I'm not saying TT2 AND T6 were not deep fighters. They are. The problem lies with the monotony online looking for easy wins with lag I guess. If you compare it to KOF XIII it would be like going online and whether you had lag or not everybody wants to just throw fireballs to win. Can you get around it? Yes. Are you winning? Yes. Is it any fun to stop the same crap over and over? No. When it was only a couple of stupid characters you can overlook it cause most did not feel a compulsion to play one. The original TT you had Eddy, Jun, Devil Kazuya (laser), and Baek. Now there's those characters plus LiLi, Asuka, Devil Jin (laser), Christie, and Alisa. Out of 59 characters there are only 9 I would consider a beginner spam type (I could be missing a few but those are the main ones I see spammed). That's not that bad, but that's also close to what MVC2 ran with for high level play. So, I'm sure that's enough to where spammers get a variety and the players who want to learn, play, and have fun with the game get to sit here and beat down the same B.S. game in and game out. That's why I say it can get boring to a point to limiting how much time you spend on it. I, by all means, do not feel that this game is not worth the money or that there isn't a deep fighting system in it as well. IT's a great game just catering to beginners has it's drawbacks.