Author Topic: KOF XIII 6th General Thread: Console Released edition  (Read 226176 times)

Xxenace

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #390 on: December 01, 2011, 07:42:58 AM »
anyone else think the inputs in this game can be a bit wonky sometimes?

for some reason i seem to have a somewhat hard time pulling off kyo's orochinagi and even having some trouble doing dp motions with robert and a few others maybe its just me when ever i played 98,02 or hell even kof xii i didn't have any problems

LouisCipher

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #391 on: December 01, 2011, 07:49:35 AM »
Eh, if you use Pad and the Shoulder buttons for EX moves it's a little off. Which is weird because I use the Shoulder buttons for EX moves in 3rd Strike and have never had problems until 3SOE came out.
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Xxenace

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #392 on: December 01, 2011, 07:58:02 AM »
Eh, if you use Pad and the Shoulder buttons for EX moves it's a little off. Which is weird because I use the Shoulder buttons for EX moves in 3rd Strike and have never had problems until 3SOE came out.
i only use my shoulder buttons for blow back and hd activation sooo yeah

Saitsuofleaves

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #393 on: December 01, 2011, 08:35:25 AM »
Go get bodied by a couple of Claw Ioris and then come back and say he's worthless.
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MUSOLINI

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #394 on: December 01, 2011, 08:39:56 AM »
how easy do most of you find this kula combo;

 ;dn ;b, ;dn ;b, ;b;fd ;dn ;df ;c;fd ;df ;dn ;db ;bk ;fd ;df ;dn ;db ;bk ;c?
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Saitsuofleaves

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #395 on: December 01, 2011, 08:56:47 AM »
how easy do most of you find this kula combo;

 ;dn ;b, ;dn ;b, ;b;fd ;dn ;df ;c;fd ;df ;dn ;db ;bk ;fd ;df ;dn ;db ;bk ;c?

I'm guessing that's a trial combo...and I'm never gonna try it for two reasons.

One...that seems stupidly annoying to do.

And two...fuck Kula.
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BiGGDaddyCane

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #396 on: December 01, 2011, 09:00:34 AM »
Lol Kula's annoyance aint changed a bit, every since the 2k2 days. That bitch is aggravating lol.

Xxenace

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #397 on: December 01, 2011, 09:06:52 AM »
how easy do most of you find this kula combo;

 ;dn ;b, ;dn ;b, ;b;fd ;dn ;df ;c;fd ;df ;dn ;db ;bk ;fd ;df ;dn ;db ;bk ;c?

I'm guessing that's a trial combo...and I'm never gonna try it for two reasons.

One...that seems stupidly annoying to do.

And two...fuck Kula.
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Saitsuofleaves

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #398 on: December 01, 2011, 09:16:37 AM »
how easy do most of you find this kula combo;

 ;dn ;b, ;dn ;b, ;b;fd ;dn ;df ;c;fd ;df ;dn ;db ;bk ;fd ;df ;dn ;db ;bk ;c?

I'm guessing that's a trial combo...and I'm never gonna try it for two reasons.

One...that seems stupidly annoying to do.

And two...fuck Kula.
the only loli i seriously want to burn in a fire

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sugarboy

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #399 on: December 01, 2011, 10:08:19 AM »
got my copy today and got flame Iori

http://youtu.be/53vpabwVyh8

Running Wild

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #400 on: December 01, 2011, 10:24:34 AM »
Maxima I think is going to be low tier.

I think Maxima is the shit, he was pretty strong in the arcade, and still is. He may be slow, but his guard points give him the necessary tools to slowly make his way close enough to his opponent, and EX Aerial Vapor Cannon is amazing. I usually punish what I can with s.C/s.D into hcb+B, and off that you can get more damage with a super.

I might end up being King/Shen/Maxima. I'm wondering though if I should use King as my 2nd character, because I can actually pull off her HD combo, Shen's I can't quite get out yet. I love having Maxima as my anchor because of the damage he can do off a simple 3 hit combo.

I've been playing with Ralf more too, his standing CD is really good... plus it's kara-cancelable. I've been using s.CD kara into qcb+P to approach, works pretty good.

Kim is another character I may use more, I've always been a fan of Kim in the Fatal Fury games, but rarely played him in KOF, save for like in KOF95 lol. Hangetsuzan being punishable hurts him a bit, and his Max Cancel off his Hou'ou Kyaku into Neo Max doesn't bring out much damage compared to other characters. If only he could cancel the Hou'ou Kyaku finisher into Neo Max... everytime I tried I could only do it after the first few several hits.

Also playing with Andy more, I love his s.B, s.D chain combo, it's awesome.
« Last Edit: December 01, 2011, 10:28:34 AM by Running Wild »

Rex Dart

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #401 on: December 01, 2011, 10:29:05 AM »
how easy do most of you find this kula combo;

 ;dn ;b, ;dn ;b, ;b;fd ;dn ;df ;c;fd ;df ;dn ;db ;bk ;fd ;df ;dn ;db ;bk ;c?

Remember the "long"cut for DPs, and it shouldn't be the worst of the bunch.

 ;dn ;b, ;dn ;b, ;b,   ;fd ;df ;dn ;db ;bk ;fd ;c;df ;dn ;db ;bk ;c

BiGGDaddyCane

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #402 on: December 01, 2011, 10:35:37 AM »
got my copy today and got flame Iori

http://youtu.be/53vpabwVyh8

Lol that envelope is pimp. Straight out the story, I like.

Mr Bakaboy

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #403 on: December 01, 2011, 11:10:47 AM »
anyone else think the inputs in this game can be a bit wonky sometimes?

for some reason i seem to have a somewhat hard time pulling off kyo's orochinagi and even having some trouble doing dp motions with robert and a few others maybe its just me when ever i played 98,02 or hell even kof xii i didn't have any problems

This game is SVC level strict on controls. SVC took me a year to fully master the controls, even simple inputs because of how strict it is. All the commands work properly, but it allows NO sloppiness in execution. Give it time, especially with online lag it will take a lot of practice to get used to this system.
Say it with me now: "Variable input lag BAAAAAAD!!!"

shinefist

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