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General Discussion / Re: KOFXIV Announced for 2016
« on: December 06, 2015, 02:36:46 PM »
Some Technical stuff from Professor of MMCafe
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KOF14, Retro now.
The trailer is an odd mix of fair and bad renderings!
So the PlayStation Experience event is happening in California right now, and a demo featuring all the characters up to trailer 3 + Kula are playable.
- KOF14 will have a mashable easy-combo system. Like Persona 4 or Undernight InBirth, the game lets you do a combo by just mashing one button (the weak punch button). Apparently there's some attacks that are exclusive to this system, and likewise to Persona and undernight, it'll even do a super at the end if you have enough meter.
- Jumps in general are slower, which is probably good for new players but will certainly get complaints from old schoolers.
- The combo-heavy HD system from KOF13 has been replaced with "Max Mode" from the past series.
- Basically when you have 1 bar of meter, you can go into Max mode with two button presses, and you can do infinite EX specials for a limited time. (EX specials are more powerful versions of special attacks, fireballs, uppercuts and whatnot)
- You can only do EX specials during Max mode, which is a pretty big difference from KOF13 or even SF4/5.
- There's the "Just defense" system from Garou:Mark of the Wolves where you get some advantage compared to blocking normally, which you can do by blocking at the same time when an attack is coming your way.
- There's guard cancel evasion/rolling but there may not be guard cancel CD/thrust. This could be the reason why Just defense is in the game. (Personally I'd much rather prefer the contemporary guard cancel thrust since it can be used for offense as well as defence.)
... The Neogeo versions of Last Blade 2 and KOF2000 are coming to PS4 as well, which is kind of an odd decision.
http://www.mmcafe.com/bbs.html
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Interview with famitsu
http://www.famitsu.com/news/201512/06094695.html