Author Topic: KOFXIII Framedata  (Read 37826 times)

BioBooster

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Re: Frame Data
« Reply #30 on: February 25, 2012, 08:51:19 AM »

BioBooster

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Re: Frame Data
« Reply #31 on: February 25, 2012, 09:51:30 AM »
http://dreamcancel.com/wiki/index.php?title=Iori_Yagami_(XIII)#Move_Metadata

Iori upped.

Thanks for the table above Reiki.

Would you be able to put it into this format (for wiki)?

{| style="color:#FFFFFF; background-color:#0066CC;" border="9" cellpadding="5" cellspacing="1"
!Move || Damage || Stun || Startup || On Guard || Remarks

|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.A
| 25 || 3 || 4 || +2 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cr.A
| 25 || 3 || 4 || +1 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!st.A
| 25 || 3 || 4 || +2 ||

Then I can just past into wiki and follow up.

Kane317

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Re: Frame Data
« Reply #32 on: February 25, 2012, 10:02:10 AM »
Working on Duo Lon, will be done in twenty. UPDATE: Done, I left the remarks untranslated and even though I understand 70% of what it means,  I rather let BioBooster translate it correctly.

http://dreamcancel.com/wiki/index.php?title=Duo_Lon_(XIII)#Move_Metadata
« Last Edit: February 25, 2012, 10:45:38 AM by Kane317 »

BioBooster

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Re: KOFXIII Framedata
« Reply #33 on: February 25, 2012, 12:16:12 PM »
Brilliant, will do the translations presently.

BioBooster

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Re: KOFXIII Framedata
« Reply #34 on: February 25, 2012, 12:40:17 PM »
Brilliant, will do the translations presently.

Thanks Kane, that made it extremely easy to get done.

Ky0

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Re: Frame Data
« Reply #35 on: February 25, 2012, 01:54:11 PM »
I also know that Ky0 is solid in Japanese, think he can help if we need extra hands.
Hey! Loool !!!  >_<"

iie iie, lol. Watashi ha roukou ja nai !  xD


I think you did a little confusion buddy! My Japanese is very basic... lol


This is great find! Anyway, I'll try to give a hand, when I'll catch a little time ;)

KoF 4 EVA

BioBooster

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Re: KOFXIII Framedata
« Reply #36 on: February 25, 2012, 04:04:15 PM »
Awesome man, that is way solid :D

From what I can tell ur Japanese ain't too shabby ;)

desmond_kof

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Re: KOFXIII Framedata
« Reply #37 on: February 25, 2012, 07:27:26 PM »
I just did half of Yuri's. I wonder with some of those moves, what are the extra numbers mean, for example: EX雷煌拳2-3 ...it is a part of the hits of one move?

http://dreamcancel.com/wiki/index.php?title=Yuri_Sakazaki_%28XIII%29#Move_Metadata
"Do not place so much importance on winning. The fight itself has value."

Reiki.Kito

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Re: KOFXIII Framedata
« Reply #38 on: February 25, 2012, 09:40:04 PM »
Okay, done with about half of K' on the wiki.

No Limitz

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Re: KOFXIII Framedata
« Reply #39 on: February 25, 2012, 09:41:48 PM »
Doing's Kula's atm

I just did half of Yuri's. I wonder with some of those moves, what are the extra numbers mean, for example: EX雷煌拳2-3 ...it is a part of the hits of one move?

http://dreamcancel.com/wiki/index.php?title=Yuri_Sakazaki_%28XIII%29#Move_Metadata
Those are the various stages of the move. The first hit does more damage while the 2nd and 3rd hit have different base damage values.

EDIT: Done
Code: [Select]
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.A(1)
| 25 || 5 || 6 || -2 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.A(2)
| 20 || 2 || - || 0 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.A(3)
| 20 || 1 || - || +2 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cr.A
| 25 || 5 || 5 || -5 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!st.A
| 25 || 5 || 6 || -2 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!j.A
| 45 || 3 || 7 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!hop A
| 40 || 3 || 7 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.B
| 30 || 3 || 4 || -2 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cr.B
| 30 || 3 || 4 || 0 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!st.B
| 30 || 3 || 4 || -2 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!j.B
| 45 || 3 || 7 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!hop.B
| 40 || 3 || 5 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.C(1)
| 55 || 8 || 4 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.C(2)
| 25 || 4 || - || -10 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cr.C
| 70 || 7 || 5 || -17 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!st.C
| 70 || 7 || 14 || -18 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!j.C
| 72 || 7 || 13 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!hop.C
| 70 || 7 || 13 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.D(1)
| 55 || 8 || 7 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.D(2)
| 25 || 4 || - || -9 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cr.D
| 80 || 7 || 8 || -13 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!st.D
| 80 || 7 || 10 || -12 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!j.D
| 70 || 7 || 6 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!hop.D
| 68 || 7 || 6 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!st.CD
| 75 || 10 || 18 || +4 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!j.CD
| 90 || 8 || 16 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!hop.CD
| 80 || 8 || 16 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!One Inch(chained)
| 50 || 4 || 15 || -7 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!One Inch
| 70 || 10 || 22 || -3 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Slider Shoot
| 80 || 7 || 8 || -13 || If the slide hits on the 21st frame(max range) the slide is -2 on block
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Ice Coffin
| 101 || 0 || 1 || - || Hardknock down
|- style="color:#003366; background-color:#99CCFF;" align="left"
!GC CD
| 4 || 0 || 13 || -15 || Start up on light attacks:13F, on heavy and jump ins attacks: 17F
|- style="color:#003366; background-color:#99CCFF;" align="left"
!A Diamond Breath
| 60 || 6 || 19 || 0 || +7 on block if done meaty
|- style="color:#003366; background-color:#99CCFF;" align="left"
!C Diamond Breath
| 70 || 8 || 33 || +3 || +11 on block if done meaty
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Diamond Breath
| 120 || 0 || 16 || +7 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!A Crow Bites
| 70 || 4 || 6 || -31 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!C Crow Bites (1)
| 70 || 6 || 4 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!C Crow Bites (2)
| 60 || 4 || - || -48 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Crow Bites (1)
| 100 || 0 || 3  || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Crow Bites (2)
| 60 || 0 || -  || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Crow Bites (3)
| 40 || 0 || -  || -48 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!B Ray Spin
| 30 || 4 || 15 || -7 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!D Ray Spin (1)
| 30 || 4 || 17 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!D Ray Spin (2)
| 30 || 6 || 15 || -3 || -1 if blocked while crouching
|- style="color:#003366; background-color:#99CCFF;" align="left"
!→Stand (1)
| 20 || 4 || 10 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!→Stand (2)
| 30 || 4 || - || -1 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!→Sit
| 30 || 4 || 7 || -14 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Ray Spin (1)
| 60 || 0 || 12 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Ray Spin (2)
| 60 || 0 || - || +1 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!→EX Stand (1)
| 45 || 0 || 7 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!→EX Stand (2)
| 80 || 0 || - || -1 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!→EX Sit
| 50 || 0 || 6 || -8 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Counter Shell (Slap)
| 45 || 10 || 5 || -11 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Counter Shell (Projectile)
| 80 || 12 || - || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Counter Shell (Slap)
| 80 || 0 || 3 || -7 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Counter Shell (Projectile) (1)
| 50 || 0 || - || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Counter Shell (Projectile) (2,3)
| 50 || 0 || - || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Diamond Edge
| 210 || 0 || 45(16) || -24 || 29 super freeze frames
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Diamond Edge (1)
| 80 || 0 || 36(7) || - || 29 super freeze frames
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Diamond Edge (2-4)
| 80 || 0 || - || -37 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Freeze Execution (1)
| 100 || 0 || 40(11) || - || 29 super freeze frames
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Freeze Execution (2-13)
| 15 || 0 || - || -62 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Neo Freeze Execution (1)
| 100 || 0 || 35(6) || -48 || 29 super freeze frames
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Neo Freeze Execution (2,3)
| 70 || 0 || - || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Neo Freeze Execution (4-15)
| 15 || 0 || - || - ||
« Last Edit: February 25, 2012, 10:42:38 PM by No Limitz »

desmond_kof

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Re: KOFXIII Framedata
« Reply #40 on: February 25, 2012, 10:45:27 PM »
Doing's Kula's atm
I just did half of Yuri's. I wonder with some of those moves, what are the extra numbers mean, for example: EX雷煌拳2-3 ...it is a part of the hits of one move?

http://dreamcancel.com/wiki/index.php?title=Yuri_Sakazaki_%28XIII%29#Move_Metadata
Those are the various stages of the move. The first hit does more damage while the 2nd and 3rd hit have different base damage values.


Cool thanks.

Also, I've been thinking, but should each character have their own individual frame data wiki page then having another page link to all of those? Then we can just use one link in their wiki's to use up less space? Kinda like this: http://wiki.mizuumi.net/w/Arcana_Heart_3/Frame_Data

I do also think in those frame tables we should have the move motions/notations with the name just in-case people (like myself) don't remember the actual move names. Anyone agree? Disagree?
"Do not place so much importance on winning. The fight itself has value."

No Limitz

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Re: KOFXIII Framedata
« Reply #41 on: February 25, 2012, 11:04:39 PM »
I personally like Dustloop's wiki style. The main page for the character is actually longer but I like how each move has its own little write up with all their properties and frame data, along with the sprite/hitbox next to it.
Then they have a separate page with all the frame data on a big chart.

Reiki.Kito

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Re: KOFXIII Framedata
« Reply #42 on: February 25, 2012, 11:05:34 PM »
Doing's Kula's atm

I just did half of Yuri's. I wonder with some of those moves, what are the extra numbers mean, for example: EX雷煌拳2-3 ...it is a part of the hits of one move?

http://dreamcancel.com/wiki/index.php?title=Yuri_Sakazaki_%28XIII%29#Move_Metadata
Those are the various stages of the move. The first hit does more damage while the 2nd and 3rd hit have different base damage values.

EDIT: Done
Code: [Select]
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.A(1)
| 25 || 5 || 6 || -2 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.A(2)
| 20 || 2 || - || 0 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.A(3)
| 20 || 1 || - || +2 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cr.A
| 25 || 5 || 5 || -5 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!st.A
| 25 || 5 || 6 || -2 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!j.A
| 45 || 3 || 7 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!hop A
| 40 || 3 || 7 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.B
| 30 || 3 || 4 || -2 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cr.B
| 30 || 3 || 4 || 0 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!st.B
| 30 || 3 || 4 || -2 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!j.B
| 45 || 3 || 7 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!hop.B
| 40 || 3 || 5 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.C(1)
| 55 || 8 || 4 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.C(2)
| 25 || 4 || - || -10 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cr.C
| 70 || 7 || 5 || -17 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!st.C
| 70 || 7 || 14 || -18 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!j.C
| 72 || 7 || 13 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!hop.C
| 70 || 7 || 13 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.D(1)
| 55 || 8 || 7 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cl.D(2)
| 25 || 4 || - || -9 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!cr.D
| 80 || 7 || 8 || -13 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!st.D
| 80 || 7 || 10 || -12 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!j.D
| 70 || 7 || 6 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!hop.D
| 68 || 7 || 6 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!st.CD
| 75 || 10 || 18 || +4 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!j.CD
| 90 || 8 || 16 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!hop.CD
| 80 || 8 || 16 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!One Inch(chained)
| 50 || 4 || 15 || -7 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!One Inch
| 70 || 10 || 22 || -3 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Slider Shoot
| 80 || 7 || 8 || -13 || If the slide hits on the 21st frame(max range) the slide is -2 on block
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Ice Coffin
| 101 || 0 || 1 || - || Hardknock down
|- style="color:#003366; background-color:#99CCFF;" align="left"
!GC CD
| 4 || 0 || 13 || -15 || Start up on light attacks:13F, on heavy and jump ins attacks: 17F
|- style="color:#003366; background-color:#99CCFF;" align="left"
!A Diamond Breath
| 60 || 6 || 19 || 0 || +7 on block if done meaty
|- style="color:#003366; background-color:#99CCFF;" align="left"
!C Diamond Breath
| 70 || 8 || 33 || +3 || +11 on block if done meaty
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Diamond Breath
| 120 || 0 || 16 || +7 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!A Crow Bites
| 70 || 4 || 6 || -31 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!C Crow Bites (1)
| 70 || 6 || 4 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!C Crow Bites (2)
| 60 || 4 || - || -48 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Crow Bites (1)
| 100 || 0 || 3  || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Crow Bites (2)
| 60 || 0 || -  || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Crow Bites (3)
| 40 || 0 || -  || -48 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!B Ray Spin
| 30 || 4 || 15 || -7 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!D Ray Spin (1)
| 30 || 4 || 17 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!D Ray Spin (2)
| 30 || 6 || 15 || -3 || -1 if blocked while crouching
|- style="color:#003366; background-color:#99CCFF;" align="left"
!→Stand (1)
| 20 || 4 || 10 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!→Stand (2)
| 30 || 4 || - || -1 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!→Sit
| 30 || 4 || 7 || -14 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Ray Spin (1)
| 60 || 0 || 12 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Ray Spin (2)
| 60 || 0 || - || +1 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!→EX Stand (1)
| 45 || 0 || 7 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!→EX Stand (2)
| 80 || 0 || - || -1 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!→EX Sit
| 50 || 0 || 6 || -8 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Counter Shell (Slap)
| 45 || 10 || 5 || -11 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Counter Shell (Projectile)
| 80 || 12 || - || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Counter Shell (Slap)
| 80 || 0 || 3 || -7 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Counter Shell (Projectile) (1)
| 50 || 0 || - || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Counter Shell (Projectile) (2,3)
| 50 || 0 || - || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Diamond Edge
| 210 || 0 || 45(16) || -24 || 29 super freeze frames
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Diamond Edge (1)
| 80 || 0 || 36(7) || - || 29 super freeze frames
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Diamond Edge (2-4)
| 80 || 0 || - || -37 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Freeze Execution (1)
| 100 || 0 || 40(11) || - || 29 super freeze frames
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Freeze Execution (2-13)
| 15 || 0 || - || -62 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Neo Freeze Execution (1)
| 100 || 0 || 35(6) || -48 || 29 super freeze frames
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Neo Freeze Execution (2,3)
| 70 || 0 || - || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Neo Freeze Execution (4-15)
| 15 || 0 || - || - ||

Posted it

EDIT: K' is posted on the wiki as well.
« Last Edit: February 25, 2012, 11:29:55 PM by Reiki.Kito »

BioBooster

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Re: KOFXIII Framedata
« Reply #43 on: February 27, 2012, 07:17:11 AM »
I just did half of Yuri's. I wonder with some of those moves, what are the extra numbers mean, for example: EX雷煌拳2-3 ...it is a part of the hits of one move?

http://dreamcancel.com/wiki/index.php?title=Yuri_Sakazaki_%28XIII%29#Move_Metadata

That is hits 2-3, thx

BioBooster

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Re: KOFXIII Framedata
« Reply #44 on: February 27, 2012, 08:10:06 AM »

EDIT: K' is posted on the wiki as well.

You are the man, insanely helpful when you guys do this. I'll get on it.


Re: Style - the dustloop stuff would be great if we had the resources (or if our current wiki team can get inspired enough to pull it off). Definitely looks good. It does assume that we have a complete set of frame stuff for all the chrs to match it as is. This shouldn't stop us from keeping that sort of layout in mind.

Re: Separate pages - Rather than support separate pages which can be tedious to manage, it'd be a lot better if we had collapsible sections for the large lengthy bits. Looking into it, Mediawiki supports jQuery or JS, etc. Trying some out, I don't think we have it installed on our deployment. We'd all be able to use it pretty easily. The latter can be used in the same table format we've been working with recently for example (apparently we don't have jQuery installed either)>

{| class="wikitable collapsible"
! K' moves and stuff
|-
| Here are the moves that would be hidden if we had this feature turned on
|}

Is this something nilcam can look into? Would make a big difference.

Re: special cmds in table - At first I thought this would make tables too dense, until I saw that Kane had done it in his duo lon table. Looks good, lets add these next to the move name - another problem I saw was that the move name translations for the images at the very top must've been very early translations, bc many don't match what the English should be. This will help clear up the confusion.