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General Discussion / Re: KOFXIII Hitbox Viewer
« on: October 26, 2012, 10:26:20 PM »
Already on it actually, doing it old school style
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Thanks for the support, guys.Exactly, because all hit stun is universal with Light, Strong and special moves (some special moves vary hit stun). So, I do think what you are seeing in your video is actually a hurt box issue rather than a hit stun.
@MezzoForte: I know, I used to think that I was missing my command grab after reset setups because I was doing it too early. As you can see on the video, I do them all immediately after landing, and only those 10 chars can't be grabbed.
When you say that certain characters have a longer hitbox extending towards the ground, it makes me think that characters with such properties should be bigger characters, right? None of the 10 characters ( Kyo, EX-Kyo, Daimon, Ash, Saiki, Robert, Vice, Shen, Athena, and Kensou ) seem to be taller than average (except for Goro, and maybe Shen).
And yeah, EX Hien is an amazing reset tool. I actually have a lot of secret (or so I believe) technology with Robert, and it's so frustrating that I can't apply it to some characters in the game.
@Reiki.Kito: I actually suck with all framedata and such. Do any of the 10 chars that I mentioned have longer invincibility according to your chart?
@Saiki: I'm not really following what you are saying. So, you want me to hit a grounded character with any sort of normal grounded attack, try to command-grab him after that, and see how it goes for different characters?