Author Topic: KOF XIII 6th General Thread: Console Released edition  (Read 319062 times)

Neoprime

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #225 on: November 25, 2011, 02:32:08 AM »
Hey guys, has anybody bought or has  a preview of the premium themes for the xbox version?

I will buy  one but I need to see how they are


I bought them for the PS3, they seem to be good.

DarKaoZ

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #226 on: November 25, 2011, 04:35:52 AM »
I just notice Gundam Extreme Vs comes out in Japan the same day as KOFXIII in Japan. Is like SNKP really wanted to have a huge challenge when selling this game.

LouisCipher

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #227 on: November 25, 2011, 04:55:13 AM »
A few random thoughts:

I might have to edit my signature. I'm finding success with Maxima on 1st. He can play keepaway really well and that's what I use him for; keep them out and build as much meter as possible for Ralf and Clark. Needless to say that my Maxima is total balls for that reason. I know he's a good character in the right hands but I can't make him work. I'm so used to having speed and a safe way of getting in with Alex in 3S, that I can't really adjust to a grappler that lacks these two things. Clark has these assets that make him so fucking beastly. If you can dominate with the other grapplers than I tip my hat because for the life of me I can't get that synergy going. Ralf I like, my big problem is accidentally doing DC'ing Galactic Phantom and consistently doing his charge moves.

When the DLC characters come out I'll probably use Mr. Karate or Iori 98 in 1st or 2nd.

For now I just see my first two characters as sacrifices to Clark (MORE BLOOD FOR THE BLOOD GOD!) and if I can take out the opponents 1st character and whittle down the 2nd to about half health, then I know my Clark can win it. I have to get better at comboing and using hops though.
« Last Edit: November 25, 2011, 05:01:14 AM by LouisCipher »
Team: Billy, Clark, Hwa.

Delta

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #228 on: November 25, 2011, 05:07:17 AM »
Hey guys, has anybody bought or has  a preview of the premium themes for the xbox version?

I will buy  one but I need to see how they are


I bought them for the PS3, they seem to be good.

kof 13 premium theme 2 and fail.

Looks cool

gazette

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #229 on: November 25, 2011, 05:56:48 AM »
Hahaha, SNK like PS3 more that they even forgot to change the buttons for X360.

DarKaoZ

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #230 on: November 25, 2011, 07:09:47 AM »
kof 13 premium theme 2 and fail.

Looks cool

Wow, I like the artwork that is in the Friends List, I wish those were the winning pose art instead of the ones of the game.

MetalThrashingMadman

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #231 on: November 25, 2011, 09:42:33 AM »
I have only played a handful of online matches, but so far my experience has been decent. Can't say lag has caused me to drop anything so far, but I don't have any really big combos mastered yet anyway. It sucks that people are either playing the game like it's SF or spamming what they think are cheap moves. I fought one guy who picked joe and hwa and did nothing but spam their knee attacks and supers. It was an insanely stupid strategy and I'm glad to say I didn't let him get away with it.

@LouisCipher: I wouldn't give up on Maxima just yet. Sure it's tough to get in with him, but when he works, he really fucking works. Try baiting attacks just outside of your opponents reach and use Maxima's superior reach to punish. Good spacing does wonders for him. Though I admit I rarely get the chance to do actual combos with him.

LouisCipher

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #232 on: November 25, 2011, 10:40:52 AM »
Dumb question but I can't find an answer: How do you taunt?

* Never mind, you have to assign it in the button config.
« Last Edit: November 25, 2011, 10:42:58 AM by LouisCipher »
Team: Billy, Clark, Hwa.

The Fluke

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #233 on: November 25, 2011, 03:24:26 PM »
Well, the game has been delayed a bit more, next friday here in sweden.. Bummer, though i'm getting it earlier because of import. Jay..

Ashspiralingblood

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #234 on: November 25, 2011, 05:45:15 PM »
Just got the game today, I'm guessing the pre-order bonus is not so special because I got the CD too

Xxenace

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #235 on: November 25, 2011, 07:49:13 PM »
so apparently i have to teach my friends how to KoF

this outta be fun

JoeJustice

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #236 on: November 25, 2011, 07:57:35 PM »
Keep running into EX Iori online, this DLC needs to be out today.

Mazinkaiser

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #237 on: November 25, 2011, 08:02:48 PM »
so apparently i have to teach my friends how to KoF

this outta be fun

me too xD ahah

FlyMike

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Re: Re: KOF XIII 6th General Thread: Console Released edition
« Reply #238 on: November 25, 2011, 10:13:54 PM »
One of my friends says that his guy has the EX characters and stages, but that it doesn't let you run a standard character and the EX version on the same team. So like....no Takuma/Ryo/Mr. Karate or Kyo/Goro/NESTS Kyo, etc.

Is this true? Can anyone confirm it?
Pimp hand, give me strength...

Demoninja

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Re: Re: KOF XIII 6th General Thread: Console Released edition
« Reply #239 on: November 25, 2011, 10:17:01 PM »
One of my friends says that his guy has the EX characters and stages, but that it doesn't let you run a standard character and the EX version on the same team. So like....no Takuma/Ryo/Mr. Karate or Kyo/Goro/NESTS Kyo, etc.

Is this true? Can anyone confirm it?

It's true just like every other KOF game.