Author Topic: KOF XIII 5th |OT| Thread: Console Change log edition  (Read 362018 times)

Aenthin

  • Scion of Flame
  • ****
  • Posts: 423
    • View Profile
    • Fuck Yeah! Ash Crimson
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #120 on: October 30, 2011, 10:53:54 AM »
Fandom has a tendency to be retarded sometimes. I just don't even bother anymore. Whatever's in there, I'll play it without complaints, even though deep down, I still want a few characters to be in the game.

Still curious about Mr. Karate. I wonder if he'll get the Takuma 2k2 version moveset.

Gravelneed

  • Strongest Tiger
  • ***
  • Posts: 124
    • View Profile
Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
« Reply #121 on: October 30, 2011, 02:47:34 PM »
Quote
Ash
Yamamoto - Genie remains on the screen for a longer time. It may be interesting to use Genie as a wall of defense as Ventose can now be used while Genie is present. Although Sans Culotte scales more frequently, please try using Germinal as that no longer requires stocks itself.

Hm. Ash could already do that in the arcade version.
« Last Edit: October 30, 2011, 02:49:26 PM by Gravelneed »

a11111357

  • Scion of Flame
  • ****
  • Posts: 402
    • View Profile
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #122 on: October 30, 2011, 05:34:12 PM »

Moebius

  • New Challenger
  • *
  • Posts: 18
    • View Profile
    • Mobrule deviantart
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #123 on: October 30, 2011, 06:31:16 PM »
Kuso was puling of that new Clark supercancel (wonder if it works outside the corner). It was nice seeing Clark beating people down. His Athena was awesome too!

There was also some Purple Haze* Iori, was nice I think it's over.

*http://www.youtube.com/watch?v=cnFSaqFzSO8
« Last Edit: October 30, 2011, 10:58:18 PM by Moebius »

Nagare_Ryouma

  • Strongest Tiger
  • ***
  • Posts: 223
    • View Profile
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #124 on: October 30, 2011, 07:12:22 PM »
I have a question to everyone who goes to tournament regulary.
I have seen in the stream that nobody sets a button to do both punches or both kicks or strong punch and strong kick, etc.
Is it because it is not allowed in tournaments or just cause they didn´t want to?
I am asking cause I play with pad, and usually use R1 & R2 for those type of things.

Gimnbo

  • Rising Dragon
  • **
  • Posts: 81
    • View Profile
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #125 on: October 30, 2011, 07:14:03 PM »
I'm pretty sure it's allowed, it's just that stick players don't want extra buttons they could accidentally press.

DarKaoZ

  • Legendary Wolf
  • *****
  • Posts: 1047
    • View Profile
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #126 on: October 30, 2011, 07:45:26 PM »
I have a question to everyone who goes to tournament regulary.
I have seen in the stream that nobody sets a button to do both punches or both kicks or strong punch and strong kick, etc.
Is it because it is not allowed in tournaments or just cause they didn´t want to?
I am asking cause I play with pad, and usually use R1 & R2 for those type of things.

It's allowed, most likely they take it out because they don't use them and as Gimnbo said, to not press unnecessary buttons. Also it's really easy to press 2 buttons at the same time in both Stick and Pad. Pressing 3 "might" be a problem to some, so those people use the 3 buttons shortcut.

sibarraz

  • Mod Team
  • Legendary Wolf
  • *****
  • Posts: 1844
    • View Profile
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #127 on: October 30, 2011, 07:52:33 PM »
There are videos with clark supercancel?


Waifu Material

The Fluke

  • Legendary Wolf
  • *****
  • Posts: 521
    • View Profile
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #128 on: October 30, 2011, 07:56:41 PM »
I'm pretty sure it's allowed, it's just that stick players don't want extra buttons they could accidentally press.

I don't think that's the common reason for not using combo buttons, i would assume that it is just out of habit and the fact that if you just learn to manage your regular buttons you've got all combinations available to you anyways.. Besides i've heard that tournament players sometimes try to trick their opponents by mashing on deactivated buttons.

DarKaoZ

  • Legendary Wolf
  • *****
  • Posts: 1047
    • View Profile
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #129 on: October 30, 2011, 08:08:57 PM »
Besides i've heard that tournament players sometimes try to trick their opponents by mashing on deactivated buttons.

That is true, I have fallen for that before and I do that sometimes too. That is why I prefer Online sometimes, I don't have to worry about the button press sounds. I know you can just ignore them, but to me is hard to do so, sometimes I react by instinct when I hear them.


Nagare_Ryouma

  • Strongest Tiger
  • ***
  • Posts: 223
    • View Profile
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #130 on: October 30, 2011, 08:09:29 PM »
Thanks everyone for clearing that up for me.

There are videos with clark supercancel?
I don´t think there are videos yet, when they are, check Kusogaki vs TKO Supa. It was the match for 3rd place, took place right before the finals. They also use DLC Iori (both players).

The Fluke

  • Legendary Wolf
  • *****
  • Posts: 521
    • View Profile
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #131 on: October 30, 2011, 08:16:57 PM »
Besides i've heard that tournament players sometimes try to trick their opponents by mashing on deactivated buttons.

That is true, I have fallen for that before and I do that sometimes too. That is why I prefer Online sometimes, I don't have to worry about the button press sounds. I know you can just ignore them, but to me is hard to do so, sometimes I react by instinct when I hear them.



I have a friend who tends to react to click noises aswell, makes him do stupid stuff sometimes.

sibarraz

  • Mod Team
  • Legendary Wolf
  • *****
  • Posts: 1844
    • View Profile
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #132 on: October 30, 2011, 08:36:34 PM »
Thanks everyone for clearing that up for me.

There are videos with clark supercancel?
I don´t think there are videos yet, when they are, check Kusogaki vs TKO Supa. It was the match for 3rd place, took place right before the finals. They also use DLC Iori (both players).

http://ja.twitch.tv/exdragonproject/b/298749122

It's up actually


Waifu Material

EDDR

  • Rising Dragon
  • **
  • Posts: 84
    • View Profile
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #133 on: October 30, 2011, 09:59:05 PM »
Kuso's Clark was straight up beasting TKO.

I was planning on having one grappler in my team and my initial choice was Goro, but Clark is looking really solid so i'm still not sure. I'll have to test them for myself and see which one makes the cut.

lol i'm not sure why i confused those 2 Ikari team members.
« Last Edit: October 30, 2011, 11:11:32 PM by EDDR »

LouisCipher

  • Legendary Wolf
  • *****
  • Posts: 1308
  • Drunken Master
    • View Profile
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #134 on: October 30, 2011, 10:28:37 PM »


http://ja.twitch.tv/exdragonproject/b/298749122

It's up actually

The Clark madness starts around 15:00

And I'm definitely maining him now.
Team: Billy, Clark, Hwa.