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KOF XIII 5th |OT| Thread: Console Change log edition

Started by Kane317, October 27, 2011, 12:42:32 PM

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Delta

Dear Blog Cancel, i pre-ordered KOF XIII today, can't wait for the release of the game, need to play dat Story Mode.

Gimnbo

The bit in the tutorial about Mai made me wonder: for as much as people demand and clamor for her, does anyone actually pick her? Or is it "NO MAI, NO BUY!" *then picks K'*

Saitsuofleaves

Quote from: Gimnbo on November 10, 2011, 07:27:44 AM
The bit in the tutorial about Mai made me wonder: for as much as people demand and clamor for her, does anyone actually pick her? Or is it "NO MAI, NO BUY!" *then picks K'*

People pick her when she's actually...you know, good.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

LouisCipher

Team: Billy, Clark, Hwa.

Kusanagi-Style

http://imageshack.us/photo/my-images/521/37683210150354417519331.jpg/

Look what's on the European cover of Neo magazine... No, it ain't Ultimate Marvel vs. Capcom 3. :D
KOF XIII: Iori/King/Yuri

BioBooster

Thanks for that Kusanagi. It's almost like a dream, the amount of media attention KOF is getting.
"Get Serious!!"
"OKAY!!"

solidshark

Quote from: Kusanagi-Style on November 10, 2011, 11:12:10 AM
http://imageshack.us/photo/my-images/521/37683210150354417519331.jpg/

Look what's on the European cover of Neo magazine... No, it ain't Ultimate Marvel vs. Capcom 3. :D

That's awesome. I'm sort of surprised that it isn't UMVC3, and yet I'm not. RSG and SNKPlaymore has been hitting Europe heavy with a lot of exposure; I'm glad SNKP seems to try to take a world view on things, as NA and Europe are probably two of the biggest untapped markets for KOF/SNK games. I don't think Atlus has been doing as much as RSG (feel free to correct me if I'm wrong), but I can't complain as I've never seen this simultaenous effort of advertising, console-improving, and community-reaching for an SNK game in America.
"You had guts kid; now clean them up off the pavement"
-Terry Bogard, 1995

SAB-CA


Ashspiralingblood

Knew it that they were going to show network mode first before ex kyo and ex takuma, it would have being weird not to push information till release week

SAB-CA

And now, we have the Prof's summary:

SNKP made their weekly blog update. This week, it's about the network but there's not much worthwhile info except that you can go frame by frame in replay. Hopefully it's frame-by-frame in 60fps. Interestingly, there's no mention of a slow-motion option in the blog, but the sample video shows it. Hopefully the blog's staff didn't mistake the two terms (frame-by-frame and slow motion).

Also, they're out of things to talk about and they're wondering what to write about in the next update. Here's a quick summary.


  • Network mode roughly has two options, "Ranked Match" and "Player Match". Ranking Match allows you to play with a determined set of rules and your winning results will reflect on your ranking. Player Match on the other hand has no effect on ranking but lets you customize the rules up to a certain level.

  • You can search for opponents by "Quick Matching" or "Customized Matching". You can set various search options when using Customized Matching. Like for instance, you can filter network speed by four levels/bars. The search options are somewhat different between Ranked and Custom matches. Also, you can set a region filter as well as a network speed filter when you're hosting.

  • As a network-mode-only feature, you can save replays. You can also upload replays, but only in Ranked Match and if you're in the monthly 100s.

  • Your saved replays can be viewed from the Replay Mode in the main menu. You can also download replays from the rankings and use them for studying. You can display/hide the meters, attack data, command data, jump through rounds, pause, and go frame-by-frame.

Shiranui_ninja

So, you can not search online match while you are playing against CPU... Sad, for me this is a great feature. I hate SCIV online mode, for example, where i have to enter in online play and search, search, search, seach till I find someone to play... :(
PSN: Shiranui_ninja
KOF XIII main team: Mai/King/Mature

arstal

It sounds like the system they're using in KOF95-96 with a couple of things added, which is perfectly fine by me.

I don't need a tons of bells and whistles in my netcode, I just want a way to avoid laggers and a good solid netcode.  I think we're going to get that for the most part. 

Xxenace

did they ever say how many people can be in a player match room?

Alucard DX

I was expecting the reveal of EX Kyo and MR Karate on this last update of SNK blog not a video about replay features. :(

Maybe they reveal it next week i hope so.

darkTown2

Quote from: Alucard DX on November 10, 2011, 02:33:02 PM
I was expecting the reveal of EX Kyo and MR Karate on this last update of SNK blog not a video about replay features. :(

Maybe they reveal it next week i hope so.

i'm pretty sure we all want that.
psn: darkTown2
kof 13: kyo,iori,k'