Yeah, that's something that always threw me off when playing the OG KOF's. I'm so used to just jump in heavy and you have huge hitstun to do your little combo. Now, I don't know. Knowing me, since I'm certainly not at a pro level and maybe not even decent. Doing consistent Hops takes some getting used to. So I see myself going for tick throws a lot more or jump in CD and try to corner them and take on their wakeup game.
*This could go either way. One the one hand you could jump in heavy, didn't time it right to combo, but you have tick and mind game options. The other guy could see that you mis-timed the jump in and thinks you're going to do something and just do SRK or whatever. It's a subtle mind game but I think this is going to make Clark even scarier. Either he jumps in and combos or he hits you and sets up an awesome SAB with full autoguard and the other guys only option is to try to throw him which doesn't seem very likely considering Command grabs in KOF beat out regular throws, or they run the fuck away.