31
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
I think there will be a lot of people that will try it quickly and throw it to the side because it takes a bit to get used to how it works.Yup. I assumed that most of them played USF4 as their first FG so adjusting to SFV will be difficult.
Here's a hypothetical to spark up some conversation: Do you guys think that advanced cancels can be done from rush supers? Do you think it should be possible or not? I believe I know the general consensus, but I'm interested to see how/if this discussion pans out.I guess it's possible if you manually enter the advanced cancel move after the DM.
I'll play what I believe is devil's advocate and state it should be possible, you'd still need to meet the meter requirements and damage potential for 3 meters should be high, your opponent should always be more careful when you have lot's of meter. Rush to DM to advanced canceled SDM is just another potential way to impose damage onto a careless opponent.
Also I hope this sparks discussion not just flames.
On the ps2 tougeki version Hinako's DM and SDM does not work if she is too close against a standing Choi (except at corner) but will connect if the latter is crouching. I'm not sure if these were fixed on the xbla/steam version.
Surprisingly, it's still there! Wow, I can't believe they didn't fix that! Well, it shouldn't be too big of a problem in the matchup, since that super is only used for combos. The only thing hinako would have to worry about is Choi's keepaway/zoning, vice versa with Hinako and her pressure.
Hey guys, thought I'd give you a heads up about Ryo's second MAX 2, i came across the same issue in practice mode.Thanks. I'll try it later.
yet here lies salvation.