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Messages - Sir Octopus (Saiki)

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76
General Discussion / Re: KOFXIII Hitbox Viewer
« on: October 26, 2012, 10:26:20 PM »
Already on it actually, doing it old school style

77
Duo Lon / Re: Duo wiki building thread
« on: October 25, 2012, 11:21:02 AM »
After DM or EX DM. Before the oponent lands or any situation whereas s.CD would cross the oponent.

Do CD but do not intend to rekka after it. Instead. Let it hit the oponent with the raw CD.

  • This will allow for a reversal not to cause a counter hit.
  • It will allow for a CD cross up hit, or if you delay it just a couple of frames it will hit in front of the oponent.
    Some reversals like Ioris EX DP will do only 1 hit and continue away from you and leave the oponent opened for a full punish
  • If, they reversal and you do get the counter hit. You can: Do another DM or EX DM and be back at the exact same position. If no DM avaiable you can do f.A, hcf.b or D. Depending on which side of the oponent you want to end up on
  • You can do f.AC so as the 2nd hit brings the oponent back to you, allowing another CD cross up leaving you at the exact same position
  • Will reduce the possibility of a full reversal punish

78
Chin Gentsai / Re: Chin Gentsai Videos
« on: October 25, 2012, 10:11:41 AM »
Just gonna leave this Chin tech over here.

That'll be the transcript if you would like to wiki it:

 j.D, far.C, far.C, far.D [HD] cl.C, far.C, far.D, qcb.A, hcf.D, qcb.A, hcf.D, qcb.A, hcf.B, [link]  qcb.A, hcf.D, qcb.A, hcf.D, Neomax, hcf.B, df.b, df.b+b, cl.C


After the first far. C and doing stance cancel you will need to input forward C because Chin needs to walk just a bit before you land the second C. Same after HD activation.

Second hcf.D as well as the following hcf.B have need to be delayed as much as possible before DC into them.



Chin 2 stock, non drunk kill combo

79
Duo Lon / Re: Duo Lon (Console)
« on: October 24, 2012, 12:13:10 PM »
Just wanted that  ;fd ;b link so bad you know xD

80
General Discussion / Re: The King of Fighters XIII Video Thread
« on: October 24, 2012, 01:08:48 AM »
Got some Chin combos. More videos on the channel.

Chin 2 stock, non drunk kill combo

81
Ralf Jones / Re: Ralf Jones (Console)
« on: October 24, 2012, 01:05:57 AM »
494 actually xD

Posting this instead of video thread because I think it follows more of tech then combo video.

Ralf 494

82
Duo Lon / Re: Duo Lon (Console)
« on: October 24, 2012, 01:02:27 AM »
Got some Duo Lon tech.

In the corner:  ;fd ;b links into most normals and some specials. The properties for this move change when drive canceled (rekka into  ;fd ;b) where it starts up faster but has longer recovery time and so you can't link from there anymore.

I've found that there is such a way to do it by instead of raw  ;fd ;b after the rekka, you instead do  ;fd ;df ;dn ;db ;bk  ;b or  ;d into  ;fd ;b

This will allow for more damaging combos and cost efficient 1 drive non stock combos.

Duolon

Anybody care to add it to wiki in case it's not there?

83
Ralf Jones / Re: Ralf Jones (Console)
« on: October 20, 2012, 11:04:05 AM »
Managed to do 485 damage out of one stock and no drive, will upload in a moment in this same comment.

84
General Discussion / Re: KOFXIII Hitbox Viewer
« on: October 17, 2012, 11:56:22 AM »
Any updates on this subject?

85
Chin Gentsai / Re: Chin Gentsai (Console)
« on: October 15, 2012, 06:50:27 PM »
I've seen a couple of French Chin that don't use cancels.

86
Chin Gentsai / Re: Chin Gentsai (Console)
« on: October 15, 2012, 01:55:56 AM »
Regardless, there are a lot of Chins out there that don't cancel stance because it takes too much execution, needless to say it only takes practice and it pays off.

87
General Discussion / Re: The King of Fighters XIII Video Thread
« on: October 01, 2012, 11:36:00 AM »
Why the Mexican part?

88
Robert Garcia / Re: Robert's Command Grab, Hitstun, Recovery Time, Glitch?
« on: September 29, 2012, 01:12:44 AM »
Thanks for the support, guys.

@MezzoForte: I know, I used to think that I was missing my command grab after reset setups because I was doing it too early. As you can see on the video, I do them all immediately after landing, and only those 10 chars can't be grabbed.

When you say that certain characters have a longer hitbox extending towards the ground, it makes me think that characters with such properties should be bigger characters, right? None of the 10 characters ( Kyo, EX-Kyo, Daimon, Ash, Saiki, Robert, Vice, Shen, Athena, and Kensou ) seem to be taller than average (except for Goro, and maybe Shen).

And yeah, EX Hien is an amazing reset tool. I actually have a lot of secret (or so I believe) technology with Robert, and it's so frustrating that I can't apply it to some characters in the game.

@Reiki.Kito: I actually suck with all framedata and such. Do any of the 10 chars that I mentioned have longer invincibility according to your chart?

@Saiki: I'm not really following what you are saying. So, you want me to hit a grounded character with any sort of normal grounded attack, try to command-grab him after that, and see how it goes for different characters?


Exactly, because all hit stun is universal with Light, Strong and special moves (some special moves vary hit stun). So, I do think what you are seeing in your video is actually a hurt box issue rather than a hit stun.

In other words, some characters land quicker than others because of their extended hurt boxes, longer boxes translates into shorter aerial time. This could be the issue you're experiencing with that setup, the characters you are able to grab at landing should be the ones with extended hurt boxes, or, the ones you are not able to grab have shorter hurt boxes.

So, I would recommend you try the setup on ground, say, light quick or punch into delayed grab, just let the light normal finish animation and try to grab it with the command move. This will let you know if in fact there is a difference in how long they get hit stunned.

89
Kim Kaphwan / Re: Kim Kaphwan (Console)
« on: September 28, 2012, 09:03:27 AM »
Yep, athenas DM as well as EX DM will stop Kim always. What will also stop ot os Raydems fully charged drp kick, it will either stop it or go through it.

90
Robert Garcia / Re: Robert's Command Grab, Hitstun, Recovery Time, Glitch?
« on: September 28, 2012, 08:32:12 AM »
And from what I can remember, Duo Lon has the highest blockstun recovery time, +2 if I remember correctly, obove the rest of the characters.

So again, I recomend you try it on ground. Hot plis delayed command grab.
Would appreciate on lnowing the result x)

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