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Sakazaki Dojo
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Training Room
(Moderator:
jinxhand
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Topic:
Does KoF have a quick rise mechanic?
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Topic: Does KoF have a quick rise mechanic? (Read 2741 times)
Gigantor
New Challenger
Posts: 11
It's all in the reflexes...
Does KoF have a quick rise mechanic?
«
on:
September 14, 2011, 02:26:43 PM »
I'm more familiar with SF and have found the ability to quick rise a good option to have. Was wondering if KoF has anything similar. I'm pretty new, so I have a bunch of seemingly random questions (this being one lol)
Thanks
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omegaryuji
Scion of Flame
Posts: 478
And they called it puppy love
Re: Does KoF have a quick rise mechanic?
«
Reply #1 on:
September 14, 2011, 04:19:42 PM »
AB as you're hitting the floor lets you do a recovery roll, which recovers faster but takes away your throw invincibility on wakeup.
Keep in mind that certain moves (with "hard knockdown" property) don't let you do recovery rolls.
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Old man/bad player
Gigantor
New Challenger
Posts: 11
It's all in the reflexes...
Re: Does KoF have a quick rise mechanic?
«
Reply #2 on:
September 16, 2011, 09:31:36 PM »
Thanks. I'll try it out.
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Kane317
Administrator
Legendary Wolf
Posts: 2990
Re: Does KoF have a quick rise mechanic?
«
Reply #3 on:
September 17, 2011, 03:29:53 AM »
Quote from: Gigantor on September 16, 2011, 09:31:36 PM
Thanks. I'll try it out.
For some reason I interpreted does KOF have mechanics to wake up from the (already grounded) ground faster, much like Tekkan I believe. You definitely press AB as you're about to fall to the ground on soft knockdowns (I hate borrowing terms from other fighting games lol) like omegaryuji said.
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Gigantor
New Challenger
Posts: 11
It's all in the reflexes...
Re: Does KoF have a quick rise mechanic?
«
Reply #4 on:
September 17, 2011, 10:26:21 PM »
Can you give me an example for hard knockdown and soft knockdown?
Would a hard knockdowns be sweeps and throws?
Then, soft knockdowns be most EX moves, SRK's/anti-airs?
Thanks for the help, guys
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AzureTAG
Rising Dragon
Posts: 61
Re: Does KoF have a quick rise mechanic?
«
Reply #5 on:
September 17, 2011, 11:40:53 PM »
Command throws and SOME normal throws give a hard knockdown.
Sweeps do NOT give hard knockdown. Most sweeps are cancel-able though.
K's
>
followup gives a hard knockdown, can't really be used as a anti air.
«
Last Edit: September 17, 2011, 11:55:22 PM by TAG7191
»
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Topic:
Does KoF have a quick rise mechanic?