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« on: March 09, 2015, 02:20:31 AM »
Some info I think belong in the wiki:
Normals
cl.A whiffs on crouching opponents
cl.D has huge activation range (and better reach than far C)
Command Moves
f+A - On hit this move links into light attacks or dp+A. On block it's +1~2, but slightly negative if canceled into. Late canceling from both low attacks works well.
b+A - Roberts arm itself is completely invincible during this move. The preferred follow up is fbf+K, as it deals more damage than his qcfx2K DM.
b/f+K - If you were to anti-air the opponent with this move you can juggle by canceling into qcf+P or dp+P.
Special Moves
qcf+P - Slow to come out but quick to recover. At its worst it's neutral on block but used in blockstrings will leave you at plenty advantage. C version comes out at head level and can be low profiled under.
dp+P - The C version's got invincibility and combos into super. A version is faster, and hits twice on counter-hit for some good damage (but not when used as an anti air).
air qcb+K - While difficult to space right, this move can not only be made safe, it can even give you advantage on block, as after a blocked cl.D, f+A, qcb+B combo in the corner.
SDM
qcfx2+K (Reverse Dragon Fang) - Comes out fast and can be comboed into from almost anything, but the damage is so small (less than fbf+K and just 4% more than dp+C) that it might not be worth it.
(The wiki page also needs to get its terminology of cancels/links straight)