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KOF 2002UM - Kim Kaphwan

Started by nilcam, December 27, 2010, 07:02:20 PM

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nilcam

Throws:
Kubikime Otoshi - close, ;bk / ;fd + ;c
Sakkyaku Swimming - close, ;bk / ;fd + ;d

Command Moves:
Neri Chagi - ;fd + ;b

Special Moves:
Haki Kyaku -  ;dn ;dn + ;b / ;d
Zan Han Getsu - ;qcb + ;b / ;d
Sanren Geki - ;qcb + ;a / ;c (up to three times)
Sankuu Geki - ;qcb +  ;a / ;c, ;uf + ;b / ;d, ;dn + ;b / ;d
Hien Zan - charge  ;dn, ;up + ;b / ;d
┗Ouiche - ;dn + ;d after a ;d Hien Zan
Hishou Kyaku - ;qcf + ;b / ;d (only in the air)
┗Tsuiki Kougeki - ;d after Hishou Kyaku rebound

Desperation Moves:
Hou'ou Kyaku - ;qcb, ;hcf + ;b / ;d
Hiten Hou'ou Kyakyu - ;qcf x 2 + ;b / ;d

Super Desperation Moves:
Kuuchuu Hou'ou Kyaku - ;qcb, ;hcf + ;b + ;d (only in the air)

HSDM:
Kyou Hou'ou Kyaku - (close) ;qcb, ;hcf + ;a + ;c

krazykone123

Combos
- cl.C/cr.B×1~2/cr.A, qcb+P~uf+K~d+K

1 Meter
- cl.C/cr.B×1~2/cr.A, qcb hcf+K
- cl.C/cr.B×1~2/cr.A, qcfx2+K, d~u+D~d+K

2 Meters
- cl.C/cr.B×1~2/cr.A, qcfx2+D, qcb hcf+K
- cl.C, (BC) cl.C (1), qcb+Ax3  (Nerichagi 1 hit), qcb+D, qcfx2+D, d~u+D~d+K

3 Meters
- cl.C, (BC) cl.C (1), qcb+Cx3, (SC) qcb hcf+BD
- cl.C, (BC) cl.C (1), qcb+Ax3  (Nerichagi 1 hit), qcb+D (2)/d~u+D (2), qcb hcf+BD
- cl.C, (BC) cl.C (1),  qcb+Ax3  (Nerichagi 1 hit), qcb+D, qcfx2+D, qcb hcf+K/(BC) qcb+Px2, (SC) qcb hcf+K

Corner
- cl.C, (BC) cl.C (1), qcb+Ax3  (Nerichagi 1 hit), qcb+D, qcfx2+D, [BC] qcb+Px2, (SC) qcfx2+D, d~u+D~d+D

4 Meters
- cl.C, (BC) cl.C (1), qcb+Ax3  (Nerichagi 1 hit), qcb+D, (SC) qcfx2+K, [BC] rtk (reverse tiger knee) hcf+BD

Corner
- cl.C, (BC) cl.C (1), qcb+Ax3  (Nerichagi 1 hit), qcb+D, (SC) qcfx2+K, [BC] qcbx2+C, (SC buffer) qcb hcf+BD

5 Meters

Corner
- cl.C, (BC) cl.C (1), qcb+Ax3  (Nerichagi 1 hit), qcb+D, (SC) qcfx2+K, [BC] qcb+Px2, qcfx2+D, [BC] qcb+Cx3, (SC buffer) qcb hcf+BD

I think that will do for now, I'll do the wiki page next.

desmond_kof

What are his differences between OG 02 and 02UM? The first thing I noticed was his damage output lowered a lot.
"Do not place so much importance on winning. The fight itself has value."

Dark Chaotix

You cant cA, sC combo no more, sA for poke is slower and I think there is something else but cant remember...

krazykone123

Quote from: Dark Chaotix on January 04, 2011, 01:02:56 AM
You cant cA, sC combo no more, sA for poke is slower and I think there is something else but cant remember...

His Hishou Kyaku add-on got a damage increase IIRC.

Shinra Shiranui

KOF XIII: EX Kyo,Mai,Saiki

Amedø310

#6
Kim d, d+B free cancel glitch:

   ;dn ;dn;b;dn ;db ;bk ;fd+ ;b;d

stock meter must be lower than 2 or the glitch input becomes the regular dd+B(SC)qcb hcf+K.