Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Sir Octopus (Saiki)

Pages: 1 ... 3 4 [5] 6 7
Robert Garcia / Re: Robert Garcia (Console)
« on: December 01, 2012, 09:46:37 PM »
No need to do target combo againt, take a look at this, it'll give you an idea of what to do after HD activation, although I made the combos with 5 stocks just for the hell of it, you can still figure out what to do after  ;a ;fd, like running under and doing a  ;aDP from the other side and canceling with a  ;a fireball, if you do it starting from the back of the screen it allows for 2  ;a fireballs in a row followed for a full HD combo in the corner with a Fliying kick after the second fireball.

KOF XIII Sir Octopus CMV Vol.1

Ralf Jones / Re: Ralf Jones (Console)
« on: December 01, 2012, 09:41:56 PM »
 ;a ;df for Ralf has a smaller hitbox then Clarks, hence why Clark can hit after his cl. ;d and Ralf can't.

Besides, his damage output is still high enough as it is, just look at the videos below this couple of coments.

General Discussion / Re: The King of Fighters XIII Video Thread
« on: December 01, 2012, 12:12:18 AM »
I bring you another one. I left out a lot of combos that will be implemented on vol. II

Hope you enjoy.

KOF XIII Sir Octopus CMV Vol.1

Sie Kensou / Re: Sie Kensou (Console)
« on: November 30, 2012, 09:10:45 AM »
Canceling into dive from DP is really circumstancial, since you need to time the drive cancel to the final active frames if you anti-air the oponent with the DP so you don't wiff it.

If done from the back of the screen it's best to do drive cancel into dive, to follo up:

 Do  ;d (wiff) and empy cancel into DP  ;d.  ;dWill get you in closer so you can get the full damage, either  ;d DP or EX.

Another followup is after the dive, do rekka (wiff) rekka into qcf.K

If you do drive cancel into dive near the corner you can do the following.

After dive hits, do a rtk. ;a, fireball  ;a, Rekka, rekka x2, DP ( ;b or EX only), this combo is best done after the EX DP starter, it gives you better possition after the first dive

The best variation after this would be to do the same combo, but without the rtk.

Robert Garcia / Re: Robert Garcia (Console)
« on: November 30, 2012, 03:07:51 AM »
Try inputing the second dp just before the first dp recovers (about 10 freams early)

As for the  ;a ;fd target combo, it's the same as Takuma, as soon as you input  ;a ;fd hold your directinal input to  ;db and release to  ;b or  ;d ;fd as late as posible before the  ;a ;fd recovers.

That'll do the trick.

Ralf Jones / Re: Ralf Jones (Console)
« on: November 26, 2012, 09:36:32 AM »
This one is actually a run motion into cl.C, you can allow for that combo since cl.C is way faster than s.C, this allows for a run in with cl.C, takes practice though, a lot if you also want to put in the  ;df ;a

Ash Crimson / Re: Ash Crimson (Console)
« on: November 26, 2012, 09:34:07 AM »
For the most part, I'll try it out as soon as I can.

Ash Crimson / Re: Ash Crimson (Console)
« on: November 24, 2012, 09:42:49 PM »
What's the exact damage scalling on Ash's SC?

Ralf Jones / Re: Ralf Jones (Console)
« on: November 20, 2012, 07:43:44 PM »
Indeed, that's a little less damage than what I offer on top. But just keep in mind that this is a non drive combo with almost 50% DMG

EDIT: And I think this is something more along the lines of what you reffer to, also a 1 link combo, driveless.

Ralf 455

Ex Iori (Flame) / Re: EX Iori (Flames)
« on: November 16, 2012, 09:47:22 AM »
Glad I could help. Just keep in mind that this motion will reduce the recovery frames of the second rekka and thus allow a followup dp, it does not count as a special to special cancel.

Ex Iori (Flame) / Re: EX Iori (Flames)
« on: November 16, 2012, 05:52:01 AM »
It's fairly simple actually, you just need to get your head around the fact that you need to practice it, a lot.

The simplest way of doing this is as follows: As soon as you press the  ;a or ;c for the second rekka you need to input the  ;dn ;df ;fd ;df ;dn ;db ;bk motion, and don't press the  ;a or ;c untill the rekka hits, I assure you, you won't get the DM cancel and will be able to follow up with the dp afterwards.

Practice practice practice.

Duo Lon / Re: Duo wiki building thread
« on: November 05, 2012, 10:12:28 AM »
Just glad to see the information to be available for everybody to read.

Ex Kyo / Re: EX Kyo (NESTS)
« on: October 31, 2012, 12:11:08 PM »
That would be "rekka, rekka into dp in DM" judging from the hight, I would say it's the  ;a version of the dp

K' / Re: K' Video Thread
« on: October 30, 2012, 12:39:27 AM »
Tis is the Luis Cha from Mexico tech, sweet technology might I say.

General Discussion / Re: KOFXIII Hitbox Viewer
« on: October 27, 2012, 04:27:12 AM »
RIght recording the maximum range of every move of Duo Lon on a capture card.

From there I'll upload it to the PC and detail the screen shots of the estimate of the hit/hurt boxes. And from there it'll be a matter of smoothing out the rough edges, because there's bound to be way too many the first go around.

So if you have any ideas on a better way to go about it just let us know.

Pages: 1 ... 3 4 [5] 6 7