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Okina

Started by solidshark, March 25, 2011, 08:34:29 PM

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solidshark



Notation
;a = Light Slash
;b = Heavy Slash
;c = Kick
;d = Deflection

* = Power version only
** = Speed version only
*** = EX version only
^ = Super Cancel able

Throw
;c+ ;d

Ground Hit
;c/ ;df ;b

Special Moves
Turtle Thrust - ;dn ;df ;fd+ ;a/ ;b/ ;c
^Turle Tremor - ;fd ;df ;dn ;db ;bk+ ;a/ ;b
Tortise Stomp - ;fd ;df ;dn ;db ;bk+ ;c
Fisherman's Feint - ;fd ;dn ;df+ ;a/ ;b/ ;c
Pacifist Pounce - Feint - ;bk ;dn ;db+ ;a
Pacifist Pounce - Earth - ;bk ;dn ;db+ ;b
Pacifist Pounce - Heaven - ;bk ;dn ;db+ ;c

Desperation Move
Genbu Blast - ;fd ;bk ;db ;dn ;df ;fd+ ;a ;b

Super Desperation Move
*/*** Rage of Genbu - ;fd ;bk ;db ;dn ;df ;fd+ ;b

Super Speed Combos
;a --> ;b --> ;c +-> ;a --> ;b --> ;c +-> ;a --> ;b --> ;dn ;df ;fd + ;c
                          |                               |               
                          |                               |
                          |                               +-> ;c --> ;b --> ;dn ;df ;fd + ;a
                          |                                 
                          |
                          +-> ;dn + ;c --> ;a +-> ;dn + ;c --> ;fd+ ;b ;c
                                                        |   
                                                        |
                                                        +-> ;b ;c --> ;a --> ;dn ;df ;fd+ ;b
"You had guts kid; now clean them up off the pavement"
-Terry Bogard, 1995

solidshark

Notes


  • Okina is mostly a long-range player, mostly aided with his unique turtle projectiles
  • The C version of Turtle Thrust, unlike A and B, can be used as a healing technique by approaching the turtle that comes back to you
  • The Pacifist Pounce - Feint is the only teleporation of the three that does no damage. Earth produces a low hit in-front of opponent. Heaven drops Okina on top of opponent.
  • Okina almost re-defines the term "turtling"
"You had guts kid; now clean them up off the pavement"
-Terry Bogard, 1995

Remzi

This guy is really annoying for certain characters. Amano has a good matchup against him simply because Amano has no issues getting under / around your turtles, plus he can deflect them. Lee, on the other hand, has a fairly big problem dealing with this guy unless the Lee player knows how to properly use AB stance, which isn't that good in it's own aspects because a properly timed A turtle will knock him out of the end.

His healing turtle is good but it can also heal the enemies too, be careful about that.

Uh, his turtles can be teched super-low to the ground too, be careful for that.
MBAA: H-Aoko
MBAC: Hisui & Kohaku
LB2: S-Akari
NGBC: DIO & Kaede
KOFXIII: Yuri / King / DuoLon