Author Topic: KOF XIII 5th |OT| Thread: Console Change log edition  (Read 386518 times)

shinefist

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #1065 on: November 18, 2011, 11:12:11 AM »
What sucked about o2um's connective issues, is that i could never get a green bar connection, so whats the point them having 3 bars connection if you cant get the highest connection?

Also our internet is optimal for it. Glad to see its improved.

SAB-CA

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #1066 on: November 18, 2011, 12:39:29 PM »
Sure, it's not HUGE news, but I find this pretty cool: As the Prof notes on MMCafe, PSNProfiles has full sized version of the Trophy / Achievement images from the game. You can clearly see, now, that SNKP at least made a single sprite frame for each of these characters, which is pretty cool!

Rose Adel

Mukai Shion

Heidern Magaki

Nest Kyo Botan

Rimelo and Shroom Mr. Karate

nightmoves

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #1067 on: November 18, 2011, 12:46:47 PM »
Those are some good looking sprites. It'd be nice to see that Adel sprite put to use as a character.

milesw

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #1068 on: November 18, 2011, 01:27:13 PM »
Yeah they are awesome. But I dont like a how KOFXIII-esque they look =_=

Pleeeeaaaaase make them into charas or dlc! The last possible thing they could do to make this game PERFECT!!!!


Which vid
The King of Fighters XIII: Console Combo Showcase

also have i seen you post on another site before? that name seems really familiar
THX
and yeah most likely. I use this username the most. :D
Whereabouts?
« Last Edit: November 18, 2011, 06:53:46 PM by Rex Dart »
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13smc13

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #1069 on: November 18, 2011, 01:47:31 PM »
Hi, how about the AI? Its decent or retarded like the arcade version? Thanks!

Grokbu

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #1070 on: November 18, 2011, 01:53:39 PM »
Those images feel like they're hinting for a dream match. :)
The best possible thing that we can expect, and I'm seeing it happen.
Ah! I kinda misunderstood your first post. But this sounds good.
Netplay impressions are sounding pretty good so far. :)

a11111357

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #1071 on: November 18, 2011, 02:22:06 PM »

sibarraz

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #1072 on: November 18, 2011, 02:52:22 PM »
KBlacknoah: Nup, nothing special when HD was involved, I was getting bodied with vice loop
13smc13: Is not hard but is not retarded like XII, something that pissed me of in XII is that the AI did sometimes really stupid shit, but here it feels like doesn't read your inputs, I at times do perfect and stuff, the bosses could be a bit of a challenge, but now I will play on very hard, so maybe we will see something more interesting


About story mode, I don't know, I didn't liked that much, is like an arcade mode but with more cgi, I found it a little confusing, but the pre-dialogues are cooler since the 3 members of the team insult each other before the amtches

Raiden menacing with cutting Duo/Shen balls was a big lol


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Xxenace

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #1073 on: November 18, 2011, 02:57:52 PM »
anybody here think we should send SNK and atlus a giant thank you card?

13smc13

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #1074 on: November 18, 2011, 03:01:33 PM »
13smc13: Is not hard but is not retarded like XII, something that pissed me of in XII is that the AI did sometimes really stupid shit, but here it feels like doesn't read your inputs, I at times do perfect and stuff, the bosses could be a bit of a challenge, but now I will play on very hard, so maybe we will see something more interesting

So the AI es pure shit like the arcade version :(

sibarraz

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #1075 on: November 18, 2011, 03:06:55 PM »
Yep, is exactly like the arcade version

I will play on very hard to see what's going on


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13smc13

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #1076 on: November 18, 2011, 03:32:07 PM »
Yep, is exactly like the arcade version

I will play on very hard to see what's going on

Ok, please tell us! A retarded AI is kinda depresive by the way. The arcade and story mode will be boring as hell, and thats not cool.
« Last Edit: November 18, 2011, 03:35:03 PM by 13smc13 »

sibarraz

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #1077 on: November 18, 2011, 04:15:48 PM »
mmm, the IA is harder, but nothing special, even though maybe it's just me, after a while, you know how to react

At least I lost against the ikaris, but with a team that I don't use


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sibarraz

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #1078 on: November 18, 2011, 04:21:22 PM »
Ok let's talk about the characters

I has the impression that kensou will be a pretty strong character, his low attacks are incredible good, an overall he feels really strong, same with yuri, her command grab could be a pain in the ass

K' and Kyo Imo are still really strong, the same with andy, but overall, almost all the characters feel really good

Raiden is still a good character, but the dropkick is no longer a menace
I think that my team will be ryo, yuri and andy
« Last Edit: November 18, 2011, 04:23:37 PM by sibarraz »


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Aenthin

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #1079 on: November 18, 2011, 04:38:28 PM »
Could you still change the AI difficulty though like in previous games?