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Messages - omegaryuji

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451
General Discussion / Re: XIII scene in your country?
« on: May 12, 2011, 02:49:41 AM »
No XIII machines in Ontario (Canada), but a couple of the other AH3 regulars here were interested in it already, and they seemed very receptive when I pushed to introduce them to KoF in general at the last gathering (XI and 2002 UM...we would've run a casual scrub tournament in the latter but ran out of time...will try again this weekend).  Basically, we've got a little scene waiting whenever it becomes available to us :)

452
Meet & Greet / Re: Hai!
« on: May 11, 2011, 01:32:16 PM »
Welcome to DC :) .  Always good to see more young guys getting into SNK games.

453
Meet & Greet / Re: yoyo
« on: May 11, 2011, 01:31:18 PM »
Welcome to DC  :) .  FFS and Real Bout 2 both look pretty cool.  Need to try them out sometime.

454
Social Club / Re: Hindsight 20/20 and Video Games
« on: May 05, 2011, 03:14:45 PM »
Jinxhand this is true, what do you think it is going to take so that people drop their "tunnel vision" when it comes to match videos???
To add to what jinxhand said about more variety in match videos, it's also up to the people watching them to actually make some effort to think.  Let's face it, most people have a natural instinct to find the easiest way of doing something.  So, when they watch a video and see how their character is being played, a lot of players (especially weaker players) are inclined to just blindly copy what they see.

While that's fine if you're just starting out and trying to get a feel for how the game can be played, the problem is that so many people never break out of this phase.  Once you've got some knowledge and experience, you should be thinking of why that character is generally played in a certain way, what other tools he has that can compliment or diversify things, and on the flip side, think about why other characters struggle against certain tactics and how to exploit those weaknesses.  For instance, I liked to use Yamazaki in 98, but I didn't see him much in videos of high level play.  However, some of his normals are similar to Goro's (at least more similar than to Iori or Chris or Chizuru), so I could take elements of high level Goro play and try to work them into my style of using Yamazaki.  It wasn't always a successful experiment (there are good reasons why Goro is higher on the tier lists, after all), but doing stuff like that would help me to take different views on the characters that can improve my play.

Basically, people need to be willing to think for themselves.  Unfortunately, a lot of players aren't interested in doing that.  They just want to take the easy route of copying what they see commonly being done, often (for weaker players) without really understanding why it's being done.  Any variety is dismissed as an aberration or inefficient play (like, in SF4, Yipes plays a very aggressive Bison, or Mike Ross jumps all over the place with Honda, or Alex Valle has an unorthodox and almost reckless style with Ryu, yet because 90% of those characters are played in a textbook way, whatever success those players have is often labeled as random luck or something along those lines, and you'll often hear commentators on streams saying thing like "Man, if only Mike Ross would play more lame, he could've won that match", despite how consistently those players end up in the later stages of major tournaments).

The solution to dropping the attitude of "this is how the character is played, that's it, everything else is wrong" has to come from the people who have that attitude to begin with.  Showing them that there's more to Mature than spamming Despair isn't, by itself, going to change things.  Even basic characters can be played in very different ways (like John Choi, Alex Valle, and Daigo each had their own way of playing Ryu in SF2) while still being effective, yet there's a limit to how much you can accomplish just by showing and telling.  If the players don't want to take that extra effort of thinking and developing on their own, it really doesn't matter how much variety you show them.

455
Social Club / Re: Hindsight 20/20 and Video Games
« on: May 04, 2011, 05:21:10 PM »
100% agree.  It's easy make judgments about what a player should've done after the moment's passed when you're just watching, as opposed to the player himself needing to decide what to do a split-second into the future.  I mean, if these hindsight 20/20 people are really so much better, why aren't they the ones playing?

The idea of having videos with a player watching one of his replays and explaining what he was thinking sounds very interesting. 

456
General Discussion / Re: So it's May 2011, SNK hasn't spoken once.
« on: May 03, 2011, 05:04:27 PM »
Keep in mind that "official news" doesn't necessary mean a release date.  I wouldn't expect anything this week since I think it's a national holiday in Japan (or was that last week?), but if there is going to be anything announced in the next couple of weeks, it'll probably just be confirmation of a console release in 2011 and maybe who the publisher will be, with the actual release date and maybe further info on extra characters or whatever being revealed later (likely by the publisher at E3).  My feeling when I read the Frionel interview was, if everything he said was and is still accurate, that the release will probably be in August or September.

SNK clearly put a lot of effort and consideration into their work on XIII for arcades.  I can only assume (or hope *laughs* ) that they're doing the same regarding its console port.

457
Social Club / Re: Articles for Stories in Fighter's
« on: May 01, 2011, 03:18:33 PM »
I see the stories in fighting games filling a similar role to the music.  Having a bad story (or soundtrack) won't discourage me from playing a game if I enjoy the engine, nor would a really good story get me to keep playing a game that I don't like (BB being a great example of that).  However, something like KoF (which, as the author of those articles stated, has even gone so far as to affect gameplay based on story developments with the complete revamp of flameless Iori, having the Riot of Blood transformation DMs for Leona and Chris in 2002, etc.) or GG (which had some great music...KoF music tends to be really good as well, but I prefer GG's) makes it easier for me to get interested in more characters.  For instance, in 96, I started out using FF characters (because I came from having played FF3), but then the story made Leona seem like a more interesting character than she looked like at a glance, so I tried her out because of that and really enjoyed using her.  Normally, I probably would've just said "bleh, charge character" if someone suggested her to me, but she ended up becoming one of the few that I really liked playing as.  Or, in GG, I tried out characters based on how much I liked their theme music, and it just so happened that Testament and Zato (first ones I delved into) were awesome to play as, too.

I don't think that a fighting game not having a good story would stop me from trying it if it looks interesting.  Even if KoF games only had practice mode and versus mode, they'd still be really fun games.  Ultimately, I'm going to be spending hours upon hours playing for the competitive aspect, not for the stories.  All of that being said, though, having a good story can help draw in more players, can add funny little quirks to the game (like the match-specific voice clips that BB has), can give spectators/commentators something to say between the character select screen and the start of the actual match, can give an excuse to try out more characters early on, and so forth.  Not a requirement, but as long as gameplay isn't sacrificed for it, never hurts to have, either.

458
I would just want Capcom to do what I want all developers to do: make good games.  Whether they're new IP or crossovers doesn't matter as much to me.  However, seeing as the only times they've really tried anything different from the old formula is when they had new IP (like Darkstalkers, JJBA, X-Men:COTA), I guess I would lean towards new IP just for the sake of having a game that isn't a completely defensive turtle-fest.  Plus, their history of crossovers doesn't exactly beam of effort, aside from MvC3 having so much evidence of being deliberately stupid.

459
Meet & Greet / Re: Hello, ppl
« on: April 29, 2011, 03:39:13 PM »
Welcome to DC  :).  Cool to see another GG/AH3 player.

460
Meet & Greet / Re: Nice to meet you!
« on: April 29, 2011, 03:38:18 PM »
Welcome to DC  :).  You shouldn't worry too much about being "good enough" to join tournaments.  They're fun (unless you're a sore loser  ;)), and playing against others is a big part of improving yourself, too.

461
Meet & Greet / Re: Hello, world
« on: April 28, 2011, 04:13:44 AM »
Will definitely need to give XI a whirl, then.  Really, though, I'm not too worried about it.  If people aren't complaining, it's still KoF *laughs*

2003-2010 you honestly didn't miss too much. There were a few good games, but I would consider that time the 'dark ages' of fighting games.

A lot of us took breaks during that time, but it all comes back quickly =) Although you were lurking, welcome to dream cancel!

Off the top of my head, there were GGXXAC+ (and some earlier revisions, but no real point in playing them), KoF XI/XII, SvC Chaos, Hokuto no Ken (Decide the Destiny! *laughs* ), and Melty Blood (tried it out today for the first time and it seemed interesting) during those years.  Perhaps not a blockbuster period, but some fun stuff in there for sure.  The biggest loss was almost all of my hand skill.  It takes a lot of work for me to get execution down. Had to spend a few hours on the stick hammering out  ;fd ;dn ;df again, and still spotty with it at times.  Kind of funny that I can still do the ol' pretzel motion pretty easily, though I guess I played so much Geese that it's etched into my hand muscles *laughs* .

But yeah, thanks for the welcome  :)

Welcome to DC, and thanks for taking the time for writing that.  I also agree, who here DIDN'T start on SFII that's older than 25...
Anyone who's seen my posts on other forums (probably just Gravelneed, if anyone) can probably tell you that I have a way of rambling on a lot when I'm excited about something *laughs* .  Thanks for the welcome :)

462
Meet & Greet / Re: Hello, world
« on: April 27, 2011, 07:51:43 PM »
Welcome!!!!
*snip*
welcome to the forums and welcome back to the SNK world.
Thanks :) .  Excited to be back, even if I'm limiting myself to just a nostalgia trip until XIII comes to homes.

Also, funny that you'd mention everyone starting with SF2.  The friend who mentioned Blazblue to me had only started playing fighters about a year earlier.  His first one?  SF2:HDR *laughs*

Actually, I feel kind of bad for new players who haven't tried some of the older gems.  If nothing else, the trend of horribly sloppy input reading in new games just annoys the hell out of me (don't know how tight it is in XIII, of course, but it can't be too bad if nobody's been complaining about it, right? *laughs*).  I'd rather put up with a frame or two of lag than deal with input reading like MvC3 had.  So awful.  I don't mind stuff like being able to do TK'ed motions or putting in a dash in the middle of double half-circle motions, but when I'm trying to go from holding ;db to doing  ;fd ;dn ;df+ ;a ;b, I should not have to worry about getting a backdash instead....

463
Meet & Greet / Re: Hello, world
« on: April 27, 2011, 02:39:13 PM »
My SF2CE environment was an arcade at the local movie theater *laughs* .  And yeah, XIII looks really good, even if it's missing some of my old favorites like Yamazaki and Mary (maybe in XIV  ;) ).  Definitely like the addition of EX moves and Drive bar for characters who didn't really use their meter much on DMs in the past games.  Seems like those changes give everyone a chance to do real damage (not to mention the eye-popping reach of EX command grabs in those technical reference videos), whereas someone like Ralf couldn't really threaten much more than normal>special/DM>oki off of a single hit in the older games.  I was a bit leery of some changes to my past mains, like Ralf losing SAB or Iori turning into Freeman 2.0, but the more I watch of matchvids, the more I'm liking their new styles.  Besides, I'm practically relearning how to play from scratch either way, so it's not like it'll really make a big difference for me *laughs* .  So, yes, definitely going to jump on the XIII train whenever it hits consoles.

Thanks for the warm welcome :)

464
Meet & Greet / Re: Hello, world
« on: April 27, 2011, 05:08:37 AM »
Thanks for having me  :) .  I've actually been pretty evenly split between RPGs, action games, and fighters through most of my 20 years or so of gaming.  I tended to play fighters heavily enough to generally dominate my locale in the past, though that isn't saying much, frankly (hoping that these new kids with AH3 will be better *laughs* ).  Only ones I would say I was serious about were (in no special order) Vampire Savior, CvS2, and KoF98, and I would've wanted to be serious about GG and KoF2002, had I had the chance.  Unfortunate that I've probably forgotten more about those games by now than I ever knew, and working full-time will cut into how much I can really dedicate myself to anything new, but I do intend to try my best to be serious about playing AH3 and (hopefully soon) KoF13, and I'm trying to get active enough with the locals to start setting up ranbats and tournaments for those games down the road.  Might not be much, but trying to do what I can to help keep good games from being lost in the shuffle due to limited exposure and blind fanboyish pigheadedness like what happened with Savior.

465
Meet & Greet / Hello, world
« on: April 27, 2011, 03:42:28 AM »
Hi all,

Short version:

Long time fighter fan, dropped out of the genre from about 2003 to 2010, but getting back into it now.

Wall 'o text version:

This will be long *laughs*.

I started playing fighters back in the early 90s with Street Fighter 2:Champion Edition.  Toyed around a bit with the later incarnations of SF2, as well as Mortal Kombat 2, before coming across my first SNK fighting game, Samurai Shodown.  Had fun with it and all, but didn't think too much of it at the time, honestly.  Then came Samurai Shodown 2, which was a totally different experience.  Somewhere between Charlotte, Jubei, Genjuro, Ukyo, Cham-cham, and Galford, my interest was piqued.  I noticed that same SNK logo on Fatal Fury 3, and that's what really blew me away.  Not only did it have some great character designs (obviously I have a thing for Yamazaki, but Geese and Mary and Terry were all cool, too), but the stuff like command chain combos and plane shifting was just too fun.  So, I tried looking for what all else SNK had made and stumbled across KoF 96.  Admittedly, I initially played it because it had Geese and Terry, but it didn't take long for me to find out the awesomeness that were Iori, Vice, Mature, Kyo, Leona, and Ralf.  Played every KoF I could after that, along with Vampire Savior, Capcom vs SNK 2, and Guilty Gear XX (and a little bit of Marvel vs Capcom 2, but not as much as the rest).  Dabbled a slight bit in other games like Street Fighter Alpha 3 or Garou: Mark of the Wolves or Soul Calibur, but those were my main interests.

Unfortunately, just as I was getting to GGXX and KoF2002, I got really sick.  Had to be heavily medicated for most of the next three years, during which time I was in too much pain and was generally too mentally unstable from the drugs to keep up with gaming.  Once that passed, I was kind of lost.  Felt like I was too far behind to jump into any of those games again, and hadn't heard anything about newer series like Melty Blood or Arcana Heart.  Ended up just sort of falling out of the fighting game scene (didn't like what I tried of Street Fighter 4 or Soul Calibur 4, either) until around last fall, when a friend (who I met through our mutual love for Shin Megami Tensei, of all things *laughs* ) mentioned Blazblue to me.  Checked out some videos and thought, "Hey, that sort of looks like GG".  Of course, anyone who's had that same line of thought can probably predict what came next, but I tried BB:CS with the expectation of something like GG and came away thoroughly disappointed.  It wasn't really a bad game in and of itself, not really, but playing it just made me wish I was playing GG instead.  Discouraged, I tried 3rd Strike as well since I'd missed that when it was new, and while it was also okay, it just didn't have that extra zing of the games I'd really liked around 1998-2002.  Marvel vs Capcom 3 came out, and I tried to get into that, but too many of the design choices in that game just repulsed me.  Found out about an arcade near me that had GG and KoF98, but in the times I went there, there was never anyone else playing them (plenty playing SSF4:AE, but I'm not going to play a game that I don't like just because it's popular).  I mean, even just playing with the AI in those games was the most fun I'd had with fighters in the past 8 years, but it's just not the same.

Then, as chance would have it, things got interesting again.  I heard that KoF was still going on, and when I checked out some videos of KoF13, it looked fantastic.  I heard about some little project that Arc had their name on called Chaos Code, and the latest loketest videos of that made it look like a cool little mixture of elements from KoF and GG (plus I'm a huge fan of Lovecraft's writing, so Cthylla's character design stole my heart as well).  Unfortunately, all of that was still a question mark as to whether or not I'd ever get to play them.

The real reignition of the old spark in me, though, came when I saw Arcana Heart 3 on a stream (West Coast Warzone 3, I think), and something about it caught my eye.  Looked into it more, and as I read further, I got more hyped.  Picked up the PSN version before its recent trouble struck and have been having an absolute blast with it.  Finally, a game that gave the freedom I loved with GG and KoF, without all of the "Why, why, WHY would they think this was a good decision?!" moments of MvC3.  Even found some local scenes for it, so really excited about that.

Still, while I do like AH3 now, my fanboy heart still sits split between Arc and SNK.  While BBCS2 doesn't look like enough of an improvement to get me excited for that series, I'm definitely happy that Ishiwatari said there will be more Guilty Gear in the future.  When I heard the recent interview with Frionel about KoF13, I damn near flipped out from joy.  Probably will not play any old KoF games in the meantime because I'll be focusing on AH3, but 13 will be an immediate purchase for me whenever it comes out, no doubt.  Iori, Ralf, Duo Lon, Vice, Kyo, Shen Woo, Leona, Mature, and Elizabeth all look too tasty to ignore.

So, yeah, I guess that about sums up my history with fighting games.  Y'all seem like a nice bunch from what lurking I've done.  Hopefully I'll find some way to join in and contribute once 13 comes out.

Oh, and quirky fact: I was looking idly at my shelf of PS2 games a couple of days ago and saw that I actually had KoF XI.  Must've saw it somewhere during my sick years and decided that SNK could use the money more than me *laughs* .  In trying to do my part to promote KoF, though, I will try bringing it to a AH3 casual meet-up in a couple of weeks, since there are usually some random PS2/3 side games.  Never played it, but the general opinion here seems to be that it's a lot of fun, so why not, right? *laughs*

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