Author Topic: KOF XIII 6th General Thread: Console Released edition  (Read 319022 times)

BioBooster

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1110 on: January 31, 2012, 02:32:55 PM »
Dude, just took it in. Online now if you want to go.

Oooooooohyeeeeeeeeeahmaaaaaaaaan :)

gazette

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1111 on: January 31, 2012, 02:56:45 PM »
Notes on the patch are out:

http://game.snkplaymore.co.jp/official/kof-xiii/info/index.html

Rough Translation from Professor:
Ranked Match: You can now set your rooms so that players with low bars or low disconnects can't join in.
Custom Match: Your room and filter settings will be temporarily memorized by the game.
Connection Display: The Antenna's level display has been improved (I guess this means it won't lie like it used to)
Online Connection: The stability of online connection has been overall improved (Note that it says stability, not speed.)
Player Data: Fix(es) have been made to "Player Data" (What exactly the fixes are, it doesn't say.. probably the reset bug)
Replay: Fix(es) have been made to "Replay" (What exactly the fixes are, it doesn't say.. my guess is the delete bug: you deleted files on the 1st page no matter what you did.)
Misc: Some fixes have been made to "Customize", and also to issues caused with certain characters.

Let's hope it will be good


BioBooster

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1112 on: January 31, 2012, 03:13:27 PM »
Thanks gazette.

Playing with Solid now - 4 bar matches, essentially flawless.

We're RARELY had 3 bars (maybe once).

It would appear that the netcode got upped although it doesn't specifically say so.

Shiranui_ninja

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1113 on: January 31, 2012, 03:19:49 PM »
From my experience I consider this patch extremly good (compared with like how it was before patch). Netcode has the same quality, so don't expect have better connection with people you had bad connection. But now Ranked Match can be played decently, and that's the point for me.

Now you can filter your room with "2 and up" or "3 and up" or "only 4". I played with "2 and up" and I was playing around 1 hour and half just against people with 2 or 3 bars, even one of 4. Of course, all of them from my country. Now with patch, those who "had" 2 bars but they were laggy are 1 bar now (ping is calculated better), so they can't enter into your room, the filter totally blocks 1 bar people. This means you can play ranked match without having to fight against 1 bar or laggy 2 bars. Only playable matches with 2 and 3 bars, now. But, unfortunately, this means less people to fight too...

I'm glad to have Player Data fixed too. My player data says that I played 860 times with Mature, but only 180 with Mai... T__T
« Last Edit: January 31, 2012, 03:21:31 PM by Shiranui_ninja »
PSN: Shiranui_ninja
KOF XIII main team: Mai/King/Mature

BioBooster

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1114 on: January 31, 2012, 04:08:08 PM »
What's pretty crazy is that that Solid and I just did like 15 matches, the connection was superb. We'd played a number of times in the past and it was always shitty. (the one good time was like a 3 bar)

I notice that the load times have been chopped as well. The time it takes to get to round one is like 2 sec if that.

Going to go battle japan's talent now and get my ass kicked - Yeeeeeeeeeeeeeeeeeeeeeeeaaaaargh!!!


BioBooster

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1115 on: January 31, 2012, 04:10:05 PM »
Yo Shiranui, gonna be on at all? Was hilarious the last time we battled, would be chill testing out the new goods.

gazette

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1116 on: January 31, 2012, 04:16:14 PM »
BioBooster, we can try online again, since previous attempts were quite bad. I hope your observations are not psychological. What about the input lag? Is it significantly improved?

solidshark

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1117 on: January 31, 2012, 04:18:53 PM »
GGs Bio. I can't remember the last time I played an online game like that so flawlessly, though the only fighters I've played recently are XIII, 3SOE, and a game of AE once. Hope this means a lot more competition will be available now, everywhere.
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Diavle

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1118 on: January 31, 2012, 04:39:34 PM »
Really appreciate the impressions guys, hopefully the positivity will hold up.

C'mon NA patch, release already.

BioBooster

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1119 on: January 31, 2012, 04:47:32 PM »
BioBooster, we can try online again, since previous attempts were quite bad. I hope your observations are not psychological. What about the input lag? Is it significantly improved?

Check out what Solid is saying above.

Yep, today was the first time online that I could block on reaction consistently. (and first time I've ever gotten 4 bars - never seen one that didn't degrade to 3 once in the room)

Yeah let's do it again and see what happens. Come hit me up when ur online.

desmond_kof

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1120 on: January 31, 2012, 05:02:17 PM »
Netcode has the same quality, so don't expect have better connection with people you had bad connection.

I'm not liking the sound of that.
"Do not place so much importance on winning. The fight itself has value."


Killey

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1122 on: January 31, 2012, 06:18:35 PM »
I'm not expecting anything significant for North America, as our internet infrastructure is severly behind. I'm hoping at the very least that I can play someone within my city with a good connection.

Diavle

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1123 on: January 31, 2012, 06:20:08 PM »
Netcode has the same quality, so don't expect have better connection with people you had bad connection.

I'm not liking the sound of that.

Which is the opposite of what Bio and Solid are saying above.

desmond_kof

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #1124 on: January 31, 2012, 06:40:08 PM »
Netcode has the same quality, so don't expect have better connection with people you had bad connection.

I'm not liking the sound of that.

Which is the opposite of what Bio and Solid are saying above.

As Killey mentioned above, NA's internet is bad compared to Japan and some parts of Europe, so I'm expecting us to have it the roughest...I would like to be surprised and flat out wrong but we shall see. :)
"Do not place so much importance on winning. The fight itself has value."