Reactions to some of the changelist:
-Neomax in HD costs 2 stocks but 3 stocks outside of HD.
Good change at first glance, though it does make me a little leery of how it'll affect the overall damage curve, mostly for 2-stock HD combos into NM.
-Liz's midscreen, 1 stock no drive 511 damage combo now deals 391
-Liz's Ex DM now does no pushback on blocked opponents
-Liz's Ex counter only allows followups with specials, not normals.
-Liz still can do the reset DM midscreen still (personally tested).
Glad to see that people were exaggerating how much she got nerfed *laughs* . 40% for 1 meter is still pretty scary, and EX counter "only" giving the follow-up combo options along the same lines of EX command grab is still pretty good. All in all, sounds like people can stop bitching about Elizabeth being too powerful and just appreciate her sweet style. Also great to hear the return of her XI outfit (combined with color edit means I can give her a purple scheme without grey hair, or as one of the players here calls it, the George Washington alt *laughs* ).
-Shen's gotten a slight damage decrease, I couldn't quite figure out where but Kunio's 799 (1 stock HD combo) now does 777
-Shen's fully charged qcf+P now only removes 50% of the guard gauge.
Sounds like a fair batch of changes. It was kind of silly that Shen had an auto guard crush move he could freely followup that could also hit meaty and work as weirdly-effective antiair.
-Duo Lon's Ex f.AC now has more hit stun (or better recovery for DL) so that he can do s.C or s.D (before it was a near 1 frame that allowed only for d.A, and if you're close enough you can link that to s.C).
-Duo Lon's NM has finally been normalized and now does 448 instead of his silly 400 he used to do. (Most characters are 450-500 in the arcade version).
Sounds good
-Overall, hit hitboxes have been adjusted and it's harder to cross characters up now. It was noticable as we couldn't get K''s j.B or j.D to crossup.
I kind of liked the dirty wide-spread crossups, but I guess enough people were offended by them that toning them down is a good thing. Any word on if Elizabeth's j.B and Leona's j.C are still cross-ups?
-Chin is now top tier.
The only way that'll happen is if he gets an HD version of his "pissing in the wind" winpose from the past
-K''s hop no longer goes over a standing opponent.
-K''s second shell (qcf+P.f+B) now juggles opponent higher and when preceded by an Ex qcf+P, allows the second shell to hit twice, and hence combo into his qcf x2+P DM like in the RS trailer.
I don't know that K' really needed more ways to juggle, but I guess that doesn't sound too bad for a 2-stock combo. Can he do qcf+PP~f+B, dash up dp into watermelon kick nonsense? Also, when Oscar said he can follow-up an air-to-air j.D with j.qcb+K, was that as a combo or as an extra hit after aerial reset? Guessing the former, since the latter sounds too much like anywhere juggle on a no-meter move, but just to be sure....
-Mai has been buffed overall. Her air.d+B has faster recovery making it kinda safe, her air.qcb+P is also safer.
-Mai's air DM now falls "natually" as she travels across the screen a la '95 Mai's hidden air DM.
-Mai's air Ex DM also MaxCancels into NM.
-Mai's Ex Ryuenbu has startup invincibility.
-Mai's A Ryuenbu has a larger vertical hitbox acting like an anti air (assumingly it's like her beta version).
I don't use Mai, but I like these changes. She really did warrent something to improve her air control.
-Takuma's stun combo juggles are much harder to perform and the timing is real tight.
Would've preferred a cap to stun damage in a single combo. Just because he's harder to use doesn't mean people won't still learn it and do those stun combos anyway. Still hoping this gets tweaked before the final release.
-Beni's Ex Raijinken now holds the opponent in position allowing you to follow up. I believe CMD.Duc did (corner), Ex Raijinken (qcf+AC), A Raijinken, dp+K. Overall CDM.Duc says he's been buffed.
Anything that makes Team Beautiful People more viable is a good thing
-Raiden's dropkicks have finally has its charge time increased. Despite initials reports, 1.1 did not change his charge time from 1.0. Personally, I must have charged ove 20+ seconds and I could not get level 3 to come out. If you land the DK midscreen, the opponent will fly away really far not allowing a follow up. His double DK shenanigans still work in the corner.
Charge time nerf sounds excessive. I wanted to see the charge times increased, but not THAT much. No follow-ups at midscreen is good, though, so no more free dropkick>EX tackle nonsense outside of the corner.
-Mature's qcb+K has better recovery
Yay
-Leona's HD combos have been nerfed slightly.
Nerfed how? Slight damage drop similar to Shen's? That'd definitely be fine with me. Actually, is there a chance that there's just a general reduction in HD damage, or did you only notice a change with those two?
-Kula's corner juggles seem harder to connect.
This seems too light, given the changes to Raiden and Elizabeth. If she can still do everything that she did before, just making it a little harder isn't really an answer. Again, hoping to see more about Kula before the final release.
Once again, I apologize if I misreport something or I have left something out. There were simply far too many changes to record them all let alone let my overstimulated mind process.
Hey, you've got nothing to apologize for. Thanks a ton for the indepth change list from just one day
. Keep up the good work, and good luck at Evo!