Author Topic: KOF XIII 6th General Thread: Console Released edition  (Read 319083 times)

BioBooster

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1050 on: January 18, 2012, 08:59:31 AM »
http://www.signedbyr.com/fr/news_i/slider/kof-xiii-les-cameos/

Cameo compilation - a few crazy hard to make out ones in here I didn't know of

solidshark

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1051 on: January 18, 2012, 11:25:45 AM »
http://www.signedbyr.com/fr/news_i/slider/kof-xiii-les-cameos/

Cameo compilation - a few crazy hard to make out ones in here I didn't know of

Holy crap. I'd never see all of those others if I tried. They caught every last one I bet; Duck King on in that helicopter was insane. Never knew who the guy between Krauser and Lawrence was, but should've known. I guess the guy in the alley stage sitting and watching the fight is still and unconfirmed Micky (AOF2).

Thanks for the link Bio.
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Mazinkaiser

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1052 on: January 18, 2012, 12:21:41 PM »
Impressive :D i got all of them outside mayer, galford and duck in helicopter, but i recognize the pet jumping around on the stage eheh! They miss in Esaka ’96 on upside right (i think appear in second match) shingo and kyo gf too ;) check that.

Aenthin

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1053 on: January 18, 2012, 02:26:30 PM »
I've read that before. Found it funny how they forgot to add the Psycho Soldier's pet panda in the China stage.

LouisCipher

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1054 on: January 19, 2012, 03:34:54 AM »
Been practicing. 3 days off work with a cold. I'm feeling much better now after sleeping for about 15 hours in a day. Been thinking of a back up team and came up with: Billy on 1st, Goro 2nd, and Claw Iori on 3rd. I like Claw Iori but he has real problems with fireball zoners so hopefully on anchor he doesn't have to fight too many of them. Goro is solid but once he has 3 bars he becomes scary as fuck. Billy I just can't drop.
Team: Billy, Clark, Hwa.

Ky0

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1055 on: January 19, 2012, 04:10:36 AM »
...Been thinking of a back up team and came up with: Billy on 1st, Goro 2nd, and Claw Iori on 3rd... Billy I just can't drop.
Funny... causes, just started mounting a Billy!! lulz
Yep, def. I think he has a good potential, best "poker" in game imo!

KoF 4 EVA

LouisCipher

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1056 on: January 19, 2012, 04:11:13 AM »

Yep, def. I think he has a good potential, best "poker" in game imo!

Obligatory 'That's what she said' comeback. ;)
Team: Billy, Clark, Hwa.

Xxenace

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1057 on: January 19, 2012, 10:25:49 AM »

Yep, def. I think he has a good potential, best "poker" in game imo!

Obligatory 'That's what she said' comeback. ;)
well he does have a long hard rod

VinnAleixoFM

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1058 on: January 19, 2012, 12:25:37 PM »
KOF XIII [COLOR="#FF0000"]CONFIRMED[/COLOR] @ Treta Championship: Armageddon

This event is going to be planned, but the possible date is in first weeks of september, in Curitiba, Paraná, Brazil

Source: https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B5zF3lPq3IiINTMyNzZiMzctY2RkOC00NDEzLWE2NzktOWMxNmMzZWRjZjFm&hl=pt_BR&pli=1

And KOF XIII is nominee to be voted as one of two extra tournaments in Heaven or Hell 2012 (against MB, MK9, Jab, Mehvel and 2on2 BB/GG/3S tournaments)

http://www.hitconfirm.com.br/forums/showthread.php/1660-Heaven-or-Hell-12

To vote, register in Hit Confirm forums

MOAR KOF XIII in Brazilian majors

marchefelix

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1059 on: January 19, 2012, 06:23:34 PM »
http://www.signedbyr.com/fr/news_i/slider/kof-xiii-les-cameos/

Cameo compilation - a few crazy hard to make out ones in here I didn't know of

What I've always wanted.  :)

LouisCipher

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1060 on: January 20, 2012, 05:00:26 AM »
I wish more fighters (I think MK had it correct me if I'm wrong) were not only server based instead of p2p but have servers full of people at various skill levels. Because if someone is at a rank of 16 or 20 it rarely means anything, they could just be another dude picking shoto and running away, spamming fireball, and abusing that half second of lag.

Where you have a newbie server, an intermediate server, and pro server respectively.
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zeech

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1061 on: January 22, 2012, 04:06:33 AM »
I wish more fighters (I think MK had it correct me if I'm wrong) were not only server based instead of p2p but have servers full of people at various skill levels. Because if someone is at a rank of 16 or 20 it rarely means anything, they could just be another dude picking shoto and running away, spamming fireball, and abusing that half second of lag.

Where you have a newbie server, an intermediate server, and pro server respectively.

Fighting games are 1v1.   You can send the gamestate data directly to and from both players.
Whats the point of adding a third party into the middle? (the server).  It just adds more latency.  Peer to Peer is the best system for 1v1 netcode.  (unless there are other issues like tracking disconnections and spectators.)

What you might mean, is having a server for the matchmaking.  Actually most games (including KOF13) use a server for the matchmaking (Sony or MS's, respectively.)   But the functionality offered by Sony/MS for this kind of stuff is really primitive (Ranked/Player/Create, as we've seen in countless games).

So what you're actually asking for is that more advanced functionality be made for the matchmaking, like dividing players into channels and so forth.  In which case I agree with you.  But its not a matter of server-based vs. p2p.

Amedø310

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1062 on: January 26, 2012, 04:06:11 AM »
PSN has "Unlock all custom colors" unlock key for $2.99.

gazette

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1063 on: January 26, 2012, 05:25:36 AM »
Don't really need that as I believe most of us have already unlock the colours manually. On the other hand, I read that PSN kof avatars will be out soon.

PS: Dear SNK, we prefer the online patch to this colour DLC.
      Sincerely, the kof players.

a11111357

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« Last Edit: January 26, 2012, 05:50:42 AM by a11111357 »