Author Topic: KOF XIII 6th General Thread: Console Released edition  (Read 319005 times)

Xxenace

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #675 on: December 21, 2011, 01:00:44 AM »
Have a Chibi Ash Crimson Gamer Pic...enjoy the conversations with your friends who don't know KOF when you say he's a guy.
ash is a very sexy guy who i would love to take to dinner and a movie

PhoenonX

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #676 on: December 21, 2011, 01:16:46 AM »
Don't be so rude, Ash is the fairest maiden in all the KoF games by far.

Second is probably Chris though, she's pretty hot too. She's got that whole Tomboy look going for her.

Saitsuofleaves

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #677 on: December 21, 2011, 01:29:48 AM »
All I can say is...inb4shion.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Xxenace

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #678 on: December 21, 2011, 01:46:31 AM »
All I can say is...inb4shion.
all dat rule34

Saitsuofleaves

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #679 on: December 21, 2011, 05:11:49 AM »
Well, after spending like an hour just trying to look at every possible combo EX Kyo can have, it seems, at least resource wise, he's a point character (which we probably already knew, but meh).

Past his BnB 1 Drive, 1 Meter combo in the corner, he doesn't really seem to push it much further damage wise when you burn more resources unless you're going for an HD combo.  He definitely thrives early it seems.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

LouisCipher

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #680 on: December 21, 2011, 05:27:51 AM »
I might use him on 1st and replace Terry because as much as I like Terry I fucking love characters that have ways of going right through projectile spamming.

Off topic: Can someone link me Bala beasting at SCR? Is it in the levelup archive's yet?
Team: Billy, Clark, Hwa.

Terrastorm

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #681 on: December 21, 2011, 05:35:14 AM »
I might use him on 1st and replace Terry because as much as I like Terry I fucking love characters that have ways of going right through projectile spamming.

Off topic: Can someone link me Bala beasting at SCR? Is it in the levelup archive's yet?
http://www.twitch.tv/leveluplive/b/302995652
Starts at 0:31:52.

LouisCipher

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #682 on: December 21, 2011, 05:37:38 AM »
THANKS!
Team: Billy, Clark, Hwa.

Saitsuofleaves

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #683 on: December 21, 2011, 05:44:53 AM »
And now we've lost Louis for the rest of the night.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

LouisCipher

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #684 on: December 21, 2011, 06:07:20 AM »
I got lost in your mom last night.






 ;)
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Xxenace

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #685 on: December 21, 2011, 06:53:36 AM »
I got lost in your mom last night.






 ;)
that must have been horrible anyway back on topic im thinking about dropping robert as much as i love using him in past kof games for some reason i just cant seem to do anything with him in a match i've tried with multiple people of various skill levels and the the result always seems to be the same

Mr Bakaboy

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #686 on: December 21, 2011, 12:11:15 PM »
^ After playing you I picked him up a bit more to take another look at him and I still agree with you. You can make him sort of work against lower level players, but fight someone who has a little knowledge of the game and he is really hard to work with. His specials just aren't reliable enough to use them in riskier situations. You have to play safe way too much with him.
Say it with me now: "Variable input lag BAAAAAAD!!!"

Diavle

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #687 on: December 21, 2011, 12:58:21 PM »
I focused on Ryo because he was the less used of the two and Robert seemed a little too good. Socal guys said the same thing in that one levelup stream, going on and on about how he's top tier. Though its funny how none of them bothered with him during SCR. Same with Hwa Jai, they said that he's top but he didn't do much worth mentioning in SCR. So yeah, I still maintain that, so far, this is one of the best balanced fighting games to date.

Now that I feel more comfy with Ryo I'll focus on Robert but, honestly, based on the few matches I've played with him I can't see myself not doing well with him. He's like a swiss knife of sorts, pretty much has everything. Fireball, DP, command throw, air special, invincible and super fast neomax (that can also be done in the air), very safe db f+B special, etc. Add to this easy hit confirms via f+B and f+A, which also work starting from lows, and you have a very solid character.

Maybe you guys are playing him way too much like in the previous years? Dunno. Most probably just have to adjust to his XIII style instead of relying on past knowledge, which is the same with a lot of the cast due to all the refreshing that took place.

Mr Bakaboy

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #688 on: December 21, 2011, 01:39:49 PM »
I'm not saying he's bad. Best way to describe him is like Kula. She has good stuff and if you break her down and really start to use the combo system she can be a beast, however just using the specials in a footsies game will get you killed if you are not careful. Her shoryuken hits aren't very reliable (meaning unless you have the shoryuken mastered on how it hits you are going to whiff on your opponent a lot). Her slide is very punishable, her freeze breath is easy to get inside of, and her psudo hurricane kick to iceball isn't nearly what it used to be. However if you figure her out all together she is a beast.

Robert is a lot of the same. The shoryuken isn't nearly as accurate as it used to be, the hurricane kick (Hien shenpuken I know the names but I talk SF to simplify) is not safe at all, the fireball is average at best on properties, the dive kick is not nearly as safe as in past game also is a bit slower giving the opponent more time to adjust to it, and Ryoko Ranbu can be knocked out of pretty simply taking away one of the bigger advantages he had in the past games. That all being said put all his stuff together and I'm sure you can do serious damage w/ him cause he has many different attacks to work from, but on a simple footsies level, he's not very safe to use. I'll probably pick him up and work harder on him eventually, but there are a lot more characters to master that are more my style that I can work my way into the combo system while still feeling comfortable playing footsies with.


The balance is ridiculously good on this game cause I've watched the different streams of the game and the players seem to change their mind on who they want to use tournament by tournament. I mean do you remember a SF game where the players were picking totally different people from one tournament to the next?
« Last Edit: December 21, 2011, 01:44:27 PM by Mr Bakaboy »
Say it with me now: "Variable input lag BAAAAAAD!!!"

Cibernetico

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #689 on: December 21, 2011, 01:44:04 PM »
You know, as much as I like Takuma, I really wish they would have given us Mr. Karate Ryo.