what about juggling all day every day in KOFXIII?
What about it? It isn't as bad as you make it out to be, especially considering how it was worse in KOF XI. Plus, to keep juggling in KOF XIII, you always have to spend additional meter/drive to do so.
I'm gonna step in and disagree here. Juggling in KOFXIII is way more more stupid than in XI. Some characters even build ridiculous amounts of meter during the combo, so it isn't even an issue.
I mean just look at Hwa. It's total nonsense that you can juggle for so long with the same move(s). It's painfully long, repetitive, and boring. At least in 98 or even 2k2 you can hit a 4 hit bnb and actually do reasonable damage that is over quickly. I just generally dislike how really long combo's are now the "norm" in XIII. It's not what KOF was about.
Also it's ALWAYS in the corner, I think the ability to corner carry in XIII is just way too strong. The corner itself is too strong in this game compared to some other fighters. Sometimes I think midscreen in KOFXIII doesn't exist.
I like KOFXIII and I'll support it because it supports SNK, but I think it's a severely flawed game. I'm not saying 98 or 2k2 are perfect either though, both those games are pretty stupid if you ask me, but they get basic things right that KOFXIII got wrong.
With that said...
PLAY REAL BOUT FATAL FURY 2.
Or Garou:Mark Of The Wolves.