Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ash Riot

Pages: 1 [2] 3 4 ... 6
16
Archives / Re: SoCal Regionals 2011
« on: September 10, 2011, 01:57:57 AM »
Oh man I really want to go to this, but I'm pretty much going to be broke by the time I buy XIII.  :(

17
Offline Matchmaking / Re: NorCal KOF!
« on: September 05, 2011, 06:37:56 PM »
I'll try to make it out to the next one.  Stuff was going on this weekend for me so I couldn't go last night.

18
Pro-Gear / Re: Arcade Sticks for PC (GGPO, SC, AL)
« on: August 05, 2011, 09:11:15 PM »
Madcatz sticks does have been known to have issues like that when being used on Win7.  I don't think there's a fix for it either.

19
Frionel and mk just announced that Japanese SF player, RF, will be entering KOF XIII as well.  JAPANESE!!!!!  I can't wait to see who else will be entering the tournament.

20
It's a start, but I understand it's your first interview.  You asked about his Maxima, but I was hoping you guys would talk about the other characters he's playing.

21
Offline Matchmaking / Re: NorCal KOF!
« on: July 26, 2011, 05:18:59 AM »
It was great seeing all you guys again.  :)

For those of you who wish to go to Evo, I already reserved a room.  If you can make the travel to Vegas, let me know.  I'll be in Southtown on Wednesday, so hope to see everyone there again.

22
Offline Matchmaking / Re: NorCal KOF!
« on: July 23, 2011, 08:02:11 AM »
I'm not sure if I can make it Saturday...but I'll seriously try to make it Sunday.

23
Offline Matchmaking / Re: NorCal KOF!
« on: July 22, 2011, 07:51:17 PM »
Not really.  There's a big parking garage across the street, from the arcade, before you hit the tunnel.

24
Offline Matchmaking / Re: NorCal KOF!
« on: July 21, 2011, 07:15:49 AM »
I'd go with you guys if I had the money. I may not be as good as you guys, but my hair would distract the opposition :D

The Hair, in itself, is a NeoMax.  Strongest of its kind.

I may have to get a haircut for this.  All that hair is OP.

25
Training Room / Re: Which KoF to start practicing in?
« on: July 19, 2011, 06:19:09 AM »
OG 2002 is also a great KOF for practice, as it will definitely test your execution.  You have to be pretty sharp to do the more advanced combos in 2002, so if you can manage to do those, then XIII combos should feel pretty easy.

26
Training Room / Re: Buffering
« on: July 17, 2011, 12:37:45 PM »

You speak of the "Sticky Method", I dunno if they still have it in XIII, I must test it out the next time I'm out in the arcade. 
 

It works.  I actually had a problem doing a similar combo that O.Chris does: 2B 2A 6A Orochinagi

What would happen is going from 2A to 6A, I would always do the fireball instead.  Thanks for the tip, guys.  This is the first time I heard of this.

27
I wonder who the illustrator for the sketch is.  I already have the Mai figure, so I'm pretty curious.  :O

28
Offline Matchmaking / Re: NorCal KOF!
« on: July 16, 2011, 01:06:49 PM »
It'll be great to see the SoCal guys again.  I need all the prep I need for Evo.  lol

29
Training Room / Re: Buffering
« on: June 29, 2011, 08:38:25 PM »
You get used to it, as there's only so many variations of special and super inputs.  Eventually you get to the point where you're not staring at every single number, and figuring out which direction it is.  Also, the number system is easier to type out for me, as abbreviations and notations are inconsistent from person to person.

Example: crouching D=cr. D=c.D=cD=d+D

I've seen all that posted on the same thread once.  It's pretty annoying.

30
Results / Re: ReveLAtions 2011 Results
« on: June 28, 2011, 03:04:00 AM »
That's the reality of competitive fighting games.  There are people who will run top tier and counter pick, to maximize their chances of winning a tournament;  I wish people wouldn't have to do such things, but it is what it is.  Even games that are supposedly very balanced have their share of bad matchups or some number of characters that have an edge over the rest of the roster.  I don't agree with a ratio system either, because that's just trying to get around the problem instead of dealing with it directly in some way.

Pages: 1 [2] 3 4 ... 6