Author Topic: KOF XIII 5th |OT| Thread: Console Change log edition  (Read 362124 times)

GenesisDC

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #345 on: November 04, 2011, 02:45:01 AM »
minor nitpick i notice everyone calls Vice's arm grab Decide but it's Deicide (Killing God).

I call it "arm". I'm but a simple man.

HaxMurderer

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #346 on: November 04, 2011, 03:13:29 AM »
Norcal refers to it as sleeves.

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #347 on: November 04, 2011, 03:17:13 AM »
so is there gonna be another sta ranbats soon? or are yall gonna wait till after the console version hits?

Homies Over Shotos

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #348 on: November 04, 2011, 03:18:12 AM »
Norcal refers to it as sleeves.

I always called it Grabbing Hand.  Though I can also see it being referred to as Scorpion's GET OVER HERE!

omegaryuji

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #349 on: November 04, 2011, 03:26:32 AM »
He shouldn't be. Matter of fact, if it lets a person hop and get insta-air moves, Clark might be the best to mix that up, with his lengthy full-body Guardpoint. Also, since he can cancel normals into hops, it should really help him follow up and keep the pressure in a unique way.
I agree that the command hop should help Clark stop people from fleeing (unless they can fly like Iori), but how exactly does the frankenstein backbreaker do anything against backdashes, considering it'll whiff on airborne opponents?

I always called it Grabbing Hand.  Though I can also see it being referred to as Scorpion's GET OVER HERE!
I call it the goose, since back in 1996, it was funny to say "Geese got goosed".
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Nagare_Ryouma

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #350 on: November 04, 2011, 03:59:29 AM »
Professor from Mmcafe has something to say about the japanese release date:
Quote
It seems that retailers in Japan including major electronics outlet Sofmap have have now received notice and they're marking KOF13's release for December 1. SNKP will probably make a public announcement tomorrow or very soon.

Rising Star Games previously disclosed that Japan's release date is the same as Europe. So it's substantially a one-week delay for Japan, although SNKP's official stance has been that it'll be released "within 2011" in the country.


Note: This doesn't mean that the US' or Europe's release date has been effected.

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #351 on: November 04, 2011, 04:28:21 AM »
I agree that the command hop should help Clark stop people from fleeing (unless they can fly like Iori), but how exactly does the frankenstein backbreaker do anything against backdashes, considering it'll whiff on airborne opponents?

It someone could use a quick aerial move to try and quick-hop-aerial special Clark, he'd be able to absorb the hit, and then grab them afterwards, that's what I mean. Or if they hop back and you AA them with a jab or backhand, and they recover and are antsy, use the GP SAB to absorb their panic'd attack, and slam em.

Homies Over Shotos

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #352 on: November 04, 2011, 04:47:31 AM »
He shouldn't be. Matter of fact, if it lets a person hop and get insta-air moves, Clark might be the best to mix that up, with his lengthy full-body Guardpoint. Also, since he can cancel normals into hops, it should really help him follow up and keep the pressure in a unique way.
I agree that the command hop should help Clark stop people from fleeing (unless they can fly like Iori), but how exactly does the frankenstein backbreaker do anything against backdashes, considering it'll whiff on airborne opponents?

I always called it Grabbing Hand.  Though I can also see it being referred to as Scorpion's GET OVER HERE!
I call it the goose, since back in 1996, it was funny to say "Geese got goosed".

The Goose?  How exactly is it a Goose?  It's a grabbing hand.  Though to be fair, I always used Mature for the grabbing hand.  Goose sounds silly.

omegaryuji

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #353 on: November 04, 2011, 05:11:27 AM »
The Goose?  How exactly is it a Goose?  It's a grabbing hand.  Though to be fair, I always used Mature for the grabbing hand.  Goose sounds silly.
Some things are not meant to be questioned, is why *laughs*
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Homies Over Shotos

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #354 on: November 04, 2011, 05:27:34 AM »
The Goose?  How exactly is it a Goose?  It's a grabbing hand.  Though to be fair, I always used Mature for the grabbing hand.  Goose sounds silly.
Some things are not meant to be questioned, is why *laughs*

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HaxMurderer

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #355 on: November 04, 2011, 05:47:12 AM »
so is there gonna be another sta ranbats soon? or are yall gonna wait till after the console version hits?

Should have your hookup this Sunday!

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #356 on: November 04, 2011, 05:47:46 AM »
Professor from Mmcafe has something to say about the japanese release date:
Quote
It seems that retailers in Japan including major electronics outlet Sofmap have have now received notice and they're marking KOF13's release for December 1. SNKP will probably make a public announcement tomorrow or very soon.

Rising Star Games previously disclosed that Japan's release date is the same as Europe. So it's substantially a one-week delay for Japan, although SNKP's official stance has been that it'll be released "within 2011" in the country.


Note: This doesn't mean that the US' or Europe's release date has been effected.

*opens up whiskey and empties the bottle* The 2011 thing and its perpetual presence on the site had been bothering me for a long time. T_T
I can't think of any sane reason for this if it pans out to be Dec 1 other than them trying to avoid release collision with another title coming out in Japan then.

I will die a little inside if I have to take myself out of the kickoff tourney (maybe not a little)

...damn...

MUSOLINI

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #357 on: November 04, 2011, 06:13:03 AM »
So anyone seen the videos from elivepro? The ones with Frionel going over some changes with Team Japan and Gaoru...

http://orochinagi.com/2011/11/team-japan-and-garou-console-changes

All I can say is that Goro's HD combo looks painful.


link for goro vid please.
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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #358 on: November 04, 2011, 06:26:52 AM »
Damn it , i hope it doesn't get delayed again, even if it's in Japan only. On the other hand it will give me more time to get some money to pre-order it :)

theodora

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #359 on: November 04, 2011, 06:35:15 AM »
At least it is only one month later. I know a game that has change it's release date 5 times, and the actual release date was 3 years later than the first announced date. I don't think KOF will be this bad so be cool. I think we will get the game this year, in 2011, not 2012, or 2014.
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