So I noticed a few "comments" have been made in this thread. In particular, in regards to the PS3 vs 360 argument. I'm going to attempt to show documented evidence to hopefully nip these types of topics in the bud, and prevent uninformed opinions roaming around here akin to how they do quite often on SRK. I also have a few of my own comments to say in regards to other comments made about 3S OE.
Well, fellows at AcradeUFO are reporting two frames of lag on the ps3 version offline.
Despite them "reporting" this, this is indeed not true. Tests have been done to show once and for all that there is no difference between the two versions. What does this mean? Well...it means that popular little uninformed "theory" on SRK about the PS3 having more "input lag" offline, is false. Probably a rumor started by some Sony hater, or an opinion formed without much thought/misreading something they didn't understand much to begin with. Either way, this proves it right here, and has been posted once before.
http://shoryuken.com/forum/index.php?threads/3s-oe-input-lag-testing.144512/The ps3 itself causes the lag somehow. It happens on sf4 too and they've done tests comparing it to the 360 to show it.
Again, a false statement. Read above to see this for sure. However, I will provide more facts than just that test done by one man. Let us take a look at some
video tests. Seeing is believing after all, right?
http://www.youtube.com/user/ps360frame#p/search/4/h6yW3CQ_5FENow some of you may ask "Wait, you just posted a video proving 360 is faster!" Well sure...I did. But take a look at this next video.
http://www.youtube.com/user/ps360frame#p/search/0/4KF524heLxsWhat do we have here? SSFIV runs faster on 360 and Tekken 6 runs faster on PS3. What does this mean? It means the consoles are the same. There is no "added input delay" on PS3 or vice-versa. If there was, the situations between SSFIV and Tekken 6 would be identical. However, they are not. And coupled with the 3rd Strike OE comparison results proving both systems run the game identically further backs up this point. What this means is the popular belief is untrue. False. A lie. But what this ALSO means is...its up to the developers to make sure both versions are accurate to one another. The only thing I can really say is there needs to be some side-by-side comparisons done with both console versions and the arcade version itself. Just because the 360 SSFIV runs faster doesn't mean its arcade accurate! Example: Garou Mark of the Wolves runs faster than the arcade version on PS2 and 360. What does this mean? Not a huge deal for players, but I have heard that it causes a bit of a difference for faster-paced characters like Jenet, making them more powerful. Dunno how true THAT is (take that up to Giby!) but its still relevant here. Without a test done with an actual arcade cabinent (because an emulator could be running the game slightly slower/faster, its not entirely accurate) there's no real way of knowing which one is best.
Tl;dr - Just play on the system you like and let it be. There is no "superior" system and considering that 3rd Strike OE is identical on both systems as proven by Robokritkit of SRK, either system is perfectly fine for this enhanced port.
Seth works for capcom so there's no way he'll say that there's lag until some proof shows up. Hopefully, if it does end up being the game itself and not the ps3 or anything it can be fixed with a patch.
Except Seth was right. I all ready provided the details proving he was right above so nothing more needs to be said here. I think in that regard, we can believe Seth will not lie to the community to cover Capcom's ass (As he has blatantly put them on the chopping block before in a round-about way implying they refuse to listen to him about GGPO).
Supposedly it was laggy, but it (or most of it I guess) was caused by the tvs they were using so nobody made a big deal out of it.
Exactly. The displays used for this game are VERY important. This game was made for standard def tvs and CRT monitors. This means the display you're using will make a difference. HD Filters have been proven in this thread
http://shoryuken.com/forum/index.php?threads/3s-oe-input-lag-testing.144512/ again by Robokritkit, to not cause any type of input delay for the players. So this is all up to
YOUR tv. If YOUR tv has large amounts of HD lag, you're probably gonna feel some input delay offline. (Btw when I say your, not directly speaking to you Icewater just speaking in general). I can say personally, that I play on an asus monitor and an LG 47" flatscreen with no noticeable HD lag. For more info, check this thread on SRK:
http://shoryuken.com/forum/index.php?threads/the-new-definitive-hdtv-lag-faq.55593/I wonder if the different display settings are what's causing all these conflicting reports regarding lag.
As stated above, the display settings and HD Filters are not responsible for any lag. Any offline lag is all dependent upon the display (that would be a tv or monitor) being used.
wow, this really breaks my heart, this means im not getting this game (i was planning on buying, no more though.) so the biggest bs so far, thyeoption to set input delay t 2 or zero frames, why would there even be an option orthe 2 frames of lag or howmuchit really is, these bitchmade ass motherfuckers.
You can set it to 1, and maybe even go higher (I didn't try)...I did this myself so I don't know why you came to this conclusion. Or why its a problem at all. The option is something Ponder implemented into the regular version of GGPO. Its there for people who would prefer to play with a smoother looking game than a jerkier looking, no input delay game. This is something that's been a part of GGPO for as long as I recall. Its not a huge issue...and certainly not one worthy of bashing Capcom for.
another problem, ggpo not being what its claimed to be (had a feeling this might happen).
Again, another fabrication made up by some purist haters who probably don't want to pay for 3rd Strike
And just sit around doing this: http://www.youtube.com/user/RunningWildVidya#p/u/4/I51BhEt1FSAThe GGPO netcode is absolutely perfect for this game. I've had no problems what so ever. The biggest issue is the other person you are playing MIGHT just have a crappy connection. They may be wireless. The ports may not be forwarded for GGPO/their console. There are so many deciding factors when it comes to netplay that most people do not comprehend. It is not something so easily clear, cut, and dry. Everyone should follow this guide here to make sure they have done everything they can:
http://shoryuken.com/forum/index.php?threads/where-can-i-find-the-internet-lag-thread-has-it-changed.137929/#post-5384440now for the last issue, the ps3 version having more offline lag than 360 (or input lag). tis just plain out sucks. the big questionfor me is wether this will also be on ps3 version of kof xiii as opposes to the 360 version, or will we find out that crapcum are just bitchmadeand they fucked up the input delay by not programming it propperly (this screwing us, i mean themselves over).
Once again, as I stated above plenty, there is NO difference between the PS3 and 360 when it comes to offline lag. For 3rd Strike OE, the two versions have been proven to be idential as I have linked to twice above. If a game is slower/faster on a specific console, this is the direct fault of the developer themselves and has nothing to do with the consoles. If SNK Playmore is wise enough, they will see this and make sure it does not happen the way Tekken 6 and SSFIV happened. Its completely up to them to make sure its identical for both systems. But in regards to 3rd Strike OE? Capcom made sure its identical on both.
im curious to see if that best netcode fora fighter ever from snkp willl be true, i hope it is.
I'm sure it will be the best they've ever produced. Or they're over-confident/lying. Either way if its even slightly better than KoF 95 for PS3 I'll be satisfied.
Lag is not the problem, the problem is the teleportation. Try to play people in Yellow or Green, avoid Orange and Red if you don't want to see any teleportation. =/
And I have no problem finding matches in ranking, I can play more than 15 in 30 minutes or so. I might take longer because I wait for the Ping to appear and if I see Orange or Red I quit and search back.
Teleporting was and is, an issue with past and current build for the beat PC GGPO client. Supercade and Arclive (Both use rollback netcode) also suffer from this. This happens in particular when one of/both players have problems with their internet connection. Downloads, wireless, etc...these issues can cause the teleporting. It is highly recommended everybody looks over this guide:
http://shoryuken.com/forum/index.php?threads/where-can-i-find-the-internet-lag-thread-has-it-changed.137929/#post-5384440 to be sure they have everything as good as they possibly can for their setups.
my first observation and question at thesame time, wtf is up with the music and character sounds? could he have changed something in options or does everybody suffer from this, sound volume changes in the game ken is louder than makoto, 1second ater makoto is louder than ken, thanthye bgm is loud as hell, than you cant hear a thing your doing? wtf.
To be honest, I always found the voice clips in the arcade version to be too soft and hard to hear. Bear in mind, this is on the arcade cabinent as well as on my PC with a decent sound system hooked up. I can hear the voice clips more easily in 3SOE, so I have not noticed an issue. I also haven't noticed an issue of volume levels raising and lowering randomly but if its there, I believe it will be fixed. In regards to the music? It can be turned off or turned back to original in the settings.
CAPCOM BUTT FUCKED ALL THE THEMES
...so turn them off and put it back to the original themes. If its
SUCH an issue for you. This can be done in the settings of the game.
some fucking bs thats missingin this version of the game, crapcum of usa fucking sucks dicks. play the ps2 versions of the game and you can not only change the size of the screen from left to right and up and down, but you can evenmove the screen from left to right or up to down. this is not possible on oe, fucking bs. especially playing on an old tv crt with scart, our screen was too much to the left and we couldnt even change that shit, fucking bs that you could do it in a previous gen console same game that came out years before this so called ultimate edition, ultimate my ass.
something else, in the ps2 version ofthe game you could set the training dummy to human like in s/sf4 series. something companies like capcom japan did do even years ago, but fucking capcom usa didnt even put in the fucking game. why and wtf. the game itself isnt even that bad, but what we get for this so called ultimate edition is straight up bs. the ps2 version had better options that this overrushed piece of crap. this feels so much like what they did with kof 12 thats its not even funny. only grace this got is that the actual game itself was a good game unlike 12.
The PS2 version is not arcade perfect. It also cannot be played online and does not have GGPO. Screen settings are fine imo. I have a 24" monitor and when I set it to full, only the very slight edges were not filled up by the screen. I'm sorry if this is a major issue for you, as I don't see the problem.
As for the training mode? Yeah we can't set it to human...but how does that make this product rushed or unfinished? What people wanted was arcade perfect with GGPO. We got that. I really don't care if I can set the training dummy to human, as I can quite easily play a human in versus or online. If you prefer this, I'm sorry it upsets you so badly but its something so miniscule and could be added via a patch...try and keep your hopes up and just let Capcom know via Capcom-Unity you wanna see this feature.
I don't think its quite necessary to curse and slam Capcom so badly for all this though. Lets all try and remain civil around here, shall we?
last piece of my mind, the players playingthis game fucking blow. ive even played some hood ones, but they all play like fucking whores. this isnt sf4 but people turtle like mad fucking crazy, trying to shoot fb's from the other side of the screen,for real? lol. im just glad that all these punk bitches only beat me 1 round out of the 3. i had some real killer round with 10 or 15 second rounds with some characters.
This is not Capcom's fault. In fact, this isn't really anybody's fault. Its an older SF. It was ten years ago. The top players have all moved on, and only the true fans or new people willing to give it a shot are gonna play. You can't expect there to be tons of extremely great players out there all playing right away. This is just the nature of the beast and how it goes. If you want a true challenge, I'd recommend searching out notable 3rd Strike veterans and challenging them. I'm sure that will provide you a worthy challenge.
also do people not know the power of the chun, all day long i faced many and many more sa3 kens. not a lot of chuns. i kept facingthis 1 dude who kepton choosing gill (wtf, this bitch), and we dont have gill. good raping is what he got from all my low tier characters, lol. i did fight this 1 good sean that almost beat me.
and louis, you can play this game rushdown, but i was the only person doing that yesterday. everybody was fucking turtling like they where playing ssf4. /rant.
Ken is a more popular character and easier for new comers to play. He's also popular due to the Daigo comeback video, as well as being often called "Jesus" in 3rd Strike. Chun is god-tier, but just because she is god-tier doesn't mean people are gonna necessarily tierwhore her. Or should. I'd be happy knowing Ken is getting more play than her as she is usually harder to deal with. Yun too...
And of course people will play this like SSFIV. Lots of new people/older players are used to SSFIV right now. This game just came out on the retail market again. Gotta give it time!
No Rebalance, No Buy!!!
This game has been played exactly as it currently is for over ten years now. The tiers are as fleshed out and understood as they are gonna get, and all the facts that can be known are just about known now. While I love SNKP's approach to 98UM and 02UM, I don't see the need for a rebalance considering...
A. Everyone demanded the game remain the same
B. No new characters have been added, so a "rebalance" really isn't quite necessary. Sure some characters are better than others but...you cannot ever escape that in a fighting game. Ever. Good luck trying to find ANY competitive field or game where there isn't a clearly defined tier list of whats better and whats not. There are still plenty of people who play as the bottom tier, like Sean etc etc. I think at this point, a rebalance is just blasphemy. Nobody wants it, and its been this way for so long it should just remain as is. Again, somebody's gotta be on top and somebody's gotta be on bottom. Rebalance or not, it will always be that way. But hey, everyone is entitled to their own opinions and you of course don't have to buy it if you really dislike it.
world warriors are ass. really just how many cool designs where there in ww? 3 shotos with gouki being the coolest, 2 chicks hun and cam, dj and fei and thats pretty much it. hawk and gief suck, blanka sucks, guile sucks, sim sucks, honda sucks, bison without cape sucks (alpha one was alright), boxer and matador suck ass, sagats cool. more tan half the cast sucks ass from a design perspective and from a gameplay perspective almost all of them suck. sf3 has way better characters and way better gameplay mechanics making the characters feel way more unique and complete. only thing that sf3ts does lack is balance, those beautiful si bg's and artwork, and some of the cooler characters from the 2 and alpha series (sagat, dj, fei, cammy, guy, adon, cody) and thats it. if these 7 where in sf34pimpeditions redisigned for sf3 gameplay and a good balance this could havw been the best fighter ever. its still by far the best sf game ever.
Well rewind the clock to 1990...and tell me these characters were not unique. We'd never seen characters like these guys before...and all of them were playable! I of course prefer Fatal Fury but I believe in giving credit where credit is due. You can't judge World Warriors based on future games that came after it that's not very fair. Judge it based on what was around at the time and you'll begin to see why it exploded and became such a hit back in those days!
Phew...this is probably the longest post I've ever made on here! I apologize if anyone takes anything I said the wrong way, and I mean no disrespect or anything. Just felt like there was quite a lot of hate and incorrect information floating around that I really wanted to address.
GG to Steamwolf, you could do well with Hugo.
Actually, that wasn't me playing Hugo. A friend of mine frequently plays on my GGPO/PSN accounts so if you see me using characters that I don't normally use, its probably them. They have no internet at their house so lol. Been debating setting them up with their own account.