12-1-11


fight 1 = red bar
player location: mexico
9:26pm
lots of input lag most of the time. sometimes the lag went up and down in some parts of the match. some jumpiness and slowdown. wasn't very playable, i had to spam fireballs. lol.
fight 2 = yellow bar
player location: baltimore, maryland
9:34pm
this match felt kinda weird...the input lag wasnt that bad most of the time, but i kinda felt it more when i tried to walk back and forth. i was able to hit a rpd+b into super with kyo, but i had to put a little umpff into that. it was playable i guess.
9:44pm, the connection timed out or whatever
fight 3 = yellow bar
9:45pm
player location: mexico
lots of synchonizing....god this match felt chunky. slowdown, lots of input lag...and for some reason the person i was playing against was landing combos on me left and right. it got so slow once, i was able to hit someone with terry's power geyser without any reaction. i couldn't do a combo to save my life that match (terry's d.b, d.a, df c, qcb b). that was unplayable.
fight 4 = red bar
9:53pm
there was lag all in the player select screen...this match felt like KOF12. sluggish, commands coming out half seconds after they were pressed. I picked king and just spammed venom strike until kingdom come. I lifted my hands off the arcade after every input like i was doing match tricks because of the lag. not fun, not playable.
fight 5 = red bar
player location: mexico
10:01pm
more input lag, but a LITTLE BIT more playable than the 4th fight and smooth LOOKING but not feeling. I couldn't punish Leona's ground super that well, so I just resorted to blocking most of the time.
fight 6 = green bar
player location: bronx, new your
10:11pm
this fight had an OKAY connection, less input delay but I had trouble jumping over fireballs and such. I kinda had the feeling that my opponent was struggling more than I was, lol.
fight 7 = yellow bars
player location: canada
10:22pm
some synching in the player screen and before the match started. still some input lag, but i managed to throw out a s.c, f+a, db~f + d with takuma in the corner. i just spammed Takuma's fireballs and waiting for his dp C's with K's (when they whiffed close, I tried to punish with a sweep, but we would guard break).
fight 8 = green bars
player location: toronto
10:28pm
playable but still had input lag, so I had to kinda stay away from combos.
fight 9 = green bars
10:39pm
me vs mikel93
player location: oklahoma
I still felt input lag but it was either a lot or less sometimes, very inconsistent.
fight 10 = yellow bars
player location: Los Angeles
10:48pm
synchronizing in the player screen, and the match was moderately sluggish. i had to force out kim's d.b.x s.b, ff + a, qcb b combo. jump felt like underwater.
fight 11 = yellow bars
player location: New York
10:56pm
lots of synchronizing, moderate input lag, jumps didn't feel like underwater, and i had to just spam fireballs to get by. There was a few stutters while we were playing. It was playable but not too much fun.
Overall, because of the input lag, and occasional stuttering these matches aren't very honest and it's hard to learn very much from it. I'm not sure how exactly SNKP is going to fix this to make these matches more fluid and consistant feeling. It doesn't have to be perfectly 0 frame input delay, but gimme 1 or 2 at least...lol. As I said before, this game is going to die and will not be taken seriously if the netcode doesn't improve greatly. And people will feel cheated same as KOFXII. Ping numbers instead of bars, please.