Author Topic: Shortcut inputs in Combos in KoFXIII  (Read 7491 times)

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Shortcut inputs in Combos in KoFXIII
« on: December 02, 2011, 11:17:06 PM »
So I just recently notice that during trial that didn't have to be so precise with the motion inputs. I had a super hard time with Elizabeth getting the fireball motion to drive cancel from a light dp ( I always input a fireball motion after the dp and it gave me a super, but then I realized all I had to do was input forward+light punch and  it gave me fireball drive cancel. ) then   I figure that worked with other characters so I came here to ask what are some other shortcut inputs in the and how why they work.

Tropxe

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Re: Shortcut inputs in Combos in KoFXIII
« Reply #1 on: December 02, 2011, 11:26:07 PM »
I think that any move that requires a dragon punch input can just be done with  ;fd ;dn ;fd and any move that requires a half-circle input can be done with just the cardinal points, i.e.  ;bk ;dn ;fd. Presumably that also means quarter-circle or hadouken movements can be done with just  ;dn ;fd.
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Kane317

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Re: Shortcut inputs in Combos in KoFXIII
« Reply #2 on: December 03, 2011, 01:50:45 AM »
Check out our shortcut section.

Imashard

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Re: Shortcut inputs in Combos in KoFXIII
« Reply #3 on: December 09, 2011, 11:18:07 PM »
Check out our shortcut section.

that shortcut is a lil hard to understand just cuz well i come from ssf4 and im use to seeing the actual input stuff like  ;bk ;db ;dn ;df ;fd ;bk.

another question i had. was can you buffer moves?

for instance can you take the motion for  ;dn ;df ;fd ;a ;dn ;df ;fd ;a ;c? Does this work for lets say fireball-exsuper?

Reiki.Kito

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Re: Shortcut inputs in Combos in KoFXIII
« Reply #4 on: December 10, 2011, 01:23:24 AM »
For Terry, yes that does, so I'll assume it also works. Although, you have to do qcf + BD

m1x4h

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Re: Shortcut inputs in Combos in KoFXIII
« Reply #5 on: December 14, 2011, 03:00:08 AM »
Check out our shortcut section.

that shortcut is a lil hard to understand just cuz well i come from ssf4 and im use to seeing the actual input stuff like  ;bk ;db ;dn ;df ;fd ;bk.

another question i had. was can you buffer moves?

for instance can you take the motion for  ;dn ;df ;fd ;a ;dn ;df ;fd ;a ;c? Does this work for lets say fireball-exsuper?

Seriously? Those arrows only appeared on SRK maybe... 4? years ago? Before that, everything was QCF, QCB, DP, etc... What bugs me out though... when dudes write attacks like this: 236P = hadoken... wow.
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Imashard

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Re: Shortcut inputs in Combos in KoFXIII
« Reply #6 on: December 14, 2011, 09:30:43 PM »
simply for better understanding.

slychivas

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Re: Shortcut inputs in Combos in KoFXIII
« Reply #7 on: December 15, 2011, 10:22:01 PM »
any tips on practicing short hops?

m1x4h

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Re: Shortcut inputs in Combos in KoFXIII
« Reply #8 on: December 15, 2011, 11:06:52 PM »
any tips on practicing short hops?
With the square gate, I tend to go quickly, u/f then immediately to the bottom corner.
 ;uf ;df ;uf ;df ;uf ;df

 Hyper hops, same idea, only I make a circular motion...

 ;db ;uf ;fd ;df ;dn ;db ;uf ;fd ;df ;dn ;db

Same with an octo gate, only for the regular hops, I do
 ;uf ;fd ;uf ;fd ;uf ;fd

etc
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Kane317

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Re: Shortcut inputs in Combos in KoFXIII
« Reply #9 on: December 16, 2011, 02:48:48 AM »
simply for better understanding.

I think in this type a thread for specific moves, it's ok to use the images.  However, when you're writing anything that's more than one line the formatting looks clumsy and hence the standard for English speaking kof is qcf, hcfs etc...

slychivas

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Re: Shortcut inputs in Combos in KoFXIII
« Reply #10 on: December 19, 2011, 09:37:43 PM »
awesome, thanks!