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KOF 2002UM - Robert Garcia

Started by nilcam, December 21, 2010, 10:33:20 PM

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nilcam

Throws:
Kick of the Dragon - close ;bk / ;fd + ;c
Decapitating Drop - close ;bk / ;fd + ;d

Command Moves
Dragon-felling Kick - ;fd + ;a
Back Knuckle - ;bk + ;a
Soaring Dragon Kick - ;fd + ;b

Special Moves:
Dragon Blast Punch - ;qcf + ;a / ;c
Ryuga - ;dp + ;a / ;c
Flying Dragon Kick - in air, ;qcb + ;b / ;d
Great Spirit Kick - ;fd, ;bk,  ;fd + ;b / ;d
Kyoku Gen Kick Dance - close ;hcf + ;b / ;d

Desperation Moves:
Haoh Sho Koh Ken - ;fd, ;hcf + ;a / ;c
Ryuko Ranbu - ;qcf ;hcb + ;a / ;c
Reverse Dragon Fang - ;qcf x 2 + ;b / ;d

Super Desperation Move:
Ryuko Ranbu - ;qcf ;hcb + ;a + ;c

HSDM:
Ryuko Ranbu: Absolute - ;qcf ;hcb + ;b + ;d

Amedø310

That master video is for EX Robert.

krazykone123

#2
Combos

*cr.B×1~2, dp+P/qcfx2+K
*cr.B×1~2, dp+C, (SC) qcf hcb+C/AC
*cr.C/cl.D, f+B, qcf hcb+C/AC
*hcf+K (dash), f b f+K/f+B~dp+C
*(corner) cl.D, hcf+K, f+B,(BC) B+A, qcf hcb+BD
*(corner) cl.C/D/cr.C, f+A, cl/cr.B, dp+C, (SC) qcf hcb+C/AC

I'll finish the wiki page because no one around here likes OG Lobat.

=[


Amedø310

Additions  to combos:

cl.D, hcf+K, dash, dp+C, (SC), qcf+B/D
cl.D, hcf+K, dash, fbf+B/D

sibarraz

I usually loves lobat, but for some reason his 2002 (and 2003 version) are incredible dull and boring for me, oddly enough his 2000 version that was boring for me too is amazing in 2002um


Waifu Material

Vokkan

Some info I think belong in the wiki:

Normals
cl.A whiffs on crouching opponents
cl.D has huge activation range (and better reach than far C)

Command Moves
f+A - On hit this move links into light attacks or dp+A. On block it's +1~2, but slightly negative if canceled into. Late canceling from both low attacks works well.

b+A - Roberts arm itself is completely invincible during this move. The preferred follow up is fbf+K, as it deals more damage than his qcfx2K DM.

b/f+K - If you were to anti-air the opponent with this move you can juggle by canceling into qcf+P or dp+P.

Special Moves
qcf+P - Slow to come out but quick to recover. At its worst it's neutral on block but used in blockstrings will leave you at plenty advantage. C version comes out at head level and can be low profiled under.

dp+P - The C version's got invincibility and combos into super. A version is faster, and hits twice on counter-hit for some good damage (but not when used as an anti air).

air qcb+K - While difficult to space right, this move can not only be made safe, it can even give you advantage on block, as after a blocked cl.D, f+A, qcb+B combo in the corner.

SDM
qcfx2+K (Reverse Dragon Fang) - Comes out fast and can be comboed into from almost anything, but the damage is so small (less than fbf+K and just 4% more than dp+C) that it might not be worth it.


(The wiki page also needs to get its terminology of cancels/links straight)

desmond_kof

^ Thanks for your additions bro. I'm still looking over some of the mistakes of the links/cancels misunderstanding that I have caught, but if you can find more, please post them (copy/paste) .
"Do not place so much importance on winning. The fight itself has value."

Amedø310

#7
Robert's Hitboxes: https://drive.google.com/folderview?id=0B2WAxkcvfTKdd1JmTm53VGJWNFU&usp=sharing

Please read this for more details: http://dreamcancel.com/forum/index.php?topic=425.msg73547#msg73547547#msg73547

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Each version of Robert's lighting kicks does a different number of kicks on whiff.

B version does 10 kicks on whiff.

D version does 20 kicks on whiff.

There is an invincible frame before each time Robert does the bottom kick and He's invincible after his last kick on whiff to Neutral stance.