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Messages - Gravelneed

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91
Archives / Re: KoF XIII at So Cal Regionals (Los Angeles) 11/5-11/7
« on: November 07, 2010, 01:23:31 AM »
When exactly does the KOF tournament start? After SSFIV?

92
General Discussion / Re: The King of Fighters XIII Home Port Wishlist
« on: November 03, 2010, 10:33:44 AM »
I'd love to see a playable Boton.

Thank you. I thought I was the only one. I figure: "Well, she didn't die. So why not make her playable in the port?" I could definitely see her being in future sagas as well. I would love that.

93
Yeah, I really wanna hear if online is good or not.

94
King of Fighters 2k2/UM / Re: KOF 2002 UM - Xiangfei
« on: November 03, 2010, 09:07:53 AM »
- Builds meter fairly quickly
- lots of speed. Especially with back dash
- Meaty fireball
- Almost guaranteed extra damage after Chou Pairon. Preferably by using Hirotoshi Kami
- Very useful HSDM
- Random chance of extra damage(20%) off of her SDM(2002 hits!)

0 stock
- j.C, c.C, dp+B
- j.C, cr.A, st.A, f+A, qcf+A
- j.C, c.C, qcf+A, f.D(corner)

1 stock
- j.C, cr.A, st.Ax2, Maijinga, c.D
- j.C, cr.A, st.A, f+A, Maijinga, dp+B
- cross-up j.B, c.C, qcf, hcb+B/D
- cross-up j.B, cr.Ax2, st.Ax2, hcbx2+B/D

2 stocks
- cross-up j.B, c.C, dp+D, SC, Maijinga, run foward, dp+B
- j.C, cr.A, st.A, f+A, A+C, b, df+C, f+C, A+C(whiff), b, df+C(whiff), f+C, run foward, dp+B
- j.C, c.C, A+C(whiff), b, df+C(whiff), f+C, qcf, hcb+B/D

3 Stocks
- Cross-up j.B, cr.Ax2, st.A, f+A, hcbx2+BD

95
King of Fighters 2k2/UM / KOF 2002 UM - Xiangfei
« on: November 03, 2010, 08:53:34 AM »
Li Xiangfei

Fighting Style : All Varieties of Chinese Boxing
Birthdate : 25th May
Nationality : American (Chinese descent)
Blood Group : B
Height : 160 cm
Weight : 45 kg
B/W/H (cm) : 77/54/79
Likes: Napping
Favorite Food  : Shrimp-filled Chinese dumplings
Strong Sports  : Sprints
Important Things  : Her friends
Disliked Things : Etiquette

Throws

Kadoma -  ;bk/ ;fd+ ;c close
Xiangfei does a double palm thrust.

Ryokuchi Kouen -  ;bk/ ;fd+ ;d close
Xiangfei spins around opponent and elbow with both arms.

Command Moves

Sou Shouda -  ;fd+ ;a
Xiangfei leans sideways and does a quick double fist overhead punch.
Kyuupo Gosentai -  ;fd+ ;b
A fakeout of the overhead move that ends in a low kick.
Fukupo Gosentai -  ;df+ ;d
Xiangfei turns around a kicks backwards with a low kick.

Special Moves

Zen Chuoh Shin Saiha -  ;dn ;df ;fd+ ;d
Xiangfei jumps and rolls foward, grabs opponent then spin them around for a jumping headbutt.
Tenpohzan(SC) -  ;fd ;dn ;df+ ;b/ ;d
Xiangfei jumps upward hitting with her shoulder
Nanpa -  ;dn ;df ;fd+ ;a/ ;c
Xiangfei spins foward then creates an energy blast.

Ei Sake (Tai Kuuchuu Kogeki) - During opponents jumping attack: ;a;up
Xiangfei uses Drunken Fist hitting with her backhand upwards then mimics sipping sake.
Ei Sake (Tai Tachi Kougeki)(SC) - During opponents high attack: ;a;fd
Xiangfei uses Drunken Fist hitting with her backhand fowards then mimics sipping sake.
Ei Sake (Tai Shagami Kougeki)(SC) - During opponents low attack: ;a;dn
Xiangfei uses Drunken Fist hitting with a low kick then mimics sipping sake.

*Note: The counters will NOT actually come out unles opponent is attacking.

Zen Chuoh -  ;dn ;df ;fd+ ;b
┗Kanku: Zen Chuoh -  ;dn ;df ;fd+ ;b
Xiangfei jumps then rolls grabbing the opponent then elbows. Follow-up has her jumping for a heel drop.

Banhaku Ato Unage -  ;fd ;df ;dn ;db ;bk ;fd+ ;a/ ;c
┗Ekisupo: Banhaku Ato Unage(SC) -  ;dn ;db ;bk+ ;a/ ;c
Xiangfei grabs opponent, turns them around and pushes opponent. Follow-up has Xiangfei quickly shoulder ramming opponent.

Desparation Moves(DM)

Hirotoshi Kami -  ;dn ;df ;fd ;df ;dn ;db ;bk+ ;b/ ;d
Xiangfei stomps the ground rocketing her toward opponent.
Maijinga(W) - ;fd ;df ;dn ;db ;bk x2+ ;b/ ;d
Xiangfei grabs opponent then violently channels energy through opponents body.

Chou Pairon -  ;a+ ;c  
;bk ;df+ ;c  
>┗ ;bk+ ;c
Xiangfei does a palm strike, then a double palm thrust, then a should ram. Last hit of this DM will always wire.

Super Desparation Moves(SDM)

Hirotoshi Kami -  ;dn ;df ;fd ;df ;dn ;db ;bk+ ;b ;d
Stonger version of Xiangfei stomping the ground rocketing her toward opponent.

Maijinga -  ;fd ;df ;dn ;db ;bk x2+ ;b ;d
Stronger version of Xiangfei grabbing opponent then violently channeling energy through opponents body.

Hidden Super Desparation Moves(HSDM)

Tenshinzan Kuzure Kiba -  ;dn ;db ;bk ;db ;dn ;df ;fd+ ;a ;c or  ;b ;d
In an homage to the Real Bout Fatal Fury games, Xiangfei dips into the background slightly, then hits opponent. Once she connects, Xiangfei does a backflip kick, then flies up for a shoulder ram.

*Note: This HSDM is very practical in a real match. Not only is Xiangfei invincible once she enters the background but she auto homes in on the opponent. Also this HSDM is a pseudo unblockable. Using the  ;a/ ;c version makes Xiangfei do a sliding hand strike which acts as an overhead. The  ;b/ ;d version makes Xiangfei do a sliding kick that has to be blocked low.

Training Video
http://zoome.jp/LKH/diary/19/

96
General Discussion / Re: For what system will you buy KOF XIII
« on: November 03, 2010, 08:04:35 AM »
Hopefully I'll be ready for KOFXIII, because I plan on getting a PS3 for it and Arcana Heart 3 in Jan-Feb.

97
Well, hopefully now people can use Mature for what she truly is: A ravenous bitch, not a ravenous infinite.

98
General Discussion / Re: Cabinet locations
« on: November 03, 2010, 08:00:07 AM »
Hey, where's my cabinet for Myrtle Beach? lol

99
General Discussion / Re: KOF XIII at EVO 2011
« on: November 03, 2010, 07:45:40 AM »
I have to try to make it to Evo. I really want to play with people above my level in any game but I want it the most with KOF.

100
Ash Crimson / Re: Ash Crimson
« on: November 03, 2010, 02:23:48 AM »

After b+B his b,f+K is too slow to connect. Might be possible with EX version, but I still doubt it. Also what do you mean by qcf+AB?

Sorry, I meant b~f+K, qcb, +AB, SC, qcfx2+A/C

b~f+C/D doesn't have to connect from b+B. I was just using it as an example. I'm more interested in thinking an EX Genee or EX Germinal Caprice could pop them up long enoughto SC into Thermidor for a hit and possibly juggle.

101
Meet & Greet / Hi, everyone
« on: November 01, 2010, 03:19:38 AM »
I thought I'd introduce myself.

I'm not new to KOF/SNK at all but I'm finally getting back into it. Having grown up in NYC, I had Neo Geo MVS cabinets all around Manhattan and some in the Bronx. The ability of having 6 games in one cab was very convenient for my neighborhood. As more and more SNK fighters came out, I kept going back to the SNK stuff. I played a lot of people in my area but never really competed in tournaments as I was fairly young. Eventually, I moved after middle school and am now living in a crappy area for fighting competitions. Now that I am older and have my own money, I hope to be a frequent player at fighting game tournaments.

I am extremely happy with the creation of DreamCancel. There really needed to be a site like this, embracing what SNK latest title has to offer and doing it's best to steer clear of fanboyism and hate. While putting up info of previous games in SNK's line-up.

Thanks guys. Keep up the good work.

102
Ash Crimson / Re: Ash Crimson
« on: October 31, 2010, 10:53:40 PM »
Well the DM has a bunch of start-up frames so your not likely to see it get much use in high level play, I suppose you could use it just before the opponent hits the ground (and hopefully they don't safe roll) to apply wake-up pressure, but it's still kinda hit or miss so I'd probably skip over it and save the meter for other moves.

Yeah, I'm not just gonna skip over it. I was thinking maybe since Ash doesn't have his command move anymore for Thermidor juggle he can use EX Germinal Caprice. That might allow for Thermidor to juggle opponent across the screen like in XI.

Also, maybe this combo works: cr.Bx2, b+B, b~f+K, qcf+AB, SC, qcfx2+A/C

EX Genee might allow enough time for Thermidor to juggle opponent.

103
Ash Crimson / Re: Ash Crimson
« on: October 30, 2010, 04:46:00 AM »
Can Germinal still connect with during San-Culotte combos or does it come out too slow now?

Now that the opponent can't just switch out, there is much more of a reason to use Germinal.

104
I was just wondering, the way the cross-ups work in this game seem weird. I clearly see character cross-up but then they land in front of the opponent instead of behind. I see it's still in 1.1 version. Is this a glitch or was this intended?

105
I'm really excited about the console port rumors. There are a lot of people saying that Q1 is a bad time to release XIII because of MvC3 and MK9.

Personally, I don't think MK9 poses much of a threat, if at all. I have yet to be interested in it.

Releasing XIII around MvC3 though, could be a problem.

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