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Messages - Micky Kusanagi

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91
General Discussion / Re: KOFXIV Announced for 2016
« on: November 25, 2015, 06:42:01 PM »
@Micky, actually this is the first trailer to stay positive (currently around 800 likes and 500 dislikes)
At long last xD Sure, the ratio is lower now, but still more than 50% likes :D

About Andy -and almost everybody else- looking too thin, somebody speculated that SNKP could be using the same rig for as many characters as they can, as a time and cost saving measure. Should it prove true, I'm fine with it, I'm kinda used to see tons of characters sharing the same body build in games I love xD Do you think it's the reason why every revealed char except Chang is so skinny?
 
In a nutshell, I'm fine with any solution SNKP come up with, as long as XIV is as enjoyable as is best predecessors. It's all I'm asking of them ^^ This, and that SNKP is having a conference at PlayStation Experience where they disclose as many details about the game as they can, like Capcom did at that event -sorry, I don't remember what it was- where they explained their plans about character balance, their intentions behind V-Skills and V-Triggers, releasing any future expansion as free updates, DLC chars policy and whatnot.

92
General Discussion / Re: KOFXIV Announced for 2016
« on: November 24, 2015, 10:26:37 PM »
@Micky: lol  "year and 4 months" for each character, so thats 40 years for all 30 chars in KoF XIII? :o
You think there was just a single employee in charge of character design for KOFXII-XIII? LOL xD j/k I don't know what insane criteria they used to calculate the time needed to make a single character. Still, I think there's a hint of truth, otherwise SNKP wouldn't feel the urge to release KOFXII in such an unfinished condition...

I just wish at list a 50%+1 of fighting game players said "yes, these XIII vs XIV comparison videos show us SNKP is working hard to make the XIV game engine as good as XIII", but it looks like all the effort put in these videos is going wasted...is KOFXIV already doomed to sell even less than XIII? I don't hope so, of course.

93
Training Room / Re: I need a training partner...
« on: November 24, 2015, 04:01:05 PM »
Thank you for replying 6let, I'll be waiting for you and other answers in case they come ^^

94
General Discussion / Re: KOFXIV Announced for 2016
« on: November 24, 2015, 03:58:19 PM »
Good Loser and Mrkarate: good job pointing out the improvement. Sure, the majority of the people following KOFXIV news will never be satisfied unless the graphics get exactly alike GGXrd or SFV, which is obviously not gonna happen, but then again, why bother? KOF has always had subpar graphics, even in '94: if you compare it with its contemporary Darkstalkers, visuals in the Capcom game are clearly superior, just as CPS2 is superior to MVS as a whole.

So, my rational side is absolutely meh; my mindless KOF fanboy side is more hyped than ever xD I'm really looking forward to see PSX footage from December 5th onwards. Besides, I've thought about the music theme a bit more: it kinda sounds to me like some worldwide fighting sports event theme. Together with the look of the stages revealed so far, this made me think SNKP is still working on making the "media event" side of KOF strong again, something in the works since KOFXII. Nice touch ^^

Does anyone remember this page? Reading the "Make a 3D model of the concept" box, I've always thought they had to pose the models in every single move we see in the XII-XIII sprites. Does anyone know how much work was actually put into those 3D models?

95
General Discussion / Re: KOFXIV Announced for 2016
« on: November 23, 2015, 06:59:51 PM »
SNKP is probably recycling engine and 3D models from KOFXIII. That XIII-XIV side by side comparison video shows it so clearly, how people can be afraid about KOFXIV not being top notch from a gameplay standpoint is well beyond me. I'm even getting less doubtful about KOFXIV having more than 30 chars: if almost everything's being reused from KOFXIII, a whole lot of character models are basically 99% complete, so making a fair number of new chars shouldn't be impossible. Even then, I think 48+2 are too many, even with such simple graphics. Still, I'd like to be proven wrong by SNKP themselves :D

[spoiler=roster speculation]-everybody's gonna come back minus Ash, Elisabeth, Mature, Saiki and Vice (1)
-Hero Team, new-Duo-Shen (2)
-Kyo and Iori will be solo because it's kind of a staple in the beginning of every saga
-Shingo in place of Kyo in Japan Team
-Chang and Choi in place of Hwa and Raiden in Kim's team
-XI Agents Team coming back
-Outlaw Team, Oswald-Yamazaki-Eiji or Oswald-new-new
-Raiden-Hwa-Billy (3)
-midboss Xiao Lon (4)
-boss Ron

If I counted them correctly, that's a 39 chars roster (40 if you count Ron) and only 10 characters (11 counting Ron) made from scratch. Shingo is nothing more than a headswap of schoolboy Kyo with rekka-ish moves, piece of cake :D

(1) Ash and Saiki are erased from existence and won't be in story driven KOF games anymore, unless SNKP comes up with some weird time paradox xD Betty needs to stay away from fighting for a little cause she's mourning over Ash, and I don't think Mature and Vice feel like bothering with Iori again after he stubbornly resolved to take his cursed powers back xD
(2) the new character here is obviously the new protagonist, he teams up with Duo and Shen for both story reasons -they all want to crush the Hizoku and Dragon Pills traffickers, though for Shen it's just a matter of revenge/defeating Oswald completely depending on who won that offscreen battle- and as a nod to the NESTS saga Hero Team setup, where K' and Maxima were put together with chars from the previous saga
(3) I think Billy needs to get his goofy side back, nothing better than teaming up with these two wannabe-evil dumbasses xD Do you remember how he whined in FF1 when you made his staff fly away?
(4) sort of a rival to Duo, determined meet his brother again, to put an end to the war between her brother and her father and to show Duo she's not so soft hearted as he says
[/spoiler]

96
Meet & Greet / Re: Ikuze!!
« on: November 22, 2015, 05:56:42 PM »
Ahaha thank you :D I'm just as glad to know about this nice place.

97
Training Room / I need a training partner...
« on: November 21, 2015, 06:37:29 PM »
WARNING: insanely long message ahead.

I got a very dark secret about my gaming history, one that I think I can share with you all since I see DC is a welcoming, sensible community: though I love fighting games, I've never had a chance to get good against other people. That's not a KOF thing, I need to learn how to fight a human opponent from the basics, especially defense.

But sadly, there's little to no interest in fighters in the town where I live, and online is mostly a nightmare since we are a niche and there are no players at the same (terrible) skill level as me. The only "positive" experience I've ever had is with BBCSEX on XBox Live, where the matchmaking system actually seemed to actually understand what a noob I am, so I won roughly half of my online matches learning nothing in the process -you get why I wrote "positive" in brackets now-, and I obviously got a fair share of excruciating losses of the "defense mistake in the beginning >>> death by 100% combo" kind.

So, does anyone have the guts to train this poor beginner on PS3 KOFXIII? xD PS3 is my only means of online gaming right now...(I also have BBCP, SSF2THDR, TTT2 and SFxT on PS3, just in case anyone is interested) I'm only filling in the "PSN" field in my profile if I get any training offers, because you can trust me you wouldn't get any fun in fighting me now, besides laughing Iori-style at my lack of skills xD I had given my PSN and Live nicknames somewhere else when KOFXIII was released, but I soon realized what mistake I had made and stopped confirming requests LOL.

I live in Italy, so keep it in mind for netplay quality reasons.

I'm aware there's a similar thread here, so I'll understand if mods wanna merge this message with that topic.

98
General Discussion / Re: KOFXIV Announced for 2016
« on: November 21, 2015, 05:11:36 PM »
Truth is I don't find a 48+2 roster realistic unless work on KOFXIV started in early 2013 -I don't remember when the "new KOF" recruitment page was launched and I don't know how much time it took to gather staff-, but if it's what we're getting for real, I'm happy, because the roster depicted in that leak looks so varied, full of both veterans and newcomers. The only thing I don't like is the supposed "non human species" final boss...I'm dreading at the idea of a new, insanely cheap Magaki O_O

99
Meet & Greet / Re: Ikuze!!
« on: November 21, 2015, 04:48:31 PM »
Thank you for saying hi guys :D

Hobojim: I like old Kyo better, but it's not that I dislike his rekka/NESTS style, he's still a fire user with normals based on karate/kenpo ;) (that's usually my favorite kind of character in action stories/games)

Good Loser: sadly I don't have any chance to play on Steam right now, but maybe someday...

100
General Discussion / Re: KOFXIV Announced for 2016
« on: November 20, 2015, 07:27:11 PM »
I seriously love how Dream Cancel's approach to KOFXIV was less destructive of any other gaming community -KOF focused or not- I've been taking news from.

As for the gameplay, we can only guess SNKP is striving to keep as faithful to KOFXIII as possible, but there isn't enough material to be sure about how it's gonna play.

Roster? The newest teaser analysis seems to hint at the leaked 48+2 characters roster, but I'm more inclined to think there will be 30 or so chars.

I understand the graphics are PS2 tier, but hey, why wasn't there such fierce negative criticism when KOF was brought to Atomiswave and it could get Guilty Gear-like visuals? Unless Ledo is helping SNKP directly (ie. giving them lots and lots of $$$) in the development of this game, we can't ask for anything much better than the graphics shown in the second teaser. Kyo's new appearance looks heavily inspired by Japanese and Korean male pop idols...does SNKP want today's young girls to have the hots for him? xD

The main theme sounds to me like current era pop-rock specifically crafted to lure younger audiences in. I have a strong tendency not to like such songs, but this theme is an exception, it actually gets me hyped...maybe I'm too much of a fanboy x'D Voice actors should be the same, but I'm having a hard time recognizing Kyo's voice...too much noise when he's speaking xD

101
Meet & Greet / Ikuze!!
« on: November 20, 2015, 06:44:04 PM »
Hi, I'm Micky from Italy, I love KOF -and everything SNK(P)- and my favorite KOF character is Kyo, as you can take a wild guess from my nickname and avatar xD Nice to meet you all ^^

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