Liz needed a reason for people to play her different. She was a stagnant character in the arcade, who had a list of moves created for her, but no reason to use but 1 or 2. Her buffs and nerfs do a good job encouraging this.
I can't really agree with that. If you played her, you'd know that pretty much all her moves had important utility.
- qcf + p built meter and was integral for combos
- dp used for practically all combos and anti-air
- command grab for mixups, EX version for combo potential
- EX counter was a strong reversal
The only thing she didn't use a lot was teleport. It was gimmicky, but you could still use it decently in blockstrings. I think people just rode the wave of hating Liz. All they needed to do was tone down her damage, not necessarily change the properties on her moves. If they toned down her dmg and took away the meter gain on her qcf + P, she would have been fine. EX counter is going to be terribly inefficient after the changes. If you think about it, they're only making her more stagnant.
I'm glad to hear the changes on Andy's s.C>f+A and Athena's Phoenix Bomb. They tended to be inconsistent on legit punishes. The weak version Phoenix Arrow buff is nice too. I should pick her up again once console drops.
I wouldn't say she's going to be utterly useless. I feel this is a step in the right direction. I think most of the changes listed are positives to letting her use more of her move set. Elizabeth is a bit problematic because she's just really easy. She can do a lot of damage without trying so hard. From the start of the round on point, she can get up to 1 meter really easy and that's not just fireball spam. Since she does not require drive meter to do some of her combos, she could, out of the gate, get 45%. That's just the damage but we all agree it needed to be put down. However, the fireball and her uppercuts have the same properties in relation to Grand Rafale.
On her teleport moves, that adds a lot into her mix up game. She can sway back into an EX uppercut, sway forward into fireball, sway back into EX Counter, or sway forward into command grab. That's really awesome as well as being a bit hard to react to. There's so many options. The safest option would be to just not do anything and with an EX grab, that's not a good option either.
I think rather than be a character that, at the base level, sits and waits for you to do something, she can be a bit more aggressive and use meter with a frightening bit of variety.