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Messages - Micky Kusanagi

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31
General Discussion / Re: KOFXIV Announced for 2016
« on: May 10, 2016, 10:50:47 PM »
Billy's Climax manages to be jaw dropping without having any dramatic camera work during the actual attack. FIRE!! They went for the same approach with Sylvie's Climax, but the lightning bolt looks a bit underwhelming to me after that long, dramatic sequence.

As for sales, since KOF is very niche compared to Street Fighter, SNK sure can't aim for 2 million copies in 2 months, but of course I wish SNK to get the sales they need to stay alive and kicking, get more and more experienced with 3D modeling and making new hand drawn games too (here's hoping for a less insane character drawing process than the XII/XIII one). Fingers crossed...

32
General Discussion / Re: KOFXIV Announced for 2016
« on: May 08, 2016, 03:48:42 PM »
That factory stage...I had never paid attention to such details in the first April 25th trailer before O_O

[spoiler]Let me play a guessing game...(asterisks next to team names mark my personal guesses)

Neo Esaka (AKA the stage everybody hates xD) = Japan Team
Factory = Yagami* (SNK has a thing for giving Yagami and his "buddies" such cold, rough settings, except the harbor in '96, which looks more of a Ken Masters stage than a Iori stage)
Navajoland = Fatal Fury
? = Art Of Fighting (I wanna see the Kyokugen Dojo back...)
Hotel = Kim* (trailers put Kim and Luong there countless times, and I think the hotel fits well with Luong's flirty manners and Gang-Il's playboy attitude)
Village = Villains* (I think it screams '94/'95 Korea stage, and as I said before, Kim Team was assigned to the hotel stage IMO)
Masquerade = Official Invitation
Iguazu = South America
Guanajato = Mexico
Geese Tower = South Town
Great Wall = China
Shanghai = Psycho Soldier* (Chin and Kensou are Chinese, Athena and Kensou are Chin's disciples)
Military base  = Ikari*
Circus = Another World*
Church = K'
? = Women (one could argue the hotel suits this team better than Kim team, but I wish for an outdoor stages on the lines of their '94 London one)
Arena = Antonov
Destroyed arena = last boss (according to the leaks)[/spoiler]

That would leave us with just two stages to wait for, plus the destroyed version of the arena. I think if KOFXIV managed to take team specific stages back into the genre, it'd be a huge achievement.

Besides, if I remember well, it's the first time KOF has a training stage, unless we count the Kyokugen dojo as XIII's training stage. I like it better than any training stage I've ever seen in other fighting games because of the curved squares and the KOF symbols shamelessly put around the room just for the sake of decorating it without any effort.

On another topic, Orochinagi said KOFXIV European release news are coming soon...at long last!!

33
General Discussion / Re: KOFXIV Announced for 2016
« on: May 06, 2016, 03:41:50 PM »
@Micky Kusanagi: they release it 12 Am on the verge from Thursday into Friday. It's 17 PM our time by then.
That's for uploads on the international PlayStation channel, I was talking about uploads on SNK's own Youtube channel, which usually happens at 12PM JST :D

Do you remember the April 25th trailers were first uploaded on SNKPlaymoregame and only a few hours after on PlayStation? I guess things are gonna stay this way now that the game has gone through the teasers phase...just a gut feeling.

Thank you for the hitspark color breakdown, it was said before but I didn't care to memorize it ^^;


34
General Discussion / Re: KOFXIV Announced for 2016
« on: May 06, 2016, 02:08:22 PM »
@Mickey Kusanagi: that would still be Thursday for us tho xD
Isn't noon JST 5AM in Italy and Germany during DST? ^^; My guess was wrong anyway LOL. Golden Week in Japan is like Christmas in Italy...time stops for some days x'D

I'm from Taranto (Southern Italy) by the way. A little town 60km away from here, Ostuni, is the setting for the Italy stage in KOFXI. Imagine my pride when I saw it :D (OT: my neighborhood is getting full of fiber-ready cables of my ISP...just in time for KOFXIV!!)

Great screen today *_* My memories of Angel are so blurry, but I vaguely remember she has a counter, and that green light is akin to the one we saw over and over in Geese and Ryo's trailer :D

35
General Discussion / Re: KOFXIV Announced for 2016
« on: May 05, 2016, 09:55:32 PM »
My guess is 3 team gameplay videos -Japan, FF, Yagami- uploaded at noon JST (May 6th) on the official SNK Youtube for linking on the game site (they will show up on the international PlayStation channel some hours later I guess), because that would leave 15 gameplay videos -the remaining 13 teams and the 2 bosses- for launch each Friday, and once May 6th goes we'll exactly have 15 Fridays before the game release week. I'm insisting on Friday because SNK uploaded teasers on their own channel on Fridays at noon JST.

I don't feel like taking guesses about non-team trailers and KOF Station, those sections have 4 slots each but SNK could edit them, you never know...

36
General Discussion / Re: KOFXIV Announced for 2016
« on: May 02, 2016, 05:03:05 PM »
The Atlus announcement said "vastly improved netcode"...but what's the other term of comparison? And what's the extent of the improvement? I think it's safe to assume the other term is the dreadful KOFXIII console netcode, whereas the extent could either be "on par with KOFXIIISE" -I haven't had a chance to play it yet, but I know people received it positively- or "on par with the other current gen fighting games", which sadly doesn't look so likely to me because SNK's resources aren't the same the other fighting game developers can rely on...

I've always accepted this game's visuals unconditionally -I only hope cloth movement gets implemented in Kim's dobok, seeing it so static is a little embarassing-, but on the other hand I'm a bit nervous about how it will play online. Let's hope for the best.

37
General Discussion / Re: KOFXIV Announced for 2016
« on: May 01, 2016, 10:01:49 PM »
I preordered the Japanese version of KOFXIV because of the artbook, but I'll be very happy for all the European players who can do without it when the European publisher is announced. I hope it happens as soon as possible. And I hope we get lots of PS4 deals, which is likely in my opinion because of the Neo model.

We got 4 freaking months to go O Besides playing SFV at least a couple minutes a day, I started KOFXIII (PS3) anew on my latest, definitive PSN account to ease my wait, and it's still fun after all these years. Too bad online on PS3 is a NO. I was crazy enough to try a single player match with all the lobby settings to "any" in a desperate move to have a chance to get a match, but the input delay was so shitty I regretted trying it xD

38
General Discussion / Re: KOFXIV Announced for 2016
« on: April 29, 2016, 05:56:25 PM »
I think the DLC screen is fake as well, but if SNK launches DLC chars I'll gladly buy them. Speaking of purchases, I'm going crazy xD I'm looking for an online seller shipping KOFXIV Japanese version to mainland Italy directly from Japan: want the artbook, and don't wanna repeat the experience I had with SFV Hot! Package, preordered from Play-Asia but I had to wait 5 days (weekend included) after February 18th -I suppose delays happen because they must get stuff in Hong Kong from Japan before shipping. Amazon Japan doesn't ship KOFXIV to Italy...what a bummer. I contacted AmiAmi to make sure I am guaranteed to get it delivered by EMS...while placing the order, I found out they have this weird policy of changing shipping method in case the one you choose turns out to be unavailable, so I stopped and asked them. I don't wanna find myself in a situation where I choose EMS and they switch to a slower method for whatever reason. Does anybody know if AmiAmi may give you such issues?

Yesterday's stream was so fun ^^ Looks like players in Famitsu streams genuinely enjoy their KOFXIV sessions.

PS: happy birthday Custle :D (did I read it right it's today?)

39
General Discussion / Re: KOFXIV Announced for 2016
« on: April 26, 2016, 09:03:59 PM »
could these 4 months mean a stellar netcode right out of the box in the PS4 version?
Of course netcode can't be done in 4 months. That's something in what developers and all team work on from the very beginning of the project.
I don't know shit about video game development, but even then, I meant "refining the netcode", not "start work on it now" ^^; Especially after all the abysmal netcode experiences we had with the online mode in previous SNK games O_O

I'm surprised at the amount of Shun'Ei fanart I'm seeing around the net. He's one of my favorite characters so far, but I also admit he's overly stereotyped so I didn't expect him to be so popular. Besides, my guess was wrong: no dark flames for him :P (unless that rainbow energy burst counts for some weird kind of fire) I think it was wise of SNK to give the hero a different kind of power.

A question since I haven't had the opportunity to see the whole stream so far: are all the matches training sessions of sorts? Or is there some actual competition?

40
General Discussion / Re: KOFXIV Announced for 2016
« on: April 25, 2016, 10:55:23 PM »
So much stuff to talk about...

First of all, I love how SNK returned to their old name and catchphrase. The future is now!!

As for KOF14, I couldn't watch the whole stream but I'll do in the next days. Only one of my movelist wishes came true: Clark's Mount Tackle. I can't play grapplers to save my life, but I do enjoy messing around with them in training mode, and XIII Clark made me a bit sad. Now SNK made up for it :D Kim, Mai and Vice didn't get any specials back...I hope movelists are tentative for those three, or at least Outrage comes back to Mature arsenal. Now that I think of it, Outrage suits Mature more since she's all about slashing.

The biggest bummer to me is the release date...I thought SNK didn't have anything more to refine, be it technical stuff -frame data and code in general- or graphics -I won't try to fool myself, graphics won't get any better than they are now, but I've never cared about graphics in KOF so no problem- and was ready to make me a double birthday present by launching the game in the last week of May together with Last Blade 2...if only I could get a proper Windows PC soon to play other KOFs online on a regular basis -I'm afraid my Mac laptop has got broken to the point it can't even run Fightcade properly-, I wouldn't whine about the release date, believe me :D

Trying to look at the bright side, could these 4 months mean a stellar netcode right out of the box in the PS4 version? I seriously hope it does. There's a bunch of SF fans in this town but only TWO people I know of that like KOF, and one of them doesn't have a PS4, so online is crucial for my KOF14 experience...

41
General Discussion / Re: KOFXIV Announced for 2016
« on: April 22, 2016, 09:55:12 PM »
I would guess the Monday trailer will be part of the broadcasted show.
I thought about this possibility and I wouldn't mind, launching a trailer this way was spectacular at PSE in December :D

42
General Discussion / Re: KOFXIV Announced for 2016
« on: April 22, 2016, 06:15:02 PM »
I don't know where to start from...hope I manage to keep this post short :P

Great screens today!! I didn't expect the demo roster to be revealed in advance, great surprise. Terry's screen gives a sense of finality, I mean, the wait for the big event is over.

I'm a bit sad Angel, Geese, King and Mui Mui won't be in the demo -I saw Dragon Gal videos before the 11th trailer and I already was like "she's a beast, I love her fighting style"-, but the roster is still very good, varied and full of newcomers. I wonder why King was removed...are they working on her technical side -frame data, I don't hope in movelist additions- or her looks or animations? Can't wait to see how Tung plays in real in-game action, he's one of my favorite video game characters ever. I'm playing as him in NGBC and KOFXI today to celebrate his inclusion in the demo.

I hope Kim and Vice get each a special move back in addition to their XIII move sets, and Mai gets one more command or special...Kagero No Mai as a special instead of DM-only would be perfect.

I know the PAX booth isn't KOF specific, but still, what a disappointment. Still, I hope to see footage from good players...I need some new KOFXIV stuff before Monday's trailer xD Do you think it will be first published on the international Playstation channel at midnight JST or so, like other recent trailers?

43
General Discussion / Re: KOFXIV Announced for 2016
« on: April 21, 2016, 01:49:39 PM »
Aaah the salt!! I was so used to weekly trailers...this wait will be the death of me xD Good thing PAX East is around the corner: no matter what demo build Atlus brings there, we'll get new footage ^^ And the pic posted together with the announcement is so stunning I instantly set it as my wallpaper :D
Speaking of Atlus, they tweeted some hours ago "are you ready for some KOFXIV news?" or something like that, and I suspect they were referring to SNK's announcement...

44
General Discussion / Re: KOFXIV Announced for 2016
« on: April 20, 2016, 09:05:53 PM »
Yes, nice shots today. But I think Mai's Chou Hisatsu lacks fire  :(
I know that feel, during the PSE days I ranted about how I'd like to see more flames in Kyo's Yaegaki since his father engulfs himself in flames in the SDM version of this technique...

I totally agree that certain animations look stiff, but that's something I can only notice in trailers or during the calmer times of  my training sessions -that is, not learning advanced combos-, not in the heat of the battle, so it's no big issue to me.

45
General Discussion / Re: KOFXIV Announced for 2016
« on: April 20, 2016, 01:49:04 PM »
Didn't SNK say something along the lines of 2 DMs with SDM variants and 1 clamax per character?

I'm not really upset if they've turned the elbow into a DM/SDM because that would mean it is more regularly available (we'd actually see it in more matches), making any hard knockdown combo with meter a confirm IE unchain into her f,f+k finisher. They may have just made it part of her counter super when against an aerial attack (that was the only way to get it in 02og). I'd personally prefer the first of the these premises, but however SNK decided to use it, I'm just glad it's still in.
Yes I remember there will be 2 DMs each with its own SDM version, I was just speculating SNK may make an exception for Angel and a couple other characters and give them an additional SDM-only super. Anyway, Survivor's Banquet is in Angel's moveset, so I shouldn't worry at all.

The newcomer I'm looking forward to the most is Chang and Choi's boss, his face screams sinister magic powers to me, and I imagine him as a massive yet fit brawler with brutal punches infused with some dark energy. I'm also curious about the new hero's power: okay, the leaks say he's a demon boy, but will his demonic power manifest as fire like all the other KOF heroes? Black flames like Hiei from Yu Yu Hakusho would be fantastic. Among returning characters, it's Kensou, he's always been one of my favorites because I love his style of Chinese martial arts. By the way, did nobody make jokes about how Kensou's new hair in the leaked picture is similar to Kyo? They went to the same hair stylist xD No mushroom hair team this time, even though Kyo Kim and Kensou are all in the tournament :P

Nice screens today, I especially like the second one, fire vs ice!!

The KOFXIV part in the PS4 lineup video is fantastic. I was very salty when there was no KOFXIV love in that Zoku Zoku video a couple months back, but now Sony has made up for it, and in great style too.

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