Author Topic: KOF XIII 6th General Thread: Console Released edition  (Read 326081 times)

Xxenace

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #60 on: November 23, 2011, 12:47:45 AM »
hwa jai is annoying as fuck

The Fluke

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #61 on: November 23, 2011, 12:53:15 AM »
hwa jai is annoying as fuck

There goes the neighbourhood.

Is he this games Blanka? Might have to pick him up if he's a good troll.

ZenTzen

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #62 on: November 23, 2011, 12:54:26 AM »
Just in case anyone missed out:
http://webcache.googleusercontent.com/search?q=cache:DN4XNyK_u_EJ:gamerant.com/the-king-of-fighters-13-reviews-mole-117537/+&cd=5&hl=en&ct=clnk&gl=us
That review is hilarious. I was hoping it was just one of those joke reviews for laughs, but since it was taken down the reviewer must have been serious.
The guy rewrote the review, lol
http://gamerant.com/king-of-fighters-13-reviews-mole-117763/

Saitsuofleaves

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #63 on: November 23, 2011, 12:54:57 AM »
If Blanka had Hwa's safe pressure, floors would be littered with hair from which people pulled it out from their own heads.

And idk...I'm iffy on the netcode right now, only reason I'm giving it a pass as of now is because I seem to always end up with a meh connection with Xxenace.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Xxenace

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #64 on: November 23, 2011, 12:55:32 AM »

Xxenace

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #65 on: November 23, 2011, 12:56:48 AM »
If Blanka had Hwa's safe pressure, floors would be littered with hair from which people pulled it out from their own heads.

And idk...I'm iffy on the netcode right now, only reason I'm giving it a pass as of now is because I seem to always end up with a meh connection with Xxenace.
i thought it was pretty good i didn't have any trouble pulling anything off

Phoenixazure

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #66 on: November 23, 2011, 12:57:28 AM »
I got a Verizon FIOS connection but connecting wireless to my 360 as i always do and only found 2 bar matches, which was pretty bad. Playable, but with the game running at maybe 75/80 percent speed? Tried finding others but i'm currently in class. hopefully tonight i'll play with some of the regulars, and I plugged my 360 directly to my router so the connection should be better.

Saitsuofleaves

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #67 on: November 23, 2011, 12:59:49 AM »
If Blanka had Hwa's safe pressure, floors would be littered with hair from which people pulled it out from their own heads.

And idk...I'm iffy on the netcode right now, only reason I'm giving it a pass as of now is because I seem to always end up with a meh connection with Xxenace.
i thought it was pretty good i didn't have any trouble pulling anything off

Idk, it was weird.  I could feel the delay at times, and yet my crap was coming out for the most part.

Oh, and Saiki's inputs can be a pain in the ass.  Though his Fireball DM can be so dirty.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Xxenace

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #68 on: November 23, 2011, 01:02:12 AM »
If Blanka had Hwa's safe pressure, floors would be littered with hair from which people pulled it out from their own heads.

And idk...I'm iffy on the netcode right now, only reason I'm giving it a pass as of now is because I seem to always end up with a meh connection with Xxenace.
i thought it was pretty good i didn't have any trouble pulling anything off

Idk, it was weird.  I could feel the delay at times, and yet my crap was coming out for the most part.

Oh, and Saiki's inputs can be a pain in the ass.  Though his Fireball DM can be so dirty.
i hate the dm fuck your shit for using saiki

sociald

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #69 on: November 23, 2011, 01:04:15 AM »
uff i dont have the game yet maybe couple of days till the end of a 'social life' ! as soon as i ll have the game i ll add ofr sure all the european players on both systems. i hope it ll works decently with all u guys from usa. with other games it was totally random sometimes i was able to play better with americans than ppl from italy sometimes not
cross fingers cause i really like this community and would be a pleasure to play with all of u
why dont u upload some vids of u playing ? that would make these days less frustrating


oh just a favour can anyone tell me what they did with leona ? is kinda scary to see she is not picked up so much since the console changes is she low tier now ? ( not that this would stop me to use her ! )
« Last Edit: November 23, 2011, 01:06:30 AM by sociald »

sibarraz

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #70 on: November 23, 2011, 01:07:29 AM »
The netcode at times is weird, I can feel the delay, but the combos still appear


Waifu Material

Saitsuofleaves

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #71 on: November 23, 2011, 01:11:36 AM »
The netcode at times is weird, I can feel the delay, but the combos still appear

Yeah, this.  It's really weird.

And Xxenace, haters gonna hate.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Xxenace

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #72 on: November 23, 2011, 01:13:57 AM »
The netcode at times is weird, I can feel the delay, but the combos still appear

Yeah, this.  It's really weird.

And Xxenace, haters gonna hate.
rematch(es) when i get back fool

GenesisDC

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #73 on: November 23, 2011, 01:15:39 AM »
The netcode is pretty bad at times, not being able to decline matches is irritating, and I love how when I try to look for a lv3 or higher connection I get stuck with unplayable lv2 connections.

marchefelix

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #74 on: November 23, 2011, 01:29:55 AM »
Going by what he wrote in the review, the guy was inputing each  ;bk ;db ;dn ;df ;fd etc, individually, how retarded is that, its like the guy never played a FG, or at the very least only MK

LOL maybe he thought it was  ;bk neutral ;db neutral ;dn neutral  etc.

Raahahhaha

Isn't that the kind of thing that the Tekken games do?