So I found a new glitch for Terry(both). If you hit Df.
after Counterhit
, instead of it juggling the opponent, it'll bring them to back to the ground as if you cancelled it regularly. It's somewhere similar to Vice's
+
, but does damage and has stricter rules for it to work. If you ever land this in a match, try to
after your counterhit, and see if it works. Also, they have to be on the ground, they can't be in the air, other wise it won't work. You can only do this trick with Ground
, by the time Terry hits the ground after an air Counterhit
, they'll be too high in the air to do it. It seems that this glitch only works if they barely even left the ground after you hit them, and needs to be cancelled immediately after
. His
is too slow for this glitch to work.
Meterless combo:
Counterhit
,
,
+
,
~ %35-%40 DMG