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Messages - lfrd

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31
King of Fighters 2k2/UM / Re: KOF 2002UM - Hinako Shijou
« on: March 18, 2016, 04:37:35 AM »
How many bars would that combo take?

3 bars

32
SNK Art & Images / Re: KOF Wallpapers/Stick Art
« on: February 15, 2016, 05:34:58 AM »
Here's the stick art I'm using now. I just copy and paste all the images on photoshop so there are some images especially the kof xiii logo's placing that's way off. My friend fixed it before it was printed.




33
General Fighting Game Discussion / Re: Street Fighter V
« on: February 15, 2016, 03:57:35 AM »
One more day and it's SFV time :)

I think there will be a lot of people that will try it quickly and throw it to the side because it takes a bit to get used to how it works.
Yup. I assumed that most of them played USF4 as their first FG so adjusting to SFV will be difficult.

34
General Discussion / Re: KOFXIV Announced for 2016
« on: February 15, 2016, 03:45:51 AM »
Here's a hypothetical to spark up some conversation: Do you guys think that advanced cancels can be done from rush supers? Do you think it should be possible or not? I believe I know the general consensus, but I'm interested to see how/if this discussion pans out.

I'll play what I believe is devil's advocate and state it should be possible, you'd still need to meet the meter requirements and damage potential for 3 meters should be high, your opponent should always be more careful when you have lot's of meter. Rush to DM to advanced canceled SDM is just another potential way to impose damage onto a careless opponent.

Also I hope this sparks discussion not just flames.
I guess it's possible if you manually enter the advanced cancel move after the DM.

35
Currently watching these titles:

Gate Season 2
Assassination Classroom Season 2
Ajin
Boku Dake Ga Inai Machi (aka Erased)

Still waiting for the 2nd season of Shokugeki no Soma.

37
King of Fighters 2k2/UM / Re: KOF 2002 UM - Goro Daimon
« on: February 14, 2016, 01:09:48 PM »
cl.C > df+C > BC > run then st.D > qcb+K cancel to hcbx2+P or hcbx2+AC (must be fast)

38
King of Fighters 2k2/UM / Re: KOF 2002UM - Hinako Shijou
« on: February 14, 2016, 12:04:21 PM »
f+A.C > f+B.B > st.B > df+A (1 hit) > qcb+C > d,d+K (add cl.C at the start of combo against Chang)

f+A.C > f+B.B > st.B > df+A (1 hit) > BC > f+A.C > f+B.B > st.B > df+A (1 hit) > qcf+C (5 hits) > qcb+C (1 hit) > hcfx2+K or hcfx2+BD

(Works only against Chang) cl.C > f+A.C > f+B.B > st.B > df+A (1 hit) > BC > run then cl.C > f+A.C > f+B.B > st.B > df+A (1 hit) > qcf+C (5 hits) > qcb+C (1 hit) > hcfx2+K or hcfx2+BD

39
King of Fighters 2k2/UM / Re: KOF 2002UM - Ex Robert
« on: February 14, 2016, 11:38:46 AM »
Cl.C > df+B (1 hit) > BC > run then Cl.C > f+B > d-u+P (2 hits) > d-u+D (1 hit) > d-u+P (2 hits) > qcf,hcb+AC

Cl.C > df+B (1 hit) > BC > run then Cl.C > f+B > d-u+P (2 hits) > d-u+D (1 hit) > d-u+P (3 hits) > qcfx2+D (last hit must whiff) > d-u+D (1 hit) > qcfx2+D

40
King of Fighters 98/UM/FE / Re: KOF98UMFE - Saisyu Kusanagi
« on: October 05, 2015, 05:13:19 AM »
Some combos in 98UM (not sure if these works in 98UMFE):

cr.B > cl.A > cr. A > qcfx2+A
[Quick Max] cl.C (1 hit) > f+A > qcb+A > qcb+A then ABC > qcb,hcf+P (must be done immediately after ABC)

41
King of Fighters 2k2/UM / Re: KOF 2002UM - Hinako Shijou
« on: April 29, 2015, 07:15:18 PM »
On the ps2 tougeki version Hinako's DM and SDM does not work if she is too close against a standing Choi (except at corner) but will connect if the latter is crouching. I'm not sure if these were fixed on the xbla/steam version.

Surprisingly, it's still there! Wow, I can't believe they didn't fix that! Well, it shouldn't be too big of a problem in the matchup, since that super is only used for combos. The only thing hinako would have to worry about is Choi's keepaway/zoning, vice versa with Hinako and her pressure.

I agree with that. Btw, here's another info against a standing Choi: never do a SC from qcf+P. Hinako's DM/SDM will miss even if Choi is at the corner.

Just a question: how can you successfully SC from qcb+P and d,d+K? I find it hard to SC from qcb+P while the DM/SDM always whiff from d,d+K.

42
King of Fighters 2k2/UM / Re: KOF 2002UM - Hinako Shijou
« on: April 29, 2015, 05:50:55 AM »
On the ps2 tougeki version Hinako's DM and SDM does not work if she is too close against a standing Choi (except at corner) but will connect if the latter is crouching. I'm not sure if these were fixed on the xbla/steam version.

43
King of Fighters 2k2/UM / Re: KOF 2002UM - Ryo
« on: April 10, 2015, 11:10:40 AM »
Hey guys, thought I'd give you a heads up about Ryo's second MAX 2, i came across the same issue in practice mode.

yet here lies salvation.
Thanks. I'll try it later.

Update: I can't do it with d+C but I've done it from d+D twice.

44
King of Fighters 2k2/UM / Re: KOF 2002UM - Chang Koehan
« on: March 31, 2015, 03:59:55 AM »
(Corner) low jump/fast low jump B > cl.A/cr.A >  push A rapidly then ABCD during hit > while opponent on air, qcfx2+K (1 stock; must be done immediately after ABCD)

45
King of Fighters 2k2/UM / Re: KOF 2002UM - Ralf Jones
« on: March 26, 2015, 08:52:20 AM »
Cl. C > BC > dash then cl. C > b-f+C (3 hits) > hcb+D (4 hits) > [(SC) qcb,hcf+K > (air) qcf+P while opponent lying on ground (2 stocks)] or [(SC) qcf,hcb+AC (3 stocks)]

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