Author Topic: Iori (Flames) (Pre-release)  (Read 30720 times)

tastylumpia

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Re: Iori (Flames)
« Reply #60 on: November 07, 2011, 09:45:59 AM »
Not broken... :(

Punishable rekkas means no Fei Long bull shit.

Can't wait for the legion of old school/fanboy Iori players.
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BioBooster

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Re: Iori (Flames)
« Reply #61 on: November 07, 2011, 10:53:46 AM »
Actually, this might be one of the first times I might consider putting him on one of my main teams, hehheh. I classically hadn't because i felt he was too strong (and too popular) in previous renditions and always sided with his underdog rival, Kyo instead. (will def be using EX Kyo :} )

I'm sure Iori, will still find some really good damage output combos, but will be a whole different game with the change in his rekkas. At least he still has lots of easy hit confirms.

I'd be pretty interested in seeing some flame vs claw matchups.

xZEPPELIx

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Re: Iori (Flames)
« Reply #62 on: November 18, 2011, 10:54:05 PM »
Does Ya Otome > Saika do more dmg than EX Ya Otome?
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darkTown2

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Re: Iori (Flames)
« Reply #63 on: November 18, 2011, 10:59:59 PM »
there really isn't much of a way to tell since we don't have access to him, but i would think so since you can't max cancel it while you can do that with ex ya otome
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BioBooster

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Re: Iori (Flames)
« Reply #64 on: November 19, 2011, 05:12:14 PM »
Yeah I agree with this. Also don't have access, but nothing in all of the footage on flame iori I've seen does this.
Atlus/SNKP/DDTC combo vids don't show it, so I'm pretty confident saika's not max cancellable.

milesw

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Re: Iori (Flames)
« Reply #65 on: November 21, 2011, 08:23:32 PM »
満月の夜にまた会おうか!

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Atb_555

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Re: Iori (Flames)
« Reply #66 on: November 24, 2011, 10:47:19 AM »
Just to clarify something you can delay the hits between each rekka however it doesn't seem like it has the same desired effect like in the old skool KoFs where the rekka animation will slow down. 

I Cyber Ninja I

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Re: Iori (Flames)
« Reply #67 on: November 30, 2011, 06:13:26 AM »
Does anyone have an actual clue of when Iori (Flames) will be released? I'm in need of a third character and I'm thinking him.

Saitsuofleaves

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Re: Iori (Flames)
« Reply #68 on: November 30, 2011, 06:21:13 AM »
If I remember right, December 8th.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

I Cyber Ninja I

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Re: Iori (Flames)
« Reply #69 on: November 30, 2011, 06:23:55 AM »
If I remember right, December 8th.

Thanks man. That was so quick! Much appreciated.

nightmoves

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Re: Iori (Flames)
« Reply #70 on: November 30, 2011, 06:25:43 AM »
Last I heard it's supposed to be the 7th.

Saitsuofleaves

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Re: Iori (Flames)
« Reply #71 on: November 30, 2011, 06:32:48 AM »
Last I heard it's supposed to be the 7th.

Hey, you might be right, I can't remember.  I know it's after NEC and I think before SCR that he comes out so...that gives you a week time frame to go with.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

I Cyber Ninja I

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Re: Iori (Flames)
« Reply #72 on: November 30, 2011, 06:48:17 AM »
Last I heard it's supposed to be the 7th.
Even better.

C 3

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Re: Iori (Flames)
« Reply #73 on: December 05, 2011, 11:51:11 PM »
He will be released Dec. 6th in North America for both consoles. 

Level Up x Atlus Presents - The King Of Fighters XIII Pre-Release Stream Event!

at 1:25:00 onwards he talk about it

Mazinkaiser

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Re: Iori (Flames)
« Reply #74 on: December 06, 2011, 06:20:32 PM »
gotcha! he is on marketplace... feels REALLY solid, every hit can be translate in a combo reward xD and the well know air j.b.B have awesome hitstun o.o, imho indeed better (or almost like) a strong hit, of the good one of course. the mission are kinda "easy" but i'm still sucking for the sixth one... cancel from dp.C -> qcf.AC always super cancel into dm -.-, and i sucks doh... because the other (more complex) i have done it, this one no yet (and in theory will be the same trick of eliz/k damn but i didn't make it to works tanks to the command throw :D and f.AC too after the dp.C didn't work for him i sense -.-,) anyone share a hint please xD