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Messages - EXWildWolf

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1
Online Matchmaking / Re: KOF '02UM Steam Edition - Online Player Matchmaking
« on: September 16, 2019, 08:19:07 AM »
If anybody still plays and wants to add me:

Steam: EXWildWolf

US West Coast

2
If anybody still plays and wants to add me:

Steam: EXWildWolf

US West Coast

3
Shun'Ei / Shun'ei Cross-up set-ups
« on: July 11, 2018, 10:05:42 AM »
All set-ups use J.D

Cr.B/A > Short Hop J.D - Works on crouching opponents only, hits shorter standing characters like Mui Mui and Chin.

Cr.B/A X 3 > Hyper Hop J.D > Works on crouching opponents only, hits shorter standing characters like Mui Mui and Chin.

Cr.B/A X 2 > Regular Hop J.D > Works on standing opponents, can work on shorter characters, whiffs on crouching.

Feel free to add on to the list.

4
Oswald / Team Position
« on: May 17, 2018, 11:36:54 PM »
Best Spot: Mid
He gets access to reversals, is able to dish out more consistent and damage than on point, has great confirms from  ;dn ;c and  ;dn ;d in mid range. His frametraps from farther away with ;st ;c or ;d also get more reward with meter on deck. Can also spare an extra bar for more card set-ups.

Ok Spot: Point

Not bad, just not as rewarding as Mid. He doesn't build the most amount of meter and gets less reward with faraway standing buttons. More reliant on crouching heavies in pressure to get damage as well as  ;st  ;a & ;b for AAs without meter for Royal Flush super. Still a decent position.

Worst Spot: Anchor

Don't. Way better anchors to put than him. Oswald does enough damage to be put 2nd and 5 bars with more maxmode time is either underwhelming or overkill. He also doesn't utilize it much outside of EX Card set-ups, which only then require at most 3 bars for potential damage.

5
Shun'Ei / Re: Shun'Ei
« on: May 17, 2018, 11:18:50 PM »
Everything outside of Cross-up seems better. It still feels really wonky to get a decent hitconfirm with it unless there's a specific set-up that he's going for, and even then the hitconfirm is tight. Most I can get is a Cl.  ;a confirm. Anybody else got anything?

6
Yuri Sakazaki / Re: Yuri Sakazaki (Console)
« on: May 17, 2018, 09:43:28 PM »
Godlike

7
Oswald / Re: Matchups
« on: May 12, 2018, 03:49:22 AM »
Leona:

Earring toss, both regular and EX, are free to Cr.C or Sweep Punishes

St.CD Whiff Cancel into Grand Saber is also punishable by Cr. C or Sweep.

Oswald can also St.CD to go over Leona's Sweep, and then proceed to whiff punish her with  ;dn ;db ;bk  ;a/ ;c or  ;dn ;df ;f  ;a/ ;c.

Also OOOOOOOOOAAAAH Ball can be punished by Cr. C or Sweep, and her St. C can be punished with St. C or D.

Her overhead is safe, and if he knows she'll for it, he can do counter and punish for full combo.

Moon Slash is always punishable by Cr. C.

A2Aing mid range with J.D. and Close Range with J.A is very effective.

BONUS

Nelson:

Nelson has great counterpokes like St.CD and St.C to stop sweep and St.D abuse. Bait those moves out and punish him accordingly.  Command Dash ducks under St.D but Crouching normals can blow him up for it. St. B and A are consistent at AAing him from hops and full jumps. His defense is bad. All supers can be punished with optimal Cr.C starter, though you do have to hold his left right mix-ups. His C mix-ups are gimmicky and can be mashed out of unless he meaties them.




8
Oswald / Re: Matchups
« on: May 10, 2018, 07:34:35 AM »
Thanks bruh.

Also when are we getting the locals back on? @ me on Twitter if you see this.

9
Oswald / Re: Matchups
« on: May 10, 2018, 07:22:36 AM »
Yamazaki:

B Snake Arm dies to counter in neutral. If Oswald counters it, Yamazaki is eating a fat combo. Yamazaki has to bait him with C or A Snake Arm, which then becomes a guessing game.

St.D abuse from Yamazaki is not allowed in the house of cards. He can punish with St.C, D, Sweep, Cr.C, or a preemptive counter for big damage.

A2Aing him close range is unfavorable, midscreen is timing dependent, far away is even.

On defense, punish Snake arm strings with guard cancels, as well as watch for feints. Cl.A is * on block and leads to tight frame traps or tick throws. Command Grab or Sweep is good against counter.

Offense is your standard Oswald cross-ups on crouching and such, as well as safejumps that Yamazaki has to deal with, and baiting the occasional counter here and there.

10
Oswald / Re: Matchups
« on: May 10, 2018, 06:46:39 AM »
Team China:
Shun'ei:
A Fist Punishable by Cr.B
B Fist punishable by St.A

All versions of DP Punishable by Sweep

Reflecting Blau Wing Special is recommended since he recovers really slow and you can follow up with  ;dn ;db ;bk ;a or ;c to get a punish immediately afterwards.

A2A buttons are J.D or J.A in most cases. Can stop IADs with St.  ;a or St.  ;b

Tung:

Very stubby and cannot approach Oswald up easily. J.D and J.A are good jump-ins and a2as against him. St. C and D are good at keeping him out. Tung has to counterpoke more often than control actual space with his buttons.
Zoning with cards works decent against him.

Meitenkun:
Reflecting fireball is bad, recovers too fast in order to punish and leaves you either punishable or in a bad neutral situation.
He's pretty easy to AA with St.A or B, but A2Aing him is out of the question. Even preemptive hop A2As against him aren't great.
Ground game should be focusing on trying to zone with cards as well as whiff punishing him. St.C and D are good at whiff punishing St. C/Sweep or CD respectively


From now on, I'm gonna do single character entries, cuz doing entire teams is draining. 

11
Oswald / Re: Oswald
« on: May 09, 2018, 08:47:01 AM »

Basically this is how Oswald works rekka and combo wise for those that are confused:

All your moves that aren't   ;fd ;dn ;df  +  ;a / ;b / ;c / ;d or  ;bk ;dn ;db;b/ ;d can be stringed togeher rekkas. The rules are is that you can chain 3 different special moves together, the one's canceled later in the series of each move being vastly different from its original version. For example,  ;dn ;db  ;bk   ;k being the weakest starter and does not lead to combos because of its enormously long window before you can cancel into it becomes a wall bounce if you use it after another starter and lets him extend combos beyond that.

There are other uses besides this in terms of combos. For example,  ;dn ;df ;fd ;a to  ;dn  ;db ;bk b/ ;d is a rekka string that contains an overhead which leads to hard knockdown. This leads to mix-ups and often more chances for offensive pressure.
[/quote]

12
Oswald / Matchups
« on: May 09, 2018, 07:17:21 AM »
Let's talk Matchups:

Japan Team:

Kyo:
Even to slight in favor of either character. Oswald can keep Kyo out with well placed buttons and pokes, as well as punish Kyo's St.D on whiff with sweep fairly consistently. His Aragami is also punishable by sweep for big damage.

J.D is a good all around A2A against Kyo.

R.E.D. Kick is punishable for huge damage by Cl. D.

Queen ( ;fd ;dn ;df ;e ) is not great for zoning against Kyo unless he's not paying attention to what Oswald is doing.

Defense is rough, but if you have meter, a lot of things are punishable by super.

Kyo's  ;df ;d is only punishable by  ;dn ;df ;fd ;df ;dn ;db ;bk ;a or climax

Beni:
Beni J.D dominates on the ground and in the air, Oswald can't punish  ;dn ;df ;fd ;k at all, Sweep is hard to punish on whiff. Good thing is that Beni has to deal with a lot of crap Oswald throws at him on offense, else this match-up would be annoying. Counter also helps against St.D and other situations, as well as  ;dn  ;df  ;fd  ;a/ ;c against SURASHU!

Daimon:

St. C, D, and CD are good in keeping him out. Cards are not good outside of oki because ground pound in neutral stuffs its slow start-up. Also ground pound beats St. CD for some odd reason even St. CD has low invul properties. Better to use Oswald's sweep to punish. QCB+K works against ground pound well too. Oswald can also set nasty IOHs into EX cards for gross confirms.

Yagami Team:

Iori:
J.D is good against A2aing Iori

Rekkas punishable with Cr.A

St.D on whiff punishable by Sweep.

Fireball strings HAVE to be punished by  EX Twirl super, Regular Card Slash Super completely whiffs.

Mature:
2nd rekka punishable by Climax only

Counter works great against DP Pressure, can get a punish with Cr.A after, though it is tight.
QCF+K destroys her projectile offense from afar, making it somewhat pointless to use against him.

Vice:
Sleeve sucks due to his counter and if she uses it wrong or unsparingly, He can punish her for it. Forces her to play more aggressive with buttons, which he can contest fairly well. Not saying it's the worst MU for Vice, but it's definitely not in her favor in terms of neutral. His J.D covers a big angle against her, and reversal command grabbing him with EX Super is a bad idea due to his rekka cancels with one move being airborne. Her command grab offensive does shut down counter though. Also he"s really good at just throwing buttons out at her and it's hard to deal with. AAing her with St.A and B are consistent too.



14
Pro-Gear / Re: Fight Sticks?
« on: December 20, 2017, 11:18:19 PM »

15
SNK Art & Images / DISCORD FOR ALL THINGS SNK
« on: November 27, 2017, 12:11:24 AM »
Wus good guys!? Come on in and join THE SNK Discord to talk about and matchmake all the fighters, shooters, puzzlers, sports games released by SNK and the NEO-GEO!


discord.gg/QYVXa2T


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