What made Kyo good in arcade is not so much in console though and that might not make him top tier.
My guesses though are: Terry, Andy, Kensou, Ash, and Clark
Kyo's only big nerf (I believe) is that his hcb+K is unsafe on block. But I think being able to more easily connect his qcf+K at mid-screen is a much bigger buff. His damage and HD combos are just as good as before, I believe. His EX Air Orochinagi gives him more options, but probably won't affect his combos too much.
Andy and Kensou I could see being top. Why did you pick Terry and Ash?
It might be bias, but a huge thing with Terry was being able to use his meter for big damaging combos. Now, like Andy, his normals allow him to hit confirm from practically any normal. He still has his crackshoot frame trap pressure and his neomax isn't entirely useless. This is key because his Neomax was completely useless in arcade even though it was a good Neomax. It hitting anywhere means you get a super that covers half way across the screen, pretty much invincible on start-up, and does 450 damage guaranteed. It juggles your opponent if they were in the air too so you could follow with a buster wolf or a D crackshoot if you did it in the corner for even more damage. In general, you're likely to get 50% just from using it In HD combos, you can tag people with his neomax now from anywhere. He'll also do probably more damage than Shen in HD combos and Shen is great with HD. Getting into HD with him in console was pretty easy, but with nice hit confirms, that's easier. He needed only a little bit to be really brutal and with enough practice, he'll reward good play.
The big thing I feel will make Ash top tier is being able to use Germinal after Sans-culotte. Ash is normally not an aggro character, but he's really annoying when he gets in your face or poking you. However, you could defend yourself and punish him pretty bad if he did something dumb. Now, finishing Sans-culotte with Germinal will reward you with ten seconds of pure torture. You can only use normal moves and throws. He can DP without fear, throw out unsafe moves, pressure you into oblivion, and the only thing you can do is maybe poke him when he makes a mistake with a two-hit combo. Even then, some normals need to be cancelled into specials to be safe or safer.
If Ash doesn't want to be aggro, that's fine, Sans-culotte lasts a while and if timed properly, you can keep your opponent from doing jack squat for 15+ seconds. That's 1/4th of the match. He can lame it out without a care in the world, just block till time runs out. Really, that sounds JUST LIKE Ash.