Stream :
http://www.elive.pro/en/watch/Ure4yo0uE9GL You can ask frionel for any question on the current character, the list below are the anwser and test for the char already tested.
= important change for char
It seems every command throw are super/drive cancelable
Kyo :
Hcb.K can be punish by cr.lk (~-4)
qcf.K connect mid screen after normal moves : cr.B,cr.B,df.D,qcf.D,hcb.B is his new bnb.
Benimaru :
qcf.AC allow to combo freely after, the opponent is lock mid air, allow lot of mix ups, corner allow to combo j.qcf.C,qcf.C,dp (and it does ton of damage)
Goro :
Nothing except NM dmg
Terry :
Combo : J.C,.... 1Ex 1 DC 430Dmg
NM Changes : Whiff less, full invincible, startup to long to punish projectile full screen (>-4)
1 Hit whiff corner
After a guarded cr.B,cr.A,cr.C,qcb.B terry 0 or +1.
Qcb.D >+3 On a crouching opponent
Andy :
f.A,qcb.P has a hole now.
d.D can be still used as an anti air
100% guard crush press doesn't work anymore.
At the end of the classic hd combo (loop zeinenken/kuhaden break) it seems you can't combo in NM
Joe :
dp.B travel very fast but doesn't have any invicibility, dp.D has a lot of invincibility but comes out latter.
Frionel isn't skilled enough to test Haregoro stun combo etc.
Ex SDM has more dmg when the opponent fall into the ground
Joe NM seems to start faster etc
Elisabeth :
Overall damage nerf
You need rougly 30 etincelle to fill one Ex bar
qcbqcb.P or EX is unsafe in guard now at close range (Travels the screen while it reach the opponent)
Combo seems to be the same except the double SDM combo
She wins a dash ex (invincible against projectile/low only) which is cancelable by an other EX move freely (ONE EX bar 0 DC bar for the dash ex + move ex follow up) (Dash Ex THROW EX MOHAHAHAHAHAHA)
So it's a new char
DuoLon :
You can do a cl.C after a f.AC (you can do J.D,cl.C,f.AC,cl.C,f.AC,cl.C,f.AC,rekka, ~450Dmg)
After rekka you can't drive cancel a smoke ball (the projectile) it whiff (Because of the new property), but you can still supercancel the rekka into ex SDM. The ex projectile still juggle
Into maxmode you can do something like 9-10 loops of [qcf+P,f.A]
734 HD 3EX
J.D,s.D,f.AC,s.D,HD,s.D,[(qcf+P)x2, (HDC) f+A]*8,[SC] SDM EX
Shen :
Takuma bug (command throw SDM CABC seems to work)
Max mode are the same, just end by NM and not a Ex SDM
Qcf.P like Liz need lots of repetition to fill just one bar
qcf.C doesn't guard crush anymore
hcb.f.P,(SC) SDM max does a 440Dmg LOL
Kim
No change except ex SDM/NM
Hwa Jai
Seems to be nerfed you cant do qcf.P*2 in juggle
dp.B seems more invincible
Raiden
Drops 8s/lvl and lvl 4 blow far away
Mai
Ryuenbu A seems to be invincible on the upper body part ONLY, ex doesn't have any invincibility.
Musasabi No Mai (air variant) seems very very positive in guard (if you hit the head of the opponent you can be punish by a low)
SDM EX seems to allow combo after it in corner on air version. Both version have invincibility, ground version can punish projectile at the right range.