Author Topic: KOF XIII 6th General Thread: Console Released edition  (Read 324360 times)

mightfo

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #75 on: November 23, 2011, 01:56:22 AM »
i feel like someone mentioned this earlier but im a turkey and cant find it: What does changing "Battle BGM Setting" from type A to B do?
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FataCon

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #76 on: November 23, 2011, 02:02:47 AM »
i feel like someone mentioned this earlier but im a turkey and cant find it: What does changing "Battle BGM Setting" from type A to B do?

Changes the BGM from the original arcade tracks to the alternate ones.


Phoenixazure

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #78 on: November 23, 2011, 02:51:57 AM »
Dunno if you guys saw but he re-reviewed it and gave it a 3/5. Unsurprised but made more sense than the 1/5.

K1LL1NGZ0NE

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #79 on: November 23, 2011, 03:04:45 AM »
i don't know if anyones noticed, the gameinformer review is up.
7.75/10

Dandy J

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #80 on: November 23, 2011, 04:00:28 AM »
So it seems the consensus on the netcode is not horrible, but not good either. Once again here comes the 2nd part of the fighting game netcode cycle. Since SNK is obviously supporting the game post-launch with DLC, any chance of post-launch patch support and improving the netcode?

marchefelix

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #81 on: November 23, 2011, 04:03:53 AM »
i don't know if anyones noticed, the gameinformer review is up.
7.75/10

Wow @ this line from the review:

Quote
And while the tutorial and missions mode offers some guidance for casual players, I can’t recommend this over other superior fighters on the market.

I must know what their idea of a superior fighter is now.

darkTown2

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #82 on: November 23, 2011, 04:17:46 AM »
[

Wow @ this line from the review:

Quote
And while the tutorial and missions mode offers some guidance for casual players, I can’t recommend this over other superior fighters on the market.

I must know what their idea of a superior fighter is now.
[/quote]

yeah i mean right now all it has to compete with is UMvC3 ( it's MUCH better MvC3 but not as good as MvC2)

and i think AE 2012 ( but after 2-3 years of sf4 i'm sure anyone who didn't get AE will pass) which isn't out yet.

I don't think 3soe counts since it's a dlc game, but that game isn't arcade perfect which kind of ruins its selling point to hardcore fans

KOF 13 sounds like the best bet.
http://www.hadoken.net/?p=4291

btw here is a nice review from hadoken.net gave 13 a 9/10

« Last Edit: November 23, 2011, 04:38:49 AM by darkTown2 »
psn: darkTown2
kof 13: kyo,iori,k'

Terrastorm

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #83 on: November 23, 2011, 05:20:29 AM »
So it seems the consensus on the netcode is not horrible, but not good either. Once again here comes the 2nd part of the fighting game netcode cycle. Since SNK is obviously supporting the game post-launch with DLC, any chance of post-launch patch support and improving the netcode?

Yeah, also wondering about a patch. Kane? Answer?

The Light

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #84 on: November 23, 2011, 05:34:27 AM »
So the online not really playable?
If you doubt me I'll show you the light.

Delta

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #85 on: November 23, 2011, 05:36:46 AM »
For those who have the game, how many images you can unlock in the Gallery mode?

EDIT: Not that I'm complaining, but Iori's been in the front page for a long time. Shouldn't the pic be changed in honor of the console release?

+1

Joe

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #86 on: November 23, 2011, 05:43:54 AM »
I like catching the cameos in the stages so far, like Kasumi Todoh outside of Takuma's dojo.

nilcam

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #87 on: November 23, 2011, 06:01:03 AM »
Considering XII was patched and improved upon, I'd expect the same to happen here. I don't have any insider info or anything but it seems likely.

Xxenace

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #88 on: November 23, 2011, 06:19:10 AM »
seems like everyone is shitting on this game not because it's bad but because its not holding your hand like a little child what happened to gamers today have we all seriously been reduced to a bunch of lazy casuals who cant do anything for our selves!

The Light

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #89 on: November 23, 2011, 06:27:33 AM »
I think they will patch it also, but the biggest question is when.

Yea it is shocking how a game is knocked for not holding your hand.
If you doubt me I'll show you the light.