play before they get the game in their hands
Quote from: Sabin on November 23, 2011, 05:36:11 PMQuote from: Diavle on November 23, 2011, 04:03:44 PMQuote from: KBlackNoah on November 23, 2011, 02:29:01 PM
I talked with a friend.He has the 360 version and a cable connexion and he is not a brainless fanboy.The netcode is bad period.NOT bad as in XII but bellow ssf4 ...there is a lot of room for improvement.If you like 3 to 5 max combos and lag enjoy it... but stop defending a bad netcode.Personally i hope playmore will patch it good this time so it will be at least sf4 standards.
I ate Andy's sC, f+A, HCF+K (break), QCF+P, QCF+P, DP from a 2 bar game. That's on day one of the game and the guy wasn't even that good overall.
No need to overdramatize things. 2 bars is bearable (suprisingly playable actually, often times) and 3 bars is very solid. 4 bars must be really good (haven't had a chance to try one yet) going by how good 3 is.
I put about 5 hours worth of play in yesterday, most of it was spent in online matches. Playing the PS3 version with a wired DSL connection. I didn't talk with a friend.
First i wanna say wassup to Dreamcancel, this is my first post here. shoutouts to the admin as i certainly know a few of them irl. thx for watchin the stream.
i gotta say dude reading your post...i gotta say no, just no man. if people post thinks like that, SNKP/atlus will think they have good netcode when its really, really not the case. Plus you mentioned you are playing on PS3/DSL..that's already problems right there in the bag so I'm assuming you are not familiar with how input delay works. I most likely have a better connection than you by a factor of 10x over, and its still not acceptable for matches outside of 4 bar. I know I'm new to the game, but im very lag sensitive, and can tell input delay right away. practiced in training mode for hours to get used to the feel of the game offline before i jumped in and saw how it was.
to put it into perspective, my connect is good enough that i can stream and it will not affect the quality of netplay at all due to good ping times and symmetrical upstream.
It's not overdramatized dude, if kof13 doesnt get a patch i cant really see ppl playin on it. its not even sf4 quality. The only good connections I had were with ShinOni (another FiOS user, so fiber optic x fiber optic,) wolfkrone (recently got the best internet possible in his area, NY to detroit, and a few other 4 bar connecitons randomly in ranked. 3 bar is shit most of the time, i have gotten a few playable 3 bar connections but its very rare. you can see it in my stream archive, i have extreme difficulty quickrising on 3bars and the delay is inconsistent (due to netcode being input delay not GGPO rollback based.) i know im not 100% familiar with quickrise timing since im new, but ive played older kof's plenty, so im pretty sure i know how to quickrise. lol on 4 bar with shinoni it worked fine.
given the fact that my connection is WAY above average in the US, its def going to be worse experience for most people when they get their hands on it.
to shinfist: the stream is not displaying the game at a perfect framerate. It's on 30fps right now and 13 is a 60fps game right? so that might explain the issue of lag even if offline mode while watching me play. of course its not lagging for me offline though but it def might appear that way to you on the stream.
anyway wassup peeps