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KOF 2002UM - B. Mary

Started by krazykone123, October 14, 2010, 05:59:33 PM

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krazykone123

Throws:
Victory Nage - close ;bk/ ;fd+ ;c
Head Throw - close ;bk/ ;fd+ ;d

Command Moves:
Hammer Punch - ;bk/ ;fd+ ;a
Double Rolling - ;bk/ ;fd+ ;b

Special Moves:
Spin Fall - ;dn ;df ;fd+ ;a/ ;c
┗M. Spider - ;dn ;df ;fd+ ;a/ ;c
Straight Slicer - ;bk charge  ;fd+ ;b/ ;d
┗Crab Clutch - ;dn ;df ;fd+ ;b/ ;d
┗ Stun Fang - ;dn ;df ;fd+ ;a/ ;c
    ┗Spin Heel Attack - ;up+ ;d
Vertical Arrow - ;fd ;dn ;df+ ;b/ ;d
┗M. Snatcher - ;fd ;dn ;df+ ;b/ ;d
M. Reverse Facelock - ;dn ;db ;bk+ ;b
M. Head Buster - ;dn ;db ;bk+ ;d
Real Counter - ;dn ;db ;bk+ ;a/ ;c
┗Real Backdrop - close ;hcf+ ;a/ ;c

Desperation Moves:
M. Dynamite Swing - ;a, ;a, ;fd, ;b, ;c
M. Splash Rose - ;dn ;df ;fd ;df ;dn ;db ;bk+ ;a/ ;c
M. Typhoon - close ;fd ;df ;dn ;db ;bk x2+ ;b/ ;d

Super Desperation Moves:
M. Dynamite Swing - ;a, ;a, ;bk, ;b, ;c

HSDM:
M. Infinity Rose - ;bk charge  ;fd ;bk ;fd+ ;b + ;d

Nikolai VolKOF

Any reason to use stun fang or spin heel attack?

Remxi

Stun Fang + Spin Heel follow does more damage than Crab Clutch. It can also be used in BC combos like b~f+D, qcf+A SC to A,A,f/b,B,C (S)DM or b~f+D, qcf+A, dp+B [1 hit] SC to qcf,hcb+C DM. The advantage to Crab Clutch is that it gives much better recovery allowing you to pressure your opponent on wakeup (midscreen only, in the corner Spin Heel will give you plenty of time since you recover right next to them).

Nikolai VolKOF

Ah ok, so with meter you can do a super out of stun fang?

Remxi


Nikolai VolKOF

Ah ok, cool to know mang, thanks.

krazykone123

Combos

*j.D, cl.C, b/f+B, b~f+K
*j.D, cl.C, b/f+A, qcb+P~qcf+P
*cr.B, cr.A, A~A~f+B~C
*j.D, cl.C, b/f+B, qcf hcb+P
*j.D, cl.C, b/f+A, hcbx2+K

'''Max Mode'''
*[BC] b/f+A, DM/SDM/HSDM
*j.D, cl.C, b/f+A, (BC run) cl.C, b/f+B, b~f+K~qcf+P, (DC) dp+K, (SC) A~A~b+B~C
*(Corner) j.C/D, cr.C, b/f+A, (BC run) cr.C, b/f+A, b~f+K~qcf+P, (DC) dp+K, qcf hcb+C

rabbit360

For those 2 maxmode combos, how do you get stun fang to come out? I always get (DC) spin fall.
...b/f+A, (BC run) cr.C, b/f+A, b~f+K~qcf+P, (DC) ...

desmond_kof

Try doing b~f+K with heavy kick (D) into qcf+P. Also, instead of doing straight back charge to forward, charge back then do a half circle forward. This post answers it:

http://www.orochinagi.com/forums/viewtopic.php?f=31&t=2540#p59663
"Do not place so much importance on winning. The fight itself has value."

rabbit360