Author Topic: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)  (Read 370210 times)

DarKaoZ

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #60 on: July 29, 2011, 09:15:09 AM »
^ You mean that he is an EX character because his name is in RED? Hmm... that would make sense.

JTSNOW6

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #61 on: July 29, 2011, 09:17:30 AM »
Lol, yeah, it's obvious now that we have in-game pictures

asociale

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SNK why the hell everytime you do something regarding the "online" experience is pure 屎!?!

JTSNOW6

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #63 on: July 29, 2011, 09:24:24 AM »
Yes indeed, an AMAZING picture!!

KBlackNoah

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #64 on: July 29, 2011, 09:27:22 AM »
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Oh snap! You can see the back of the character model too?! DAMN!

Few people know but for XII they actually rendered the characters in 3D and converted them to 2D.I guess they still did this with XIII.

asociale

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #65 on: July 29, 2011, 09:29:33 AM »
http://www.andriasang.com/e/galleries/2011/07/29/kofxiii_screens/2132456595/

it reminds me of the orochi team backstages back in kof97 :O
SNK why the hell everytime you do something regarding the "online" experience is pure 屎!?!

DarKaoZ

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #66 on: July 29, 2011, 09:30:26 AM »
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Oh snap! You can see the back of the character model too?! DAMN!

Few people know but for XII they actually rendered the characters in 3D and converted them to 2D.I guess they still did this with XIII.

Well I know about the Sprite process, I'm just amazed that they even bother doing a sprite showing the back of the character. I mean, that is a great detail of their part.

Custle

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #67 on: July 29, 2011, 09:32:08 AM »
Looking good. It has colour edit mode?! My sister is gonna love it!

http://www.andriasang.com/e/galleries/2011/07/29/kofxiii_screens/2132456606/
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Xxenace

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #68 on: July 29, 2011, 09:51:49 AM »
^ You mean that he is an EX character because his name is in RED? Hmm... that would make sense.
hopefully this would open up a option for ex characters

Kane317

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #69 on: July 29, 2011, 10:03:37 AM »
are there more vids coming btw to you evo goers? peace.

I was unaware if Aram would allow us to record anything so out of respect I didn't just to be on the safe side.  Now that he's given the greenlight, I'll record a ton of stuff tomorrow.

thanks for the huge changelist, kane. everything sounds pretty great so far. i am wondering about k' jump d and block situation after qcf+a flame (is even on block in 1.1), maybe try blocking it, then both player hold up to judge the frame situation afterwards

No problem.  We literally did the same test with K' and held the block and jumped.  He no longer has an distinct advantage anymore, I believe it was close to neutral but I'll reconfirm.

DarKaoZ

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #70 on: July 29, 2011, 10:16:51 AM »
Hey Kane, can you ask Aram is there is 0% chances in having English voices in the animated cutscenes?

Seen how great they look, it's a shame they will not have English VA. What would be worse is that they would not have Japanese VA either and be mute mode like the arcade. I hope that isn't not the case.

4leaf

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #71 on: July 29, 2011, 10:19:47 AM »
http://www.andriasang.com/e/galleries/2011/07/29/kofxiii_screens/2132456595/

it reminds me of the orochi team backstages back in kof97 :O
this stage has a nice echo effect on a characters' voice and i think movements as well.

DarKaoZ

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #72 on: July 29, 2011, 10:23:29 AM »
http://www.andriasang.com/e/galleries/2011/07/29/kofxiii_screens/2132456595/

it reminds me of the orochi team backstages back in kof97 :O
this stage has a nice echo effect on a characters' voice and i think movements as well.

Really? Wow! That is actually a really cool detail. I just hope it doesn't get annoying and turn the stage to the "Don't pick that stage". There is always a stage in a game that people find troublesome for X reason.

KBlackNoah

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #73 on: July 29, 2011, 11:07:08 AM »
Quote
Well I know about the Sprite process, I'm just amazed that they even bother doing a sprite showing the back of the character. I mean, that is a great detail of their part.

Maybe someone in charge of the presentation wants to send us a subliminal warning message -> this game is gonna be ass LMAO

Dandy J

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Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
« Reply #74 on: July 29, 2011, 11:50:10 AM »
No problem.  We literally did the same test with K' and held the block and jumped.  He no longer has an distinct advantage anymore, I believe it was close to neutral but I'll reconfirm.
ah cool, good lookin out