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Messages - Running Wild

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I like XI, especially for it's silky smooth controls. Combo's just seem to come out easier in this game compared to older installments.

I also love Eiji in this game, along with Sho.

Dream Cancel Username: Running Wild
Networks Played On and Usernames: p2p Kaillera (RunningWild)
SNK Games Played: Everything
Other Fighting Games Played: Everything
Location: New York
Contact Information: AIM - whitewolfsteel

Real Bout 2 / Real Bout Fatal Fury 2 General Discussion
« on: July 31, 2010, 07:30:20 AM »
One of my all time favorites, Real Bout Fatal Fury 2 is the follow-up to Real Bout Fatal Fury Special. The system has been fine tuned, and the controls have been tightened up a notch. DM/SDM move commands have been streamlined and somewhat simplified, for example, Geese's Raging Storm is now executed with  ;fd, ;bk ;db ;dn ;df ;fd instead of the classic pretzel command. Alot of characters also gained new chain combo's, tweaks to their special moves, etc. Some of the characters in RBS that had an EX mode like Mary and Billy have been changed up and gained new moves.

This thread on SRK has pretty much everything you could want regarding the game, it is an old thread, but still good -

For Blue Mary players, I recommend checking out Ghostpilot's video showcasing some of her stuff, it's not complete, but worth a watch -
Part 1 ! Private video
Part 2 ! Private video
Part 3 ! Private video

My Favorite Part Of Real Bout Fatal Fury 2 - My Favorite Part Of Real Bout Fatal Fury 2 For the lulz

I'm up for a game of RB2 anytime, I really need to practice again. I got trolled hard by Caddie's Duck King recently, made me pumped up to play again. RB2 is loads of fun, sometimes I like it even more than MOTW.

« on: July 31, 2010, 07:26:36 AM »
Oh I see.

Hmmmm well what can I say about FFSP... it's alotta fun, and I'd even agree it is fairly balanced to an extent, although Kim is pretty damn BS in this game. I think Cheng is VERY underrated, I've been surprised by quite a few Cheng players before at their trickery. If I recall right, his DM's hitbox actually lasts while his big fireball dissolves on the ground, so it can still hit an opponent that foolishly walks over it when the think they are safe.

I like to play a little bit of every character in the game, although I have alot of trouble pulling off DM's sometimes, but then not many of them are all that useful. Geese's always gives me the most trouble to perform. I've seen video's where players could combo into it, but I just ain't fast enough to whip out that pretzel. Duck King has the best one I think, I've seen lots of nasty setups into it.

BTW, there is a difference between the weak and strong version of Kim's Hishoukyaku. The weak version travels at a further slope than the strong version. It's also possible to cross-up with the move sometimes.

Also Krauser has the best regular grab in the game -

« on: July 31, 2010, 07:13:11 AM »
Why are you writing with numerical notation when we have this  ;dn ;df ;fd ?

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