Author Topic: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)  (Read 364719 times)

Reiki.Kito

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Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
« Reply #825 on: September 29, 2011, 09:08:10 AM »
I dunno if they expected English speakers to quickly find their blog and comment xD

BiGGDaddyCane

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Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
« Reply #826 on: September 29, 2011, 10:03:00 AM »
Snip

NICE!

The game is gonna have so much shit in it. There's no reason not to pick it up. I feel like SNKP is gonna shove as much shit as then can in the game to make it even better. Im still not feeling this delay but im sure its for the better good so they dont fuck up like before. Its....a smart move
« Last Edit: September 29, 2011, 10:09:13 AM by biggdaddycane »

Xxenace

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Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
« Reply #827 on: September 29, 2011, 01:23:18 PM »
that kyo combo was nice i also like how you can "cheat" the system as well

arstal

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Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
« Reply #828 on: September 29, 2011, 02:34:43 PM »
More bad news- Tekken Heybrid is also releasing on the 22nd.


omegaryuji

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Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
« Reply #829 on: September 29, 2011, 03:13:12 PM »
Thanks for the translated post, DarKaoZ!  Good to see that the trials don't restrict creativity and experimenting.  Hopefully the combos are all (or at least mostly) practical ones instead of just being pointless shows of flashiness.

Overall, I feel the all the characters could be widely used, except goro, I don't know why people don't like him that much, even clark is more used where I live
People are probably still sick of seeing him all the time in OG98.  I know I am *laughs*
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Saitsuofleaves

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Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
« Reply #830 on: September 29, 2011, 05:42:56 PM »
that kyo combo was nice i also like how you can "cheat" the system as well

Yeah, but you can usually do that in most games with trials.  Nothing new.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

sibarraz

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Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
« Reply #831 on: September 29, 2011, 05:48:50 PM »
I'm sure than maybe just one game you can do that, I can't recall which one was, but between bb, mvc and SSF IV, I recall that if in lots of them I added another move, I failed, but well, I hadn't played them for a while


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omegaryuji

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Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
« Reply #832 on: September 29, 2011, 05:59:24 PM »
I think you can freestyle in BB and SSF4 trials but not MvC3.
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DarKaoZ

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Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
« Reply #833 on: September 29, 2011, 06:28:06 PM »
You can only do that in SSF4, in both BBCS and MvC3 if you add a move you will fail.

sibarraz

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Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
« Reply #834 on: September 29, 2011, 07:20:43 PM »
And in SF IV case, lots of moves will fail just by their nature when you add another move


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DarKaoZ

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Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
« Reply #835 on: September 29, 2011, 07:33:18 PM »
And in SF IV case, lots of moves will fail just by their nature when you add another move

Well there were some specific combos that requiered to be done exactly as it is for it to work. But you could cheat in many of them, I bet that will be the same case in KOFXIII, for example that Kyo Combo, it might be harder to add a move to that combo and still pull it out all.

SonicTempest

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Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
« Reply #836 on: September 29, 2011, 08:16:40 PM »
Technically you can freestyle in BB's combo challenges (the markers will still light up) but it'll generally screw you over since that game has hitstun decay. KOF doesn't.

DarKaoZ

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Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
« Reply #837 on: September 29, 2011, 08:48:16 PM »
Technically you can freestyle in BB's combo challenges (the markers will still light up) but it'll generally screw you over since that game has hitstun decay. KOF doesn't.

Indeed, but like you said, if you do one extra hit, you will miss the combo. So basically you can't freestyle and still get the trial done. SF4/SSF4 let you do that, good thing KOFXIII also lets you do that. Because it helps you become creative with combos and let's you experiment while learning combos, as we just saw with Takuma combo.

theodora

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Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
« Reply #838 on: September 29, 2011, 09:22:01 PM »
More bad news- Tekken Heybrid is also releasing on the 22nd.
Is SNKP purposely doing this or what?
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Saitsuofleaves

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Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
« Reply #839 on: September 29, 2011, 09:39:14 PM »
More bad news- Tekken Heybrid is also releasing on the 22nd.
Is SNKP purposely doing this or what?

Uh, did we even know what the release date for Tekken Hybrid was until recently?  Just asking, because if we didn't, then they're not at fault for that.

Besides, I doubt KOF would get robbed too much by Tekken, you don't see a ton of people who play both 2D and 3D FGs, and the ones that do tend to play EVERYTHING (looks at Tokido).
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.