Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - BodyOrgan

Pages: 1 [2] 3 4 ... 6
16
Meet & Greet / Re: Confused and afraid... Also new!
« on: November 30, 2015, 06:11:07 PM »
I DO remember my jaw hitting the floor when I saw the game in action though.. I personally think it is the best looking fighter I have ever seen or played. Other than thinking it was BEAUTIFUL"
This pretty much sums up why XIV needs to look good, and not that crap we're looking at right now.

Quote from: EntropicByDesign
"I played a couple hours and then never again."
I conveniently left this part out of the above quote ;)

I'll add you on Steam, and send some recommended players your way which should help you pick it up.

17
Training Room / Re: I need a training partner...
« on: November 30, 2015, 06:01:44 PM »
The reason there are more players on Steam is because the netcode actually works there (not to mention you can get the "whole" game for $20 vs whatever you pay for the console then having to pay for the DLC). The consoles netcode is complete trash.

Even still IIRC you said you were in Italy or something of that nature so even with the superior Steam netcode playing me from the States is going to give a less than optimal experience.

18
Training Room / Re: Best Button layout
« on: November 30, 2015, 05:51:16 PM »
;a ;c ;a+ ;c ;a+ ;b
 ;b ;d ;b+ ;d ;c+ ;d

"Standard" layout with ex buttons added because double button inputs are unreliable in this game and my sticks buttons add to the problem further. I expanded on this by adding roll and blowback buttons because i got tired of not being able to guard cancel reliably.
I may add the AB, and CD macros as well, because I've been getting unreliable GC's too.

19
Training Room / Re: Best Button layout
« on: November 25, 2015, 06:30:35 PM »
I use a six button layout. The default layout, plus macros for the EX moves.

A B (LP+HP)
C D (LK+HK)

Things can always change. I'd actually like to learn the SNK layout at some point. It would make the BC cancel easier IMO.

21
Online Matchmaking / Re: Dream Cancel KOFXIII Steam Battle #11 - 11/22/2015
« on: November 23, 2015, 05:21:30 PM »
I only played JiaKai once. You have this score in there twice: JiaKai vs BodyOrgan, 3-0

22
General Discussion / Re: The King of Fighters XIII Video Thread
« on: November 23, 2015, 05:12:36 PM »
Hot shit
https://youtu.be/n8GFZr8JlC8
Almost makes me want to play Ash, then I remember it's Ash.

23
Offline Matchmaking / Re: Any Orlando/Tampa/Central Florida players?
« on: November 19, 2015, 08:41:42 PM »
I think Alphonso is in Georgia now. At least that's what his Steam profile states.

24
Meet & Greet / Re: New to Kof
« on: November 19, 2015, 08:33:07 PM »
Where are you located?

25
General Discussion / Re: KOFXIV Announced for 2016
« on: November 05, 2015, 04:57:16 PM »
This just dawned on me, what about Adelheid or Shion?
I hope the article isn't wholly accurate. What about Chizuru Kagura, Blue Marry, and Vanessa? I just hope with the transition to 3D that they'll be able to easily slot in DLC characters which didn't make the cut for the initial game. They need to get a PC release though because I'm not buying a PS4.

26
Results / Re: Defend The North 2015 Results
« on: November 03, 2015, 08:35:40 PM »
Great, thanks guys.

27
Iori Yagami (Claw) / Re: Claw Iori (Console)
« on: November 03, 2015, 08:33:30 PM »
That could be the case. I'll check it out in training and mess with the timing.

As for getting cr.B instead of db+B, if I'm just trying to poke out of my opponent's pressure with cr.B, don't I need to be holding block? I guess once I'm in blockstun I don't really need to be holding back anymore, but I'm not really good or smart enough to know when I can reasonably expect to successfully land a cr.B, so I'm usually holding down-back the whole time until I can actually confirm a hit.
If you're in a true block string, then you only need to block the first hit.

You can't block something, and poke at the same time. If you're holding db, and pressing a button, then you're attacking, not blocking. If the opponent throws something out that beats your move, then you'll get hit even if you're holding db, because you pressed a button.

If you're going to press a button, then move the stick to down. After you're done pressing your button(s) move it to back or db assuming your attack failed, and you want to block again. This will take some getting used to. I had to learn this technique in the opposite direction. I was used to starting BnB's with EX Kyo from df, but doing that with Kula causes her to slide, so I had to work on running in, and pressing down before pressing my lights.

Again, I'm not sure if starting from down is going to help prevent your super from coming out, but it's worth a shot. I suspect because you're starting from db that you're rolling the stick to forward and hitting d, df along the way thus completing that super when you try to qcb later. If you start from down, then you won't have the down (start of maiden masher) buffered since you were already holding down.

28
Iori Yagami (Claw) / Re: Claw Iori (Console)
« on: November 03, 2015, 07:12:17 PM »
I'm not entirely sure here, but you might be hitting qcb.C too fast after the f.A. You could also try going to cr.B instead of db.B.

29
Offline Matchmaking / Re: Any Orlando/Tampa/Central Florida players?
« on: November 03, 2015, 05:18:54 PM »
Oh for sure. Do you know some of the Florida players?
The only one I can remember in my friends list is JiaKai. He's really good. Beats the pants off me every time.

30
Meet & Greet / Re: Hey Guys!
« on: October 26, 2015, 04:55:53 PM »
Do you use WINE to play KOF via Steam?

I'm going to test Fedora 23 when it releases via a LiveUSB. I'll create a partition on the USB to install WINE, Steam, and KOF 13 to see if I can get them running. If so, then I'm probably going to wipe Windows from my system.

If you've already done this, then it would be great to get whatever information you deem useful.

Pages: 1 [2] 3 4 ... 6