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Street Fighter X Tekken

Started by FreeRunner, July 21, 2011, 11:56:41 PM

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Delta

Ever asked yourself why "X" is in a team with "Y" ?

Wonder no more, reading the next link will give you an idea of the video:

http://kotaku.com/5883605/watch-the-hilarious-intros-and-entrances-for-street-fighter-x-tekkens-tag-teams-to-see-why-theyre-working-together

Running Wild


Xxenace


Saitsuofleaves

IPW is supposed to be doing a stream today at 4PM PST.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Proto Cloud

It's about time for Capcom to put up or shut up.

LouisCipher

I saw that Daigo/Tokido match on Eventhubs and I'm still really unimpressed with it, a brief summary below:

Bland music.

Recycled and uninspiring 3D models. The recycled 3D is disturbing because you're under the impression that it's easy to do new 3D stuff as opposed to 2D sprites. A lot of the modelling just looks 'off' and reminds me of a bad Rob Liefeld drawing.

Gameplay still looks terribly bland. And I noticed in that Daigo/Tokido set that damage seems really, really low. I can see a lot of time out wins in tourneys.

I still fucking hate gems.

I think I'm going to pick up MK as a casual fighter and buy Freddy because I'm a horror fanboy and that's what we do.
Team: Billy, Clark, Hwa.

Saitsuofleaves

It IS easier to do 3D models for the most part.  It's why you see Capcom cranking out characters at a relatively decent pace compared to like...SNKP who had to go through hell just to get Billy out for us.  Now I'm not saying the game doesn't look...meh visually, (I would go as far saying as it looks worse visually than AE now even with mostly the same style) but at least I understand the usage of 3D models.

Gameplay...jury's still out a bit.  Very few people seem to know how to take the game to the limit.  Daigo was trying to play the game EXTREMELY like SF4 (probably even worse as he looked tentative to do anything really...probably didn't care that much and just let Tokido get his shit in). 

Damage scaling is indeed shit, and I don't understand why they don't put a cap on it at at least 30%.  As for there being a lot of time-out wins...yeah, saying that all the time really worked out for MvC3 didn't it?  Capcom ended up upping the damage, and now you're shit if you aren't ToDing in one touch (or are Morrigan).  The thing is, we can't honestly comment competently on how well the damage will be UNTIL WE LEARN HOW TO DEAL OPTIMAL DAMAGE IN THE FIRST PLACE.  I'm sure if we sent MarlinPie back to the past into Capcom Fight Clubs for Vanilla with his Viper knowledge now, we'd have an entirely different game on our hands.

Capcom's very bad at going a certain direction with damage when reacting to fan opinion.  People thought characters were hitting too hard in Vanilla SF4...characters got neutered to hell in Super...then again in AE.  People thought the damage was too low at MvC3 Fight Clubs...now look at where we are now.  We're much better off just saying NOTHING when it comes to damage.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

LouisCipher

The problem in MVC3 wasn't so much the damage but the fact that just one grab leads to OTG and huge damage as a result of getting grabbed. They also made it harder to build meter in Ultimate. At least that's what I understand.
Team: Billy, Clark, Hwa.

Saitsuofleaves

Quote from: LouisCipher on February 11, 2012, 06:03:31 AM
The problem in MVC3 wasn't so much the damage but the fact that just one grab leads to OTG and huge damage as a result of getting grabbed. They also made it harder to build meter in Ultimate. At least that's what I understand.

Grabs are a problem only due to the high damage and large OTG window.  The large OTG window can be somewhat forgiven because the game was built around that.  A lot of characters would become horribad without it with the way the game is built now.  So that leaves, again, the large damage.

Yes, it's much harder to build meter in Ultimate (one of the reasons why Jean has stayed dead on this front and won't be losing control any time soon) however very good teams never have a problem with it.  Zero only needs to burn one meter to off someone really most of the time.  Dante still builds a ton of meter, Magneto can still get there, Viper can be very meter positive (which means EX Seismos up the ass...hurray), Doom's solid enough.  Good teams generally don't have meter problems unless you just waste it for no reason (Lower End Vergils and Vipers obviously struggle with this).

Of course, X-Factor existing doesn't help matters either. 

The funniest thing about all of this is the most complained about "problems" are Wesker (somewhat understandable though honestly, unless you're really solid with him, he's a product of the X-Factor problem) and Morrigan...because people don't know how to deal with lame anymore.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Mikel

#399
Wow... I think I am keeping all of my character's voices in SFxT to English.

Street Fighter X Tekken - released voice clips

Quote00:10 Heihachi (JP (Unsho Ishizuka, but I like Daisuke Gori for him better))
00:15 Heihachi (EN (Jamieson Price))
00:23 Kazuya (JP (Masanori Shinohara))
00:30 Kazuya (EN (Jordan Byrne))

Xxenace

lilis voice..............oh god

and the eng voices in this game sound pretty good

LouisCipher

How many of you guys would play MK vs SF? I would, even out of curiosity I'd play it even it was SVC levels of bad. So long as the MK guys have autocombos like in UMK3.

http://www.eventhubs.com/news/2011/oct/24/game-rating-stands-way-crossover-mortal-kombat/

I figured this one out: SF vs MK would be T and have brutalities. While MK vs SF would have fatalities.
Team: Billy, Clark, Hwa.

Saitsuofleaves

Uh...idk...I probably would just because I know my brother would probably get it.  It's the same reason I got MK9.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Xxenace

nah the style of the games don't match up at all to me plus i dont even think capcom would want to see any of their characters butchered by the mk cast

solidshark

Quote from: Mikel on February 14, 2012, 01:39:21 AM
Wow... I think I am keeping all of my character's voices in SFxT to English.

I applaud your tolerance level.

Nina "I can't loooooosssse"

Kazuya "I'm gonna rip you apart"

hWoarang "This is my serious Face"


Quote from: LouisCipher on February 14, 2012, 04:49:00 AM
How many of you guys would play MK vs SF? I would, even out of curiosity I'd play it even it was SVC levels of bad. So long as the MK guys have autocombos like in UMK3.

http://www.eventhubs.com/news/2011/oct/24/game-rating-stands-way-crossover-mortal-kombat/

I figured this one out: SF vs MK would be T and have brutalities. While MK vs SF would have fatalities.

No.

Lots of things would work better than SF. Darkstalkers, KI, even SC, but not SF. Sounds as bad as when someone proposed Hokuto no Ken vs Street Fighter, though that would work better still.

Next up with vs is probably Capcom vs Arksys.
"You had guts kid; now clean them up off the pavement"
-Terry Bogard, 1995