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Messages - Sir Octopus (Saiki)

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46
Clark Still / Re: Clark Still (Console)
« on: December 12, 2012, 12:48:45 AM »
^ That's actually very interesting Sir Octopus, I'm going to try that!
I'm adding it to the next cmv, so heads up x)

47
Ralf Jones / Re: Ralf Jones (Console)
« on: December 10, 2012, 09:40:03 PM »
the fact that st.C he takes a step forward and it whiffs on crouching opponents hes still able 2 get hit low even if u do cancel when u whiff u still gotta start up the valcan punch

i use CD into valcan punch because of the distance he puts himself in after they block CD they wont b able 2 jump in or above and most of the time they cant sweep u.....

im tryin 2 find combos 2 do if u trade hits when u do his EX valcan punch like u do if u use ;dn ;db ;bk ;a ;c while they r in the air
The only way to capitalize out of that trade is if you are near the corner o don't mind spending an extra bar or two. bf.A is a good choice if near the corner.

But I would recomend not to try and use it as a trade, since it deals a good amount of damage, it's best invested on a sure thing.

48
Ralf Jones / Re: Ralf Jones (Console)
« on: December 10, 2012, 06:18:51 AM »
i have noticed that but i thought his CD had more distance then his st.C and do u kno if his EX valcan punch have any type if invincibility???
Indeed, CD has a greater hit box, but the advantage of s.C is that it allows space for a wiff and if you cancel that wiff you can get in your oponen's face. On the other hand, if you do a s.CD and your oponent blocks then vulcan punch will activate way back.

EX has no invincibility, but if you manage to hit your oponent in the corner, it'll do a minimum of 4 hits, resulting in really high damage.

Ralf can do close to 800 damage with 20% drive and 1 stock.

101.0% damage with 2 stocks and 2 drives.

49
Ralf Jones / Re: Ralf Jones (Console)
« on: December 08, 2012, 06:17:53 AM »
Here's the advantage of vulcan after wiff.

If you were to cancel and move forward:

After canceling, vulcan punch will not come out where you stand, the active frames act as a shield that is about a characters distance from his body. Furthermore, if you cancel this way it will transport Ralf about a characters distance from his original position. This means a rough 3 characters distance forward, well, more like 2 and 1/3, still good enough.

Considering that thid acts as a shield for his whole body (it will even punish Kensuos sweep if not too far) and since the active frames will be in your oponents face this will act as an anti air, anti hop, anti non invincible specials and punish most mormals and lows.

Keep in mind, Ralf does not have many reversals, but he does have 20% more guarde bar.

50
General Discussion / Re: The King of Fighters XIII Video Thread
« on: December 07, 2012, 05:27:17 AM »
Had not really, it's only on my channel. but good find xD

51
Hwa Jai / Re: Hwa Jai (Console)
« on: December 07, 2012, 05:21:56 AM »
Well, since st.C and st.D both hit after the slide and they both have diferent startup, no, it's not a 1 frame link.

52
Ralf Jones / Re: Ralf Jones (Console)
« on: December 06, 2012, 08:10:32 AM »
Standing  ;a
EX Hammer  ;dn ;df ;fd ;a ;c
 ;df ;a
Or even  ;dn ;db ;bk ;a;c or  ;a ;c
 ;bk ;fd ;a given the right situation and you can even cancel for a DM and it will always hit
EX Galactica phantom

As for Vulcan punch. You're better off trowing a far  ;c and cancelling it for Vulcan in case you wiff it, that'll give you anti air + ground protection.

53
Chin Gentsai / Re: Chin Gentsai (Console)
« on: December 05, 2012, 12:55:43 AM »
As soon as you do the first cl.C you need to do a stance ( ;dn ;dn  ;b or  ;d) and cancel it quickly ( ;b+ ;d) and then do another  ;c (second  ;c will auto correct and come out as a far  ;c), third ground hit is also a far  ;c, fourth hit is a far  ;d.

Now, to cancel the hit and stance at the same time, simply do  ;dn ;dn ;b+ ;d.

This will do the stance and cancel it at the same time, allowing you to do another fierce punch without going through all the hassle.

Now, there's one more thing, after each stance cancel, you need to input  ;fd at the same time that you input you next  ;c or  ;d, otherwise the next hit wont connect.

54
Kim Kaphwan / Re: Kim Kaphwan (Console)
« on: December 05, 2012, 12:45:40 AM »
3 stock HD neomax consumption
Every time you HD cancel, the HD bar is not "cut" it just consumes at a quicker pace
Flash kick has longer recovery
DM has slower startup


And last but not least "Insert coin" on top.

55
Chin Gentsai / Re: Chin Gentsai (Console)
« on: December 05, 2012, 12:43:25 AM »
From one Chin player to another, I have to respect this.

Congrats to whoever made this eye candy.

56
Ralf Jones / Re: Ralf Jones Wiki Thread
« on: December 04, 2012, 04:49:56 AM »
Working on some low budget combos for Ralf as well as low budget stun combos.

Been playing him for about 5 days now on the lab, so I'll have something for you during the week.

57
Kim Kaphwan / Re: Kim Kaphwan (Console)
« on: December 04, 2012, 03:05:55 AM »
Way too many bars though, glad it's the arcade version.

58
Hwa Jai / Re: Hwa Jai (Console)
« on: December 03, 2012, 11:02:13 PM »
Hwa non drunk, 1 stock full drive kill combo is up!

http://dreamcancel.com/forum/index.php?topic=7.0

59
Ralf Jones / Re: Ralf Jones (Console)
« on: December 03, 2012, 10:12:17 PM »
dont kno if this is possible but i kno his valcan punch can b used as a anti air yet i still get combo'd do anybody use it as a anti air or yal jus dont touch cause mashing it out iz very annoying
Rephrase please o.o

60
Clark Still / Re: Clark Still (Console)
« on: December 01, 2012, 09:56:06 PM »
Max range punish (tip of st. ;c range)

Some of the times, it does happen, we are not able to punish with a full combo and have to settle for a  ;dn ;d or st.  ;c or  ;d

A good way to capitalize of this is to do st. ;c or  ;d, even from max range, in the startup frames star doing the input for TNT punches ( ;a, ;a, ;a, ;a) and when you make contact with the oponent with the st. ;c do an EX backbreaker.

What happens her is that you cannot super cancel his st. ;c for anything else but the TNT punches, but, you can also cancel the startup animation for any Special move, this allows his st. ;c to be canceled into anymove that you want.

So again, st. ;c (from far distance), TNT punches and cancel startup animation for EX backbreaker and follow up with an EX DM

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