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Maxima / Re: Maxima
« on: September 08, 2016, 01:17:59 AM »
Some of my own two cents:
I was going to make the point that Coliflowerz did. I've messed with it a bunch in training mode and it seems like maxima doesn't have trouble comboing off of a max cancelled GP normal, so I'd say go nuts with that tactic.
Non-EX Vapor Cannon has the nifty feature of causing a wall splat on counterhit, so it might be good to fish for hits with, similar to his GP normals. If you don't cancel it with a super, you can still link into one after the fact, making it a pretty easy confirm. However, the heavy version recovers slower, limiting your link choices to either EX beam super, or your climax. Furthermore, if you hit with heavy vapor cannon at its absolute maximum range, EX beam super won't reach the opponent. Usually you'll end up hitting them a bit closer than that, though.
When it comes to comboing off of cl.HP, avoiding the second hit of it by cancelling the first one isn't just important to be able to follow up if you max cancel. The second hit also just seems to prorate your combos straight to shit. So keep that in mind when trying out combos. Compare damage between getting the first hit, and both hits.
I was going to make the point that Coliflowerz did. I've messed with it a bunch in training mode and it seems like maxima doesn't have trouble comboing off of a max cancelled GP normal, so I'd say go nuts with that tactic.
Non-EX Vapor Cannon has the nifty feature of causing a wall splat on counterhit, so it might be good to fish for hits with, similar to his GP normals. If you don't cancel it with a super, you can still link into one after the fact, making it a pretty easy confirm. However, the heavy version recovers slower, limiting your link choices to either EX beam super, or your climax. Furthermore, if you hit with heavy vapor cannon at its absolute maximum range, EX beam super won't reach the opponent. Usually you'll end up hitting them a bit closer than that, though.
When it comes to comboing off of cl.HP, avoiding the second hit of it by cancelling the first one isn't just important to be able to follow up if you max cancel. The second hit also just seems to prorate your combos straight to shit. So keep that in mind when trying out combos. Compare damage between getting the first hit, and both hits.