I'm waiting for the flames, but I wonder what everyone is expecting. Flawless connection has not been invented yet. You either get what Street Fighter IV provides with a game speed that does not feel stable and for a game like KOF would cause havoc, or you get a connection like Street Fighter 3rd Strike where the connection gets jittery and you have teleporting characters.
The fact of the matter is KOF is a VERY lag sensitive game with commands and motions that have to be done with very little room for error. The newest Capcom games are not like that. They work on a more simplistic level and lag does not kill the game. The closest we have seen to a Capcom game that plays like KOF is 3rd Strike and I have played games that were jittery with a green connection, let alone yellow or red.
We are using a machine that is 5 years old at least. It's not going to work as well as a computer that you bought from the store more recently would. There are simply limitations to what we can probably expect. Let alone people's upload speeds in many places are non existent even though they say 8 Meg download, if your upload cannot handle the traffic then you might as well have 1 meg download. Playmore have tinkered with the KOF 2002UM netcode for around 2 months now. If you think they found a magical connection for the harder to establish connections, wouldn't you think they would have used it on KOF XIII by now?
Flame this all you want cause I have seen so many times, but sooner or later I'd love to see more realistic complaints sent to Playmore so the minor things that they CAN fix can get worked out instead of trashing a game that fails online cause it was never really ment to be played competitively online.