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Messages - jeremycarrier

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16
some Billy gameplay


*before watching video* "I sure hope he still says 'HEY HEY HEYYYYY', wouldn't be Billy Kane without"

*watched video, HEY HEY HEYYYYYY*

All is right in the world

17
Better look at the levels



Love the updates to Iori 95 and Esaka 96


Welcome to DreamCancel Jeremy, love your first post :)!!!

Thanks, long-time lurker, first-time poster as they say. Really excited for the 360 console launch of KoF13.

Like SAB-CA said on Neo-Gaf, the stages are a different from the Arcade version, being zoomed in and the backgrounds not moving, but I like to think that's simply because of the smaller/less powerful format they're working on. We already seen a couple of these new levels in their full glory, so I'd hedge my bets on them being in the console release as well.

The training thing reminds me of the Combat Mission segments from SNK's various Metal Slug home ports. You could probably make a really cool one with the systems at play in King of Fighters XIII. Nakoruru intrigues me, since she's only been a striker at best, not including that Game Boy port. Different style of artwork too, she looks much older than the usual pictures of her.

18
Better look at the levels



Love the updates to Iori 95 and Esaka 96

Pages: 1 [2]